Forum posts

Posted 16 years ago2008-02-14 21:19:14 UTC
in Compiling for ep1 engine Post #245671
I believe the SDK is b0rked since the Orange Box release. You could compile with the ep2 engine but then it would only work in ep2.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-14 21:14:21 UTC
in Open for TWHL3 Suggestions Post #245669
This is something that came to me at work. You may like it or it may be a sucky idea but I'll just put it out there.

A 'Mods Vault' or something along those lines. As well as the maps and mods forum, how about a page with details and screenshots from mods either in development or released which members believe (via a poll or vote or request or demand or court order) deserves more attention. The page can contain about 8 - 10 screenshots, a bit of info including a storyline and a link to forum page / download.

That way if new members come to the site regarding a mod they've heard about or even if they are just looking around, they can go straight to that page and go through the list of mods that are hosted on TWHL.

I might be better for the map vault too. (Personally, I rarely look in there for mod releases and instead wait for a forum link)

Ok, I'm done. :^_^:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-14 20:57:02 UTC
in Server Question Post #245666
...

Well yes. Source dedicated server allows you to set up a dedicated server for any multiplayer source game in your 'Games' list.

kthnxbai
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-14 20:48:32 UTC
in Spore - The best game - Is delayed. Post #245665
Do not send that email.

Keep what little dignity you have.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-12 20:08:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #245551
Yeah, so for now, don't be so fucking lazy :nya:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-12 08:48:19 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #245516
It'll be sweet to finally play a mod that looks nothing like HL
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-11 15:40:05 UTC
in HL2 SP prison mod by dew Post #245490
God Damn I love source lighting.

If only it loved me back :(
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-09 16:42:21 UTC
in Google Who? Post #245380
Yeeh. If you type 'find weapons of destruction' and click Feeling Lucky it brings up a parody server error message. Not a google thing though.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-09 12:31:12 UTC
in Google Who? Post #245366
I don't know any others. Funny stuff though

Found THISafter hitting google search by mistake though.

Laughed a lot.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-08 00:15:49 UTC
in Jails in CS 1.6 maps Post #245273
erm...what!? :rly:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-06 22:18:16 UTC
in Fullbright Map Post #245186
Another thing to note is that Zoner's Tools use fullbright if there are no lights in your map at all.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-06 21:58:25 UTC
in Fullbright Map Post #245184
Perhaps you have a leak somewhere and barney was simply near it?
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-06 21:36:34 UTC
in Fullbright Map Post #245180
Post a compile log so we can get a better idea as to where the problem may be. RAD tends not to run if there is a major problem with one of the other programs.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-06 20:55:51 UTC
in Happy 10 Years! Post #245172
True that.

Massive Fuck Of Trail
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-06 05:59:05 UTC
in Post Your Photos Post #245078
Whoa... bumped!
Uhm...stickied. :rly:

But yeah, get some PhotoShop on that text.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-06 05:44:40 UTC
in HL:OIFH Post #245073
Actually that would be much easier seeing as all explosives in the game now revolve around chickens in some way or another....long story :nuts:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-05 21:07:08 UTC
in HL:OIFH Post #245057
[QUOTE]@Urb: Fuck, do we get a dog gun, or will those be easy kills?[/QUOTE]

I'll poke Daubster for the coding.
You could include some rats (snarks) that can distract robocats.
I'll poke Daubster for the coding.

I know the model is a shitty job but this mod was never meant to be serious. Note: The ears move!
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-05 17:46:17 UTC
in HL:OIFH Post #245034
User posted image
ROBO-CAT!

Double Post for thread update purposes.
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 16 years ago2008-02-05 12:49:39 UTC
in HL:OIFH Post #245019
Yeah! Cool, thanks. :crowbar:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-05 12:06:18 UTC
in HL:OIFH Post #245016
PROGRESS!
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-04 19:54:09 UTC
in BrainBread - Last Stand London Post #244988
About to test online. Can't wait. :crowbar:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-04 17:42:21 UTC
in Trigger only Post #244975
Yesss...plan... :rly:
monster_urby monster_urbyGoldsourcerer
This post was made on a thread that has been deleted.
Posted 16 years ago2008-02-04 15:28:17 UTC
in Trigger only Post #244967
cough OIFH cough

:^_^:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-02-03 07:31:23 UTC
in HL:OIFH Post #244910
Yes. :)

At some point. :zonked:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-29 12:30:29 UTC
in Cat-Life HL1 Mod Recruiting Post #244536
I heard about this a while back and remeber thinking "Ha! What a joke!"

But now, I'm stumped. For one thing, its still alive and secondly it looks gorgeous. As for humour, I'd say Barney's reaction to seeing a cat would be far more amusing that a scripted gag reel.

(p.s. Rats should be healthpacks)
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-29 12:14:59 UTC
in Embedding files Post #244530
As for question 2 "light_environment is used in outdoor areas or wherever you have a sky texture. If you don't want shadows you'll just have to mess around with the settings of the light entity or use more textlights or something.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 12:03:56 UTC
in Today was a scary day Post #244061
:zomg: What did you do!? :zomg:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 07:00:25 UTC
in Models in map question. Post #244033
Wait. So its your map? Surely going through it in Hammer would be quicker.

I'm sure there is a command that tells you the model you are actually looking at but that would take longer. :nuts:

Also I can't remember the command.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 06:58:56 UTC
in Today was a scary day Post #244032
Ah, thats ok then. :^_^:

I mean, who isn't scared of ninjas? :nervous:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 06:54:14 UTC
in Today was a scary day Post #244029
What, so you don't answer the door in your house?
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 04:55:26 UTC
in transparent textures are gay Post #244024
Not so much re-doing it. Just use the 'fill' tool on the section you want invisible. Its often just a one click job.

Additive is what you use for glass and such. It renders lighter colours more vividly while darker colours are more faded. Therefore, white would be completely white and you wouldn't be able to see through unless you used a lower 'FX' value than 255. Black is completely invisible whenever it is tied to an additive effect.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 04:51:27 UTC
in Screwed up textures - Why? Post #244023
God Damnit. ValvE suck so much. :heartbreak:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 04:43:14 UTC
in Lighting Issues Post #244021
Heh, already tried all those with the exception of modding the rad file.

Its definatly not an issue with the textlights I used as they are the same as the ones in a previous section which doesn't have any problems at all.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 04:39:12 UTC
in transparent textures are gay Post #244020
You need to set a pure blue colour (R 0 G 0 B 255) to the last slot in the pallette (255) which I can see you've done.

However you then have to select that slot in wally and use the fill tool to go over the area you want to be transparent.

That should work.

(Even in your first example where you have blue at the start and end of the pallette you will still need to go into the texture in wally and make sure that you use the bottom-right one to fill in the area you want to be transparent.)
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 19:04:46 UTC
in Mapping editor for hl2 Post #243989
Heh, see. I should be a moderator. :^_^:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 12:42:11 UTC
in Lighting Issues Post #243971
Well applying func_walls to the brushes with problems is a bitch because they are outer brushes. Especially the first pic with the black floor. :nervous:

Also, func_walls seem to make any models on top of them turn black.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 10:09:17 UTC
in Lighting Issues Post #243962
Nope
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 07:49:18 UTC
in Lighting Issues Post #243958
I have the latest versions and the compile log is error free.

I've reverted back to using qrad.exe for lighting. Its much quicker to compile and the issues have vanished. :crowbar:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 07:47:30 UTC
in Mapping editor for hl2 Post #243957
Uhm...Mods don't close threads if you don't reply. :lol:

Besides this thread should be in the source mapping forums.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 07:45:43 UTC
in Mapping editor for hl2 Post #243954
The Source SDK contains all programs required to map / mod HL2 as well as Episodes 1 & 2 and CS:S.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 06:28:49 UTC
in Flat-Life (HL2D) Post #243941
I came, I saw, I came.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 06:25:04 UTC
in Post your screenshots! WIP thread Post #243940
Damn, if theres one thing that draws me to source mapping its the lighting and effects :gak:

Only problem is I can't map for source worth a shit.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 05:06:19 UTC
in Text timer? Post #243937
I believe this would require some sort of coding.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-20 09:31:39 UTC
in Lighting Issues Post #243883
Hay guys. Recently started working on OIFH again as you may or may not know. However on compiling the map to check lighting and such something strange has happened.

NOTE: My PC has been slightly upgraded with another Gig of RAM and a better graphics card.

This is a screenie of the latest room and as you can see the lighting is more than a little fucked. :rly:
User posted image
And one of my older sections of the map. It never had this problem before.
User posted image
Is this an issue with ZHLT or is it likely due to my hardware update?

Cheers.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-19 20:55:01 UTC
in HL2 SP prison mod by dew Post #243847
that prison mod...Forgot what it was called
Rock 24 :biggrin:

Half-Life Geek
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-19 13:17:43 UTC
in Cloverfield (possibly spoilers) Post #243822
This isn't out in the UK cinemas until 2.1.08 but it was so obvious that it wouldn't be Godzilla. :nya:

Serves you right for making a dumb bet like that.

Heard a lot of good things about this movie. I assume its not about Cthulu like a lot of people thought as well :P
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-18 07:14:35 UTC
in wrong falling damage Post #243744
HL Deathmatch mode causes 10 points of fall damage regardless of height and speed.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-18 07:10:10 UTC
in A note to the Moderators Post #243743
Many thanks for clearing that up for me.
monster_urby monster_urbyGoldsourcerer