Forum posts

Posted 20 years ago2004-07-28 20:16:34 UTC
in Program poll Post #46144
Did you not read my post?

You have to enter an animation number to make Barney perform animations in Hammer. It's easier that way as the hgrunt and sci animation lists are b0rked for HD and SD models.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 19:59:40 UTC
in A Horror Idea, Some Screens Post #46139
I think its staying on HL1, from what I can tell. I wouldn't be the one to ask though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 18:33:25 UTC
in A Horror Idea, Some Screens Post #46052
I'll look into the Max Payne textures.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 18:28:51 UTC
in Mapper Wanted Post #46045
Hehe. I dont think were in a gigantic hurry to get it done....take your time and make it look good.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 17:53:47 UTC
in Compile Problem Post #46029
Ts as in terrorists? You use an info_player_deathmatch to designate Terrorist starts.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 17:19:50 UTC
in what are YOU? Post #46012
HL, OpFor, Invasion, SandI, SC, NS....lots of things.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 16:31:07 UTC
in disco lights Post #45999
Well, the origin brush is the point upon which the func_rotating rotates upon, so just make the projector and the beams have origins at the same point, and it should look like the beams are coming from the projector while its turning around.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 05:37:59 UTC
in HLBSP error, not in Tommy's Post #45775
the 'Can't load .p0' means there was an error in a previous compile stage, either CSG or BSP. Check the log for errors and check in Hammer for errors as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 05:35:29 UTC
in Program poll Post #45773
I used to use SnarkPit edition but just stole the help file from it and use it in VHE 3.5 :D . The best of both worlds....
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 04:39:13 UTC
in disco lights Post #45757
Well, env_beam would be the way to go over env_laser. Haven't ever really used or experimented much with either of them. I suppose by setting a damage setting to 0 you could get those little damage sprites and blood sprites but not actually hurt the player, if you wanted an effect like that.

A fade texture is usually a texture used for sunbeams and the like. It usually fades from a brighter color at the top to black at the bottom, though on some it fades from left to right, etc.

Use the texture browser in Hammer and search for FADE, and you'll get two fade textures, or search C0A0YELLOW or C1A3YELLOW for two different variants. They are used in conjunction with the func_illusionary with a rendermode of additive and a fxamt of usually between 40-70. Additive renders the black part of the texture invisible, and 'fades' teh texture to black the darker it gets. They look a lot better than env_beam for static beams of light, like Barney's flashlight beam in the intro train ride.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 03:53:51 UTC
in Anyone up for a game of... Post #45751
Well, then you non-steam guys are going to be without HL multiplay soon, with the WON closure. You'll have to switch eventually.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 03:40:23 UTC
in disco lights Post #45748
I'm a bit confused what you mean by monitors...do you mean something like a projector?

It's really your choice what to use....the only difference between env_beam and env_laser is that the laser does damage, so only use it if the player gets hurt when he goes through it.

func_illusionary would be what I would do if I was making a projector. Of course, you'll want a custom fade texture for green, red, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 03:31:34 UTC
in hammer 3.5 Animations Post #45747
I'm slightly confused.

If you want the OpFor models to show up, you need to unpak them to the game folder, like you did with the HL models, and get a version of the FGD that has the studio tags for model viewing. I'm not sure if there has been an OpFor FGD released with these tags, so you may have to do it yourself. This link:

http://collective.valve-erc.com/index.php?go=hammer_beta

has instructions on how to add these studio tags to your FGD and to enable model support on FGDs that do not have the tags included by default.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 00:15:46 UTC
in hammer 3.5 Animations Post #45736
You have to type in an animation number for Barney. Get HLMV and it will tell you which animation is which number. Alternatively, you could re-write the FGD to have a list.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-28 00:01:29 UTC
in hammer 3.5 Animations Post #45734
Also, check in the 3D options tab of the options screen that the model render distance is set to something other than 0, and that 'Animate Models' is checked. I leave my model render distance at 2000 but if you have a slow computer you might want to lower it. The higher the number the farther away Hammer will render your models in-editor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 22:24:43 UTC
in What files do I need to Make a Mod? Post #45718
Well you need folders for things like models, maps, sprites, etc....just take a look at the valve or a mod folder and see what files are in there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 21:57:38 UTC
in Mapper Wanted Post #45712
..BrattyLord, if you're there...how are entities going? If theyre going at all.... :) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 21:55:43 UTC
in Anyone up for a game of... Post #45710
Not unless you buy Condition Zero on steam.

Totally free.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 21:48:03 UTC
in Anyone up for a game of... Post #45707
Steam, I assume.

I'm up for Science and Industry, OpFor CTF or HLDM, but not this instant. Add RabidMonkey777 to your steam buddies list and catch me on Steam.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 21:18:52 UTC
in ToDo Post #45698
So kind of a 'recycling bin' for threads/posts?

I'd be willing to be a submod...I feel I meet the criteria for being one. Keep me in mind ;) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:57:17 UTC
in Program poll Post #45695
I believe VALVe has stated that we use Hammer for HL2, I suppose we will get a new version, and obviously new FGD files. Probably a new default prefab set, maybe more primitives (spheres would be nice).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:39:15 UTC
in i.am.making.compo.plz.enter Post #45694
I'm working on an entry that should be done by then. Won't be too big though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:36:17 UTC
in Program poll Post #45691
It means we use Hammer for HL2 editing...?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:35:34 UTC
in a science and industry problem Post #45689
They came out with SI version 1.0 about a week ago, so go download that if you got SI before then. Make sure you run in OpenGL, they added some graphical features in 1.0 that it might not like in Software.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:32:03 UTC
in Xbox colour argument? Post #45685
I have a PS2, for Half-Life/Decay, GTAIII/Vice City and Final Fantasy X which I rarely play.

I never liked GC because the games are just...ick.

The only reason I would've bought an Xbox would be Halo, but that was before it came to the PC and it isnt even that incredible of a game to buy a whole new console for.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:28:42 UTC
in Program poll Post #45684
It's technically Hammer 3.5 BETA. Not a final RC yet.

As for WC/Hammre, it depends for what worldcraft-editing based game I'm working with ;) . Swat3 doesnt like Hammer, so I have to use WC 3.3 for it, but for HL I use Hammer 3.5 Beta, model support is invaluable for making scripted_seqs.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:22:29 UTC
in A Horror Idea, Some Screens Post #45681
I'm doing well....working on more textures....but I still have to waddify mine and make the dimensions correct, and I put a new pack up at my site if you haven't seen it already...I really like how some of the crete and carpet textures look. Might look good in that ruined corporate building ;) .

I'm also a bit lax on the mapping side, so I'll goof with my textures and stuff in a map and see if I can get anything that you might be interested in using ;) .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:16:00 UTC
in Compile Problem Post #45679
Hit Alt-P in Hammer first and fix all the errors in there, if any, and recompile.

If there are still errors, post the compile log here.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:12:24 UTC
in Counter-Strike 1.6 FGD Post #45678
http://www.slackiller.com/tommy14/CSfgd.htm

Newest version of the 1.6 FGD.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 20:10:07 UTC
in Funny Screens Post #45674
From a little HLDM match I had with m0p and MuzzleFlash a while ago.
User posted image
User posted image
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 05:29:20 UTC
in Bann this 6L9 Post #45375
I believe so.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-27 01:56:02 UTC
in i.am.making.compo.plz.enter Post #45275
July 26th in Denver, Co. Different in other parts of the world, I'd say.

Change me to a maybe (if entry gets done)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 23:48:42 UTC
in Textures out of nowhere... Post #45263
You used a random tiling texture, in this case, -0out_wall3. Notice those other textures called -1out_wall3, -2out_wall3, etc? Those will all be randomly displayed when you use the -0 texture on a surface to make the wall look more interesting and less uniform. Use out_wall7 or a texture that doesn't have the -0 in front of it to have just a plain brick wall.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 23:25:29 UTC
in Trigger_hurt Post #45254
Even without the AAATrigger texture the trigger_hurt is invisible.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 23:04:00 UTC
in TFC mapping Post #45252
TFMapped should have you covered on all things TFC map related.

http://tf.valve-erc.com/
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 22:58:17 UTC
in ToDo Post #45251
I'd be willing to be a MV mod :P ....

I'm with Ministeve, there should be a bigger onliner box or possibly a system similar to most other forum/website systems that shows how many guests and members are on the site, but I know little to nothing about coding so I don't know if that would be really easy or really hard to do.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 21:05:04 UTC
in Another music question... Post #45220
Well, you could use an ambient_generic and play the music that way. You'll need to make it the correct sample rate and such for HL to recognize it, though.

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=98

There is a nice tutorial on converting music/audio files for use in HL.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 19:04:48 UTC
in mapping for other games... Post #45207
I know the differences between OpFor and normal HL. What I was stating is that there arent many more features for editing, or that make editing easier....

New things for mappers:

The new trigger is a trigger_playerfreeze. Whoop de doo. There might be another one, but it's hardly used, I know that.
New Monsters, but they come with each mod.
env_rope.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 17:47:59 UTC
in mapping for other games... Post #45177
OpFor FGD added the hgrunt_opfors, some monsters from opfor, and a new trigger O_o .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 17:27:59 UTC
in TWHL is drowning - Do something about it Post #45156
I don't really like the MV after one year idea. People like me who have only been here for around 100 days and are capable of producing decent work ( :P ) that may be above the average quality of anyone who has been here for teh same time period's maps would be overlooked, as not many people would bother to check the 'n00b' MV.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 17:07:39 UTC
in how do you turn red blood into.. Post #45148
Ever seen the {Yblood decals?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:57:01 UTC
in Realistic Cliffs? Post #45145
Posted 20 years ago2004-07-26 16:52:00 UTC
in mapping for other games... Post #45140
If you liked the movie, read the book. It's better.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:46:50 UTC
in The HL story Post #45139
In the Manual, or at least the PS2 manual, there is a letter of employment for Gordon stating when he should begin his job, and some other paperwork. I noticed the Employee of the Month sign. Gordon also has the baby picture in his locker, but the manual states he is 'unmarried and without dependents.'
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:40:36 UTC
in Favorite player skins/models for hl Post #45135
I use SD models. Ps2 Gordon, Barney, Gina, or Cross? Very very nice. I'm working on ripping and skinning them myself...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:31:59 UTC
in mapping for other games... Post #45131
BhD is good. The film is great, along with the book.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:22:56 UTC
in mapping for other games... Post #45121
I mapped for TimeSplitters and TimeSplitters 2 on the Ps2. I tried to do some HL maps for Ps2 but I would have had to do some new compile tools and thats beyond me.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:15:43 UTC
in mapping for other games... Post #45110
Yes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:11:40 UTC
in mapping for other games... Post #45105
UT2k4 has an Insanely Great editor.

It sets the gamma to whatever Ut2k4 in game format has it set to.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-26 16:10:25 UTC
in mapping for other games... Post #45104
MODS

OpFor
Blue-Shift
Science and Industry
Natural Selection
Firearms

COMMERCIAL GAMES

RedFaction
Swat3 : Tactical GOTY
Wolfenstein 3D
Return to Castle Wolfenstein
Return to Castle Wolfenstein : Enemy Territory
Doom
Quake
Quake II
Quake III
Unreal Tournament
Unreal Tournament 2003
Unreal Tournament 2004
Starcraft/BroodWar
Warcraft II: Battle.Net edition
Warcraft III
Battlefield 1942/Road to Rome/Secret Weapons of WWII
Battlefield Vietnam
Microsoft Train Simulator
Rise of Nations

Granted, some of those aren't really 'mapping' but more 'simple level editing'. cough*starcraft*cough
RabidMonkey RabidMonkeymapmapmapfapmap