I think the ****ing editor hates me. The map editing windows are really small and the other half of the editing window with the texture display is really big how do I make the windows there normal size?
Wow I stopped it from running and it worked just fine. And why does it stay on even after compiling is done? It never used to take up 99% maybe like 30% now the game runs like ** during tests. How do I lower this value?
Ok here is what I do when you say tranparent it the thing like a window? Ot like a grate with holes. Either way just put something behind it with the background you want.
This vvis.exe is a steam application. A recent glitch that has happened to me and other people is during compiling the file will take up 87-99% of all processing ability. It is not neaded at all the file affects it in way (halflife 2 and sdk). If anyone knows what vvis.exe is than tell me. It slowed my computor to a crawl.
Posted 19 years ago2005-01-23 15:57:43 UTC
in Fog?Post #85290
How would I go about placing it in a certain place in a map...see it is a shaft I want fog at the top and the bottom to mask how it isent actually that long.
I wanted to make a brush i made into a door. But for some reason when I double click the brush all it brings up is the VisGroup tab and I am unable you apply func_door...how do i make the other tabs visable...?
Is it possible to select a bunch of stuff in one map and transfer it to another. I built a map by itself with a weapon stripper in it so i could use it in other maps. How do i go about this, take note i havethe stripper ready.