thanks to Rabid & Habboi for map opinions, I made a list of features Cs_office2 has:
- cs_office2 is not cs_office edited, but a variation. I didnt start the map with cs_office's vmf.
*dont worry some areas in cs_office2 looks almost exactly like some areas in cs_office.
*SORRY, no screenies, i mean, how could I put screenies about a map that needs help. ex.I put a screenie about a room, nothing will be in the room because it's waiting for recruits to map it.
*the current features are all 50% done but has already good pre-built archetecture (spelling=?)
1) "matrix inspired" Lobby Room
2) storage area
3) staff room
4) the office manager's room
5) 8+ new rooms
6) 1.5 times map enlarged
7) very complex yet accessible map layout
8) building to building battle style area
9) nice archetecture (spelling=?)
10) the "slaves" cubicle office area
11) lots of hallways added.
12) it will hopefully be made by our TWHL community helping together to make a very inspired map.
So any of you Up for the Challenge