Forum posts

Posted 16 years ago2005-03-21 22:28:28 UTC
in camera cycler Post #98512
ok I have multiple cameras and I already know that I cant have multiple cameras but I can at least cycle through them, so how do I cycle through 4 cameras?
Posted 16 years ago2005-03-09 01:47:57 UTC
in func_tank? Post #95974
but then half-life2 func tank has different concepts and new stuff.
Posted 16 years ago2005-03-09 00:26:10 UTC
in Monstermaker Post #95969
then make them walk using triggers
Posted 16 years ago2005-03-09 00:18:30 UTC
in func_tank? Post #95968
can anyone tell me how to build a func tank?
Posted 16 years ago2005-02-27 23:40:33 UTC
in Blizzards Post #94053
How do I make snow fall in counter-strike source maps? like de_aztec has rain, my map has snow, so how do I do that?
Posted 16 years ago2005-02-27 04:23:09 UTC
in problem with models in 3dview Post #93869
sorry I was off topic im just too happy :D
Posted 16 years ago2005-02-27 04:20:13 UTC
in problem with models in 3dview Post #93868
oh wait, all I needed to do is just vacuum it and its fans, wow its working great its graphics are all the way up and still its fast woohoo!!
Posted 16 years ago2005-02-27 04:18:52 UTC
in Poll: Half-Life or Half-Life2? Post #93867
wait I know why you guys like hl1 so much, its because its been with you for some many years while hl2 just came out, it will soon grow on with you and youll like it later, and alot.
Posted 16 years ago2005-02-26 02:16:33 UTC
in IM DESPERATE!!! Post #93680
lol!! I dont have a job since im 14 and I dont have my own server nor my own hobos and Im not complaing.

can someone lend me a few extra bucks? ;)
Posted 16 years ago2005-02-26 02:11:50 UTC
in TWHL: The non-motion picture! Post #93679
master, try not to make it very detailed and high count because you WILL make lots of images in LOTS of strips so make everything simple
Posted 16 years ago2005-02-26 02:10:29 UTC
in Laptop going screwy!!! Post #93678
k im trying it right now
Posted 16 years ago2005-02-26 02:09:55 UTC
in problem with models in 3dview Post #93677
crap looks like Im gonna have to upgrade the video card, how much do you guys think it is?
Posted 16 years ago2005-02-26 02:07:59 UTC
in Poll: Half-Life or Half-Life2? Post #93676
aww come on! half-life2 was made for a reason! its waaay better than half-life1 at all aspects of game enhancements.
Posted 16 years ago2005-02-24 22:05:10 UTC
in problem with models in 3dview Post #93357
umm 60Gigabytes of ram and I think the second to latest version of radeon
Posted 16 years ago2005-02-24 03:35:02 UTC
in problem with models in 3dview Post #93043
but my grafix card is ati radeon which was said in hl2 to be the best recommended version for it.
Posted 16 years ago2005-02-24 03:32:22 UTC
in Laptop going screwy!!! Post #93041
wow, your correct! but is there a way to prevent in from overheating?
Posted 16 years ago2005-02-24 03:31:26 UTC
in Poll: Half-Life or Half-Life2? Post #93040
fable is cool, its like a story line in the making. wait why are we talking about fable?
Posted 16 years ago2005-02-22 14:53:52 UTC
in problem with models in 3dview Post #92603
where is the option in valve hammer 4 that lets me see models in their textured self, not black and black and black texture?
Posted 16 years ago2005-02-21 23:58:20 UTC
in NOOOOO!!! *SNIFF*!! Post #92453
WAAAAA!!! there are already maps of cs_office2, but on the other hand when I reviewed them they were made of crap.
Posted 16 years ago2005-02-21 23:53:48 UTC
in so this map de_fallout..... Post #92451
is this your first map, if so then you are excused, but its ok, my cs_counterstrike was crappy
Posted 16 years ago2005-02-21 23:48:07 UTC
in Poll: Half-Life or Half-Life2? Post #92450
NEVER!! half-life2 is waaaay better than hl1!!! too good!

gathers all TWHL pro hl2 members to rally and attack IEMC's forces

mwhahaha!
Posted 16 years ago2005-02-21 21:21:49 UTC
in Poll: Half-Life or Half-Life2? Post #92398
oh yeah I forgot me, HALF-LIFE 2 is the best game ever but half-life one good for showing off archatectural skillz
Posted 16 years ago2005-02-21 20:50:27 UTC
in Poll: Half-Life or Half-Life2? Post #92387
this is a poll, which do you think is generally better?

leave comments about your decision please
Posted 16 years ago2005-02-21 20:03:58 UTC
in Laptop going screwy!!! Post #92381
everytime I play steam and map or do anything else like surfing the computer, the laptop just suddenly turns off... wtf is wrong with the laptop.

It doesnt turn off if I leave it alone.

It especially turns off when I play steam games. :zonked: :x :x :x :nuts: :confused:
Posted 16 years ago2005-02-21 00:07:37 UTC
in cs_office2, updation... Post #92168
yes post the map here
Posted 16 years ago2005-02-20 02:00:16 UTC
in cs_office2, updation... Post #91955
nope, mine is in source. so its like a new thing
Posted 16 years ago2005-02-19 18:08:34 UTC
in cs_office2, updation... Post #91873
thats sounds stupid but ok, send me the vmf once your done. :lol:
Posted 16 years ago2005-02-19 14:39:48 UTC
in cs_office2, updation... Post #91845
ok then, ill divide the map into parts and ill just give you one part for detailing and stuff. hows that? pick one
Posted 16 years ago2005-02-19 14:38:38 UTC
in you domain sites? Post #91844
Posted 16 years ago2005-02-19 13:49:32 UTC
in you domain sites? Post #91823
hows it free kol? theres never a domain thats free
Posted 16 years ago2005-02-19 12:59:16 UTC
in cs_office2, updation... Post #91808
the gaps? you mean the black lines that appaear while your moving through the map in camera view?
Posted 16 years ago2005-02-19 03:47:08 UTC
in you domain sites? Post #91717
Do you have you OWN website?
and also include how much your paying for it

I dont have one so its free :P
Posted 16 years ago2005-02-18 23:22:48 UTC
in Sniper Division recruiting Post #91691
give us animating tutorials and all of TWHL will help you.
Posted 16 years ago2005-02-18 23:18:19 UTC
in I got an Idea 2 Post #91688
whats a IEMC?
Posted 16 years ago2005-02-18 20:44:17 UTC
in cs_office2, updation... Post #91642
what he said,

so habboi, could you add better archatecture to the hallways?
Posted 16 years ago2005-02-18 19:09:30 UTC
in cs_office2, updation... Post #91601
the vmf already came with the e-mail. you can open it from there.

and also, try to install your cs:s back again.
Posted 16 years ago2005-02-18 18:42:23 UTC
in Strangely Realistic UFO Post #91591
AHAHAAHAHHAHAA!!! nice link 96a2107 that is funny.
Posted 16 years ago2005-02-18 18:37:40 UTC
in Your desktop Post #91590
that is just plain beautiful...
Posted 16 years ago2005-02-18 18:31:41 UTC
in cs_office2, updation... Post #91587
I sent it now, sorry for the wait. tell me what you think
Posted 16 years ago2005-02-18 17:38:58 UTC
in cs_office2, updation... Post #91573
well the toilets are behind the "toilet doors" but you can add toilet models if you like.
The pillars look cool in the open large room and the broken bit in the middle looks swell and i would have never of thought of that on an office level smile - :)
I really put a lot of effort there, thanks. I saw a middle like that in one of the offices I went in. It was being constructed which gave me the idea.
Posted 16 years ago2005-02-18 16:17:19 UTC
in cs_office2, updation... Post #91535
ok im sending the cs_office2 vmf to the following persons that I think agreed to the proposal:

1) rabid
2) habboi
3) saribous
4) zeg
5) G-kid
6) diesel power

have a look at the map and tell me what areas you think you are good at.
Posted 16 years ago2005-02-17 20:46:23 UTC
in Cs_office2 Post #91331
ok, can someone delete, cs_offce2, and cs_office, the making.
Posted 16 years ago2005-02-17 01:33:44 UTC
in cs_office2, updation... Post #91149
I already have a lay-out, but I can mix the two, E-mail me your map as a pic.

and what contest? TWHL has no contest right now
Posted 16 years ago2005-02-17 00:35:03 UTC
in cs_office2, updation... Post #91146
thanks to Rabid & Habboi for map opinions, I made a list of features Cs_office2 has:
  • cs_office2 is not cs_office edited, but a variation. I didnt start the map with cs_office's vmf.
*dont worry some areas in cs_office2 looks almost exactly like some areas in cs_office.

*SORRY, no screenies, i mean, how could I put screenies about a map that needs help. ex.I put a screenie about a room, nothing will be in the room because it's waiting for recruits to map it.

*the current features are all 50% done but has already good pre-built archetecture (spelling=?)

1) "matrix inspired" Lobby Room
2) storage area
3) staff room
4) the office manager's room
5) 8+ new rooms
6) 1.5 times map enlarged
7) very complex yet accessible map layout
8) building to building battle style area
9) nice archetecture (spelling=?)
10) the "slaves" cubicle office area
11) lots of hallways added.
12) it will hopefully be made by our TWHL community helping together to make a very inspired map.

So any of you Up for the Challenge?
Posted 16 years ago2005-02-15 00:52:13 UTC
in displacement tools Post #90642
Posted 16 years ago2005-02-14 23:29:47 UTC
in The ultimate fast compile time! Post #90635
oh, im stumped.. lol
Posted 16 years ago2005-02-14 23:28:49 UTC
in displacement tools Post #90634
what are displacement tools?
Posted 16 years ago2005-02-14 22:02:52 UTC
in The ultimate fast compile time! Post #90605
Heres the trick on how to compile huge, gigantic, big, R_speed consuming maps in less than 30 seconds!

*note, only for source mappers!

the trick is: NO LIGHTS, no bright-giving entity, no whatsover that emits lights.

besides its gonna be set to mat_fullbright 1 anyways.

so use this technique when mapping and editing beta levels
*ONLY PUT LIGHTS WHEN MAP IS 100% DONE!!*
Posted 16 years ago2005-02-14 21:19:11 UTC
in Cs_office2 Post #90590
I like your map habboi, very good example.

and besides im cloning cs_office because de_dust has de_dust witch is based on defusing, my cs_office2 is like de_dust2 only with hostages.

It will be cool unles none of you guys will help me, it WILL be praised.) but screenies are coming dont worry. lol
Posted 16 years ago2005-02-14 21:15:17 UTC
in WAA!! stupid light_dynamics Post #90589
ok ill try