Forum posts

Posted 18 years ago2005-08-27 19:52:31 UTC
in Obesity Post #130353
Bah, you and your balance :)
Posted 18 years ago2005-08-27 19:48:19 UTC
in Obesity Post #130351
Meh, well I have the opposite problem, I have to eat more than I do...
I currently have 2.5% body fat, which is way too little. I'm 5' 10" and weigh 112 pounds.

Perhapes I eat too healthy for my matabolism?
Posted 18 years ago2005-08-27 19:33:11 UTC
in Grand Theft Mapping! Post #130345
Only from certain programs...
Posted 18 years ago2005-08-27 19:27:47 UTC
in Moving water in source Post #130343
There is a func_analog_water entity, try using that.
Posted 18 years ago2005-08-25 17:06:33 UTC
in interior decoration Post #129747
hmm... I wish I could bring my arctitecture class book home and scan a few pages off for you, but I can not. My only suggestion is what I said above, sit in a room in your house and sit down. Take a good... 5 minutes to look around at everything. You'll be amazed how much you pick up. Besides that, well, I guess it's really a time issue, the more time you spend mapping, the better you get at these things.
Posted 18 years ago2005-08-24 21:19:54 UTC
in interior decoration Post #129557
Let me translate for Elon...

Make your rooms like real life as much as possible. Go out there and look at rooms and buildings to get your ideas.
Posted 18 years ago2005-08-23 17:17:25 UTC
in Post (real) pics at Post #129312
Rimrook, nice green hazel eyes.
Posted 18 years ago2005-08-21 15:38:10 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #128894
sorry, lots of work resently

Crap, I just wrote a long chapter and lost it to the bowels of twhl! Didn't get an error or anything...
Posted 18 years ago2005-08-21 15:00:32 UTC
in MAKING A BOAT FLOAT???? Post #128883
There is an overrides key is the prop_physics properties. Try putting mass, 10 or buoyancy, 100.
Posted 18 years ago2005-08-18 15:22:23 UTC
in combine button prop Post #128332
Try making all the lights in the room have the same name.
Posted 18 years ago2005-08-18 15:20:28 UTC
in Problem with light_environment in HL2 Post #128331
the pitch field must be a negative number, ie. -30
Posted 18 years ago2005-08-18 15:13:44 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #128330
I'll take a shot if no one else will.
Posted 18 years ago2005-08-17 00:50:52 UTC
in Broken Arrow recruitment thread - vario Post #128049
This is an example for all the noobs. If you want people to be interested in your mod, here's how to do it. No more of this, "This is a cool idea! Your get to be a rebel and shoot some guns, btw I don't know how to map or anything!!!1..."

Anyways, looks interesting, I'd would be glad to help, but school starts in a couple of days, and I won't have the time. Good luck though.

Until Later...
Posted 18 years ago2005-08-16 13:29:20 UTC
in What do headcrabs eat Post #127988
Cut it out with the smilies already!
Posted 18 years ago2005-08-15 15:31:45 UTC
in Check this out - Awsome new game engine Post #127791
yeah, I agree...
Posted 18 years ago2005-08-15 15:30:55 UTC
in Reverse! :O Post #127790
Got to level 16, couldn't get past it.
Posted 18 years ago2005-08-15 00:15:45 UTC
in Won't run map. Post #127690
Well, I got the problem with HL2DM, but I don't see why you couldn't have the same problem with half-life, after all, it seems to be steam related.
Posted 18 years ago2005-08-15 00:14:31 UTC
in Killing FPS Post #127689
Wait a while longer, like a day or two
Posted 18 years ago2005-08-14 01:43:38 UTC
in Check this out - Awsome new game engine Post #127534
90 mb? I'm not downloading that. Even if it's supposed to be omgwow, f00k it!
There's a streaming site that has a lot smaller file.
Posted 18 years ago2005-08-14 01:38:17 UTC
in Won't run map. Post #127533
Uh, I got this once, I fixed it by running the game first, then trying to run my map in hammer.
Posted 18 years ago2005-08-13 15:09:51 UTC
in What do headcrabs eat Post #127485
Posted 18 years ago2005-08-13 15:07:58 UTC
in Black Mesa Source Update Post #127484
So valve stopped HL1: source project?
I believe you could say yes, they did port it over to the source engine completely, and they haven't made any updates.

Until Later...
Posted 18 years ago2005-08-13 15:07:51 UTC
in Black Mesa Source Update Post #127483
So valve stopped HL1: source project?
I believe you could say yes, they did port it over to the source engine completely, and they haven't made any updates.

Until Later...
Posted 18 years ago2005-08-13 11:03:27 UTC
in What do headcrabs eat Post #127424
They probably take nutrients from their host

Until Later...
Posted 18 years ago2005-08-13 10:59:57 UTC
in HL2 mod Post #127423
not Einsteins theory there...
Posted 18 years ago2005-08-13 10:56:02 UTC
in piston Post #127422
btw, skip is the same as null.
Posted 18 years ago2005-08-12 14:31:31 UTC
in Check this out - Awsome new game engine Post #127295
Posted 18 years ago2005-08-12 00:13:30 UTC
in Killing FPS Post #127194
did you run vis?
Posted 18 years ago2005-08-11 18:30:32 UTC
in Error of Y'ato Post #127176
I got this Warning: sprintf(): Too few arguments in usr/www/users
tlove/twhl/head
er.inc.php on line 77
It was on this page:
http://twhl.co.
za/forums.php?a
ction=viewthrea
d&str=Y%5C%27at
o&type=1&pg=1&id=7989
Posted 18 years ago2005-08-11 18:20:44 UTC
in Osprey Drop-Off Point Post #127175
It stops at the path_corner that has a speed of 0
Posted 18 years ago2005-08-11 18:10:37 UTC
in HL2 mod Post #127172
Dude, it's simple. Why should people, who are busy with their own jobs, lifes, maps, and projects, help you with your mod. You need to get us exited, give us something to make us think this isn't on of those, "Good Ideas" that will never get finished. Post some pictures, make a website, do something to impress me.

Secondly, look at your story. Read it again and ask yourself, does it make sense. Does it fit with HL2's world and storyline.

Thirdly, why do you need one of us to make all of HL1's sliding doors for you. Why does it have to be all of them.

Fourth, decide what about this mod will the player remember most. Why would they want to play this? What will keep them playing it? Why would the player care about some random rebels?

You should put as much thought into this as it takes to write a movie. Because, when it comes down to it, that is basicly what you are doing, making an interactive movie.

Until Later...
Posted 18 years ago2005-08-07 00:44:30 UTC
in Next update Post #126443
Might as well make the max avitar size a power of two, 128x128 is a good size.
Posted 18 years ago2005-08-07 00:38:35 UTC
in The combines end -Comic Post #126442
indeed
Posted 18 years ago2005-08-07 00:34:01 UTC
in Which do you think of? Post #126441
Same as trapt here too.
Posted 18 years ago2005-08-05 21:30:36 UTC
in Your Favourite Game Thru All Time Post #126180
Final Fantasy 7
also Myst
Posted 18 years ago2005-08-02 20:05:37 UTC
in Avatars Post #125517
I still think mine beats you all, well, except RabidMonkey, there's noone here that has a chance against that ;)

Vgcats = Awsome comic

Until Later...
Posted 18 years ago2005-08-02 08:24:13 UTC
in hl to hl2..... Post #125318
Didn't Gabe decide to take a year off after HL2 so his team could get a rest after the crap they had to endure. Something tells me that picture is a fake.
Anyways, I personally believe that the combine are another race not related to the Zen.
Posted 18 years ago2005-08-01 01:35:55 UTC
in all mad sci's and tinker'ers dre Post #125061
Indeed
Posted 18 years ago2005-07-29 13:07:53 UTC
in Very, very strange problem [Source] Post #124429
The problem is that you font got messed up, try rebooting or delete the HL2.ttf file from your Halflife2 directory.
Posted 18 years ago2005-06-22 17:08:49 UTC
in UNCLE! UNCLE! Post #116212
You could also use wine for steam...
Posted 18 years ago2005-06-16 12:28:00 UTC
in Quick faceposer question Post #114839
make sure you clicked the show all sounds button.
Posted 18 years ago2005-06-06 19:31:57 UTC
in Light going through walls Post #113016
Use a env_cubemap

For some reason, hl2 has problems with bright and dark rooms right next to each other
Posted 18 years ago2005-06-06 19:27:42 UTC
in I can't play my map, PLEASE HELP ME! Post #113015
you should be using the following:
vbsp
vvis
vrad

You can find these in:
C:Program FilesSteamSteamApps(username)sourcesdkbin
Posted 18 years ago2005-06-06 18:20:28 UTC
in Loads of Questions... Post #113005
cubemaps are uesd to do refections and lighting.

As for the end game explosion, they made a specle model to do it. It's in the effects folder under root.