Hi, everyone!
Well I've been makin my map and i wanted to compile it to see how it looks. But there i had a problem! I'm using zhlt 3.2 tools, everything is configured properly... Heres the compile log:
** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike
** Executing...
** Command: Copy File
** Parameters: "C:Sierramapaide_mountaintown.map" "C:SierraCounter-Strikecstrikemapsde_mountaintown.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"
hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
Entering C:SierraCounter-Strikecstrikemapsde_mountaintown.map
Error: Entity 32 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"
hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"
hlvis v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1zhlt32hlvis.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"
hlrad v3.1 rel 3.1 Beta (Mar 12 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1zhlt32hlrad.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.
--- END hlrad
---As you see, rad, vis, bsp don't run at all. Now csg sayt that all of my broshes are clip or origin! Thats bullshit! Almost all of my brushes are visible and non-clip or origin... Plz help me... It might be a problem of my mab, because other maps compile normaly...