Forum posts

Posted 19 years ago2005-04-01 17:46:34 UTC
in Creating textures... Post #100628
found it but dont know how it works...
Posted 19 years ago2005-04-01 17:41:53 UTC
in Creating textures... Post #100623
and i cant find a vtex.exe...
Posted 19 years ago2005-04-01 17:39:38 UTC
in Creating textures... Post #100622
What folder do i put it in?
Posted 19 years ago2005-04-01 17:28:57 UTC
in Creating textures... Post #100617
What can I use to create textures? And where do I put completed textures so they can be applied?
Posted 19 years ago2005-01-29 15:43:33 UTC
in Cameras... Post #86711
How exactly do I make a camera?
Posted 19 years ago2005-01-29 15:42:48 UTC
in Breen Ball model... Post #86710
Does anyone know how to make the BREEN BALL MODEL's rings rotate?

As in it is a model. And for more info it is in the props_combine folder. And what do ya know it is called Breen Ball.
Posted 19 years ago2005-01-29 15:36:05 UTC
in Breen Ball model... Post #86708
Does anyone know how to make the Breen Ball models eings rotate...?
Posted 19 years ago2005-01-28 03:04:18 UTC
in About effect models... Post #86269
Which class do I select if I want an effect model to show up ingame?
Posted 19 years ago2005-01-28 01:00:17 UTC
in Ballspawner prefab... Post #86266
What do I tweak. I want the generators and spawners to work just like the ones in single player ok?
Posted 19 years ago2005-01-28 00:57:07 UTC
in WHAT THE ****!!!! Post #86265
Sorry. But my editor is kinda **** up.
Posted 19 years ago2005-01-26 23:34:39 UTC
in About beams.... Post #86016
How do I create a cool starting effect a swirl like you see at the starting points of the ball spawners?
Posted 19 years ago2005-01-26 22:00:27 UTC
in How do I open the actual levels? Post #86010
Wow those maps help alot.
Posted 19 years ago2005-01-26 21:07:43 UTC
in How do I open the actual levels? Post #85995
I was wondering if it is possible to open the actual levels in half life 2 so I could get a working ball spawner. Is it?
Posted 19 years ago2005-01-26 20:37:50 UTC
in WHAT THE ****!!!! Post #85988
fixed it. How does it do things by itself...
Posted 19 years ago2005-01-26 20:35:27 UTC
in Making outside rooms Post #85987
Use the skybox to inclose it from the void.
Posted 19 years ago2005-01-26 20:34:34 UTC
in Ballspawner prefab... Post #85986
If you know what a prefab is you should understand. I CANT GET THE PREFABS RELATED TO BALLS TO WORK!!! BALLS AS IN ENERGY SPHERES.

Thanks
Posted 19 years ago2005-01-26 20:30:52 UTC
in WHAT THE ****!!!! Post #85984
I think the ****ing editor hates me. The map editing windows are really small and the other half of the editing window with the texture display is really big how do I make the windows there normal size?
Posted 19 years ago2005-01-26 20:22:07 UTC
in Unsolid models...? Post #85983
It only works with the dynamic type. And everything goes straight through it.
Posted 19 years ago2005-01-25 01:57:48 UTC
in Unsolid models...? Post #85612
What is the easiest way to make a unsolid model solid?
Posted 19 years ago2005-01-25 00:57:22 UTC
in Warning vvis.exe in your sdk bin? Post #85607
I deleted the exe and it still compiles.
Posted 19 years ago2005-01-25 00:54:48 UTC
in Ballspawner prefab... Post #85606
Bump...
Posted 19 years ago2005-01-25 00:53:41 UTC
in Warning vvis.exe in your sdk bin? Post #85604
Wow I stopped it from running and it worked just fine. And why does it stay on even after compiling is done? It never used to take up 99% maybe like 30% now the game runs like ** during tests. How do I lower this value?
Posted 19 years ago2005-01-25 00:51:33 UTC
in About the button prefab... Post #85603
The little red words when you use it. And I thought it was an animation...and there arent any granted textures like that are there?
Posted 19 years ago2005-01-25 00:49:48 UTC
in Pretty basic question(s) Post #85602
Sometimes you just got to for the detail you have to put into some maps. And you can imput exact angles when cutting.
Posted 19 years ago2005-01-25 00:45:35 UTC
in Making transparent not tranparent Post #85598
Ok here is what I do when you say tranparent it the thing like a window? Ot like a grate with holes. Either way just put something behind it with the background you want.
Posted 19 years ago2005-01-25 00:42:42 UTC
in Pretty basic question(s) Post #85597
Make sure you turn of snap to grid for easier maping with more detail.
Posted 19 years ago2005-01-25 00:41:05 UTC
in Warning vvis.exe in your sdk bin? Post #85596
This vvis.exe is a steam application. A recent glitch that has happened to me and other people is during compiling the file will take up 87-99% of all processing ability. It is not neaded at all the file affects it in way (halflife 2 and sdk). If anyone knows what vvis.exe is than tell me. It slowed my computor to a crawl.

Thanks
Posted 19 years ago2005-01-23 22:41:53 UTC
in Comiper crash.... Post #85408
and my game runs like ** now....why...?
Posted 19 years ago2005-01-23 22:23:05 UTC
in Comiper crash.... Post #85406
My compiler crashes at something pool 3. And it says something about a memory leak...? How do i stop this?
Posted 19 years ago2005-01-23 22:19:35 UTC
in Fog? Post #85405
If I use that texture the editor crashes when I compile...??????
Posted 19 years ago2005-01-23 21:48:52 UTC
in About the button prefab... Post #85402
How do I make it say access granted instead of error.
Posted 19 years ago2005-01-23 21:48:02 UTC
in space skybox... Post #85400
Maybe you should make sometinh and submit it? I need space...for now I guess it is flating in the stratosphere or something...
Posted 19 years ago2005-01-23 21:46:16 UTC
in Grid rotation...? Post #85398
Lol, good thing I asked. ^_^
Posted 19 years ago2005-01-23 16:29:10 UTC
in Fog? Post #85301
Well the fog texture on illusionary appears as a transparent glass with fog written all over it...well anything else that might achieve this effect?
Posted 19 years ago2005-01-23 16:17:22 UTC
in Fog? Post #85300
What exactly does the fog texture do?
Posted 19 years ago2005-01-23 15:58:42 UTC
in Grid rotation...? Post #85291
Is it possible to rotate the grid temprarely for easier brush placement?
Posted 19 years ago2005-01-23 15:57:43 UTC
in Fog? Post #85290
How would I go about placing it in a certain place in a map...see it is a shaft I want fog at the top and the bottom to mask how it isent actually that long.
Posted 19 years ago2005-01-23 15:28:41 UTC
in Using a model as a button... Post #85281
Well I want the combine button...
Posted 19 years ago2005-01-23 15:27:59 UTC
in Fog? Post #85280
How do I choose where I want the fog to be? And how does the fog texture work?
Posted 19 years ago2005-01-23 02:56:44 UTC
in Fog? Post #85192
Is fog generated from the controller or the fog texture?
Posted 19 years ago2005-01-23 01:01:09 UTC
in Fog? Post #85175
How do I create fog...?
Posted 19 years ago2005-01-23 00:45:57 UTC
in Ballspawner prefab... Post #85174
I dont seem to be able to get the ballspawner prefab to evren make balls...and the ball generator wont hold balls it desintegrates them...help?
Posted 19 years ago2005-01-22 23:08:38 UTC
in Red lines... Post #85156
For some reason there are red lines one the corners and stuff...how do i turn this off?
Posted 19 years ago2005-01-22 22:35:43 UTC
in Using a model as a button... Post #85149
What exactly should I do to go about this?
Posted 19 years ago2005-01-22 22:33:39 UTC
in How do i select a bunch of stuff... Post #85148
I did that but they lost there properties.
Posted 19 years ago2005-01-22 22:26:34 UTC
in space skybox... Post #85146
Well I want to know if there is a skybox design that looks like outer space for my space ship map.
Posted 19 years ago2005-01-22 22:20:06 UTC
in How do i select a bunch of stuff... Post #85144
Is there a way to transfer the things between maps without them losing there properties?
Posted 19 years ago2005-01-22 22:12:21 UTC
in space skybox... Post #85140
Is there a spacelike skyboxy...? Even something like you see in the tower
Posted 19 years ago2005-01-22 21:43:23 UTC
in Brushes with functions... Post #85133
I wanted to make a brush i made into a door. But for some reason when I double click the brush all it brings up is the VisGroup tab and I am unable you apply func_door...how do i make the other tabs visable...?
Posted 19 years ago2005-01-22 20:23:12 UTC
in How do i select a bunch of stuff... Post #85110
Is it possible to select a bunch of stuff in one map and transfer it to another. I built a map by itself with a weapon stripper in it so i could use it in other maps. How do i go about this, take note i havethe stripper ready.