Forum posts

Posted 18 years ago2005-07-03 14:38:49 UTC
in Song you're listening to now Post #118404
Steve Vai & Frank Zappa - Fuck Yourself
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-03 12:53:17 UTC
in Your House! Post #118382
...Back from my vacation...
I'll start on my house right away...
dbl-clicks on hammer
Btw, am I late???? :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-03 12:46:59 UTC
in IM BACK! Post #118380
You were gone?? Welcome back then :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-07-03 12:37:36 UTC
in WAre you still with us, Dr. Freeman? Post #118376
Joined 110 days ago... I'm a real young'un between y'all ol'-timers :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 14:20:05 UTC
in Gauss guns!! Post #115003
Cool... Gauss-guns in reality... It's all scientific-ish :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 11:48:44 UTC
in Blouter Post #114976
Blouter: Another secret of hl1 solved ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 11:37:43 UTC
in Song you're listening to now Post #114974
Red Hot Chili Peppers - Californication
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 09:39:17 UTC
in Ever heard of this? Post #114961
Everything ok now! I saved the .map file as a .rmf file and it opens now! I guess that the .map files are the backup files for the "old hammer" :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 09:37:12 UTC
in Ever heard of this? Post #114960
Well the .map file runs... Strange, eh? :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 09:35:00 UTC
in Ever heard of this? Post #114958
Sooo this means that my map won't be openable anymore?
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 09:22:32 UTC
in FGDs needed Post #114949
Download the blueshift or opfor FGD, I think...
Try searching in:
www.planethalflife.com/files
:)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 09:05:59 UTC
in Ever heard of this? Post #114947
When i try to open one map that I have created myself and that opened perfectly this morning i get such an error:

Oops! SerializeRMF() v2.2 tried to load a file v0.0. Aborting.

I've never heard of somethin like that! After this error i get another err that says "There was a file error"...
How is that possible??? The map worked fine this morning and i haven't done anything with the file... What happened???? :zonked: :zonked: :zonked: :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-17 09:01:40 UTC
in My Birthday!!! Post #114944
Hapy birthday 2u (2x)
Happy birthday (3x) 2u!
Applause :P
everbody now! :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 15:28:36 UTC
in Song you're listening to now Post #114862
Europe - Final Countdown! :cool:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 15:19:20 UTC
in Your House! Post #114861
Daubster to O.o
Nah... I'll map my "Daubster's pad" ;)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 14:40:54 UTC
in CRAZY HL2 PHYSICS Post #114859
Dominoe map completed and posted! :D
http://www.twhl.co.za/mapvault_map.php?id=3125
Please review! :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 12:54:16 UTC
in CRAZY HL2 PHYSICS Post #114844
Now I've made 5 droping ones and I'm working tp make the drop and hit process real (testing the trigger delays, door speeds, etc.)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 12:22:32 UTC
in CRAZY HL2 PHYSICS Post #114838
I've just calculated that to make 1 dominoe piece drop and hit the other one to make that one drop you will need:
3 env_render
3 func_door_rotating
1 multi_manager
1 trigger
1 button
I'm on work and I've made 3 pieces drop quite realistically :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 11:47:02 UTC
in CRAZY HL2 PHYSICS Post #114834
I accept your challenge, Highlander an Trapt... I'll try to do somethin like this :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 11:42:30 UTC
in Funniest thing in HL2? Post #114832
I didint even know he could be killed by physics :S
If I'ts possible to this to breen - that it's surely possible to do this to Kleiner... Although the Gman is still immortal :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 11:38:36 UTC
in pak.O Problem Post #114831
It's much better to explore .pak files with HLMV... I've exported all the SP maps from my hl pak0.pak and decompiled em with WinBSP! Now i have all HL1 maps decompiled! :D And it took me only 15 mins!
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 08:36:39 UTC
in No visible brushes??? Post #114759
Hey, thanks, Kasperg! I never knew bout that entity finding tool, everythings ok now... Just one innocent brush with a clip texture kept my map from compiling! :badass:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 08:05:51 UTC
in No visible brushes??? Post #114756
pleease someone help! 3 hrs and no answer! :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 08:04:41 UTC
in pak.O Problem Post #114755
what program did you use to open the pak? If you're using hlmv then you should check the extension of the file, because when you extract files with hlmv, they get saved like *.* All files. If you're extracting with somethin else... I'm :confused:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 05:54:08 UTC
in Are you ready for it...? Post #114743
I hope that it will start in 12 days, cause ill be back from holidays then... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 05:48:55 UTC
in Your House! Post #114741
I'm in...
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 05:40:31 UTC
in Song you're listening to now Post #114738
The sound of my sis playing a cheap toy xylophone... OOOH MY BLEEDIN EARS!!!!! :zonked: :zonked: :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 05:38:39 UTC
in CRAZY HL2 PHYSICS Post #114736
haha... nice one.... it would be possible to make somethin like this with func_door_rotating for hl1... Maybe I'll try doing somethin like this... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 05:33:05 UTC
in No visible brushes??? Post #114735
Sorry for my crazy spelling... "mab, sayt" :lol:
I was in a hurry... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-16 05:30:57 UTC
in No visible brushes??? Post #114734
Hi, everyone!
Well I've been makin my map and i wanted to compile it to see how it looks. But there i had a problem! I'm using zhlt 3.2 tools, everything is configured properly... Heres the compile log:

** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:Sierramapaide_mountaintown.map" "C:SierraCounter-Strikecstrikemapsde_mountaintown.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlcsg.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
Entering C:SierraCounter-Strikecstrikemapsde_mountaintown.map
Error: Entity 32 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlbsp.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlvis.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1zhlt32hlrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsde_mountaintown"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1zhlt32hlrad.exe C:SierraCounter-Strikecstrikemapsde_mountaintown
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsde_mountaintown.log for the cause.

--- END hlrad ---

As you see, rad, vis, bsp don't run at all. Now csg sayt that all of my broshes are clip or origin! Thats bullshit! Almost all of my brushes are visible and non-clip or origin... Plz help me... It might be a problem of my mab, because other maps compile normaly... :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-15 14:23:02 UTC
in I just... Post #114598
When I logged in I... Oh right.. I was rading tuts on stuff and wanted to make my first map... and then i got a problem on ambient_generic... And then i figured it out, posted my first map....
I think thats it... :confused:
And before i wrote this tutorial i ate a big pizza... Aaah... 10000 callory goodness :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-15 14:11:33 UTC
in V.H.E 3.4 NOT WORKING! Post #114593
Nice... I never thought that would work... :o
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-13 10:22:48 UTC
in Urban's news updates. Post #114130
Hey, where can i dl hl:manifestation??? :confused:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-12 14:45:11 UTC
in SAS (Sing a Song) Post #113981
Steve Vai & Frank Zappa - Fuck yourself...
8 mins of song bout ways 2 fuck yourself... :lol:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-12 14:37:39 UTC
in Hint brushes wont work Post #113976
Aaaah... "FIFTIES_DR1"
Makes me feel all warm just 2 think bout it :P
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-12 14:34:31 UTC
in V.H.E 3.4 NOT WORKING! Post #113973
Guess I have to re-install windows?! Oh well.
That is just an example of what people could do to get their VHE working ;)
Did you check the registry?
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-12 14:31:29 UTC
in infodecal colors? Post #113971
Well yea.. everything works fine... I've copyed the decals from decals.wad into the wad with all the other textures for my map and changed the last colors... Everything groovy! :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-11 13:12:10 UTC
in Song you're listening to now Post #113760
Hi, NemoStein... Haven't seen u for awhile... :)
Frank Zappa - Sofa #2
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-11 13:09:54 UTC
in One minute solid... [closed] Post #113758
Env_render works fine with dissapearing things...
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-11 13:08:32 UTC
in infodecal colors? Post #113755
Please do, kol :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-11 05:05:21 UTC
in Song you're listening to now Post #113712
Some crappy pop song on the radio... :roll:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 15:57:22 UTC
in Coolest computer Post #113658
All Star Wars films rock!!!
Hell yea! :)
Nice cpu...... It aint worth 2 die for but i'd love 2 hav sumthin like that... :o
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 15:51:42 UTC
in I appear to be back... Post #113657
welcome back, bratty :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 15:48:47 UTC
in infodecal colors? Post #113655
Hmmm.. Never thought of that... Thanks, rabid :D
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 13:22:28 UTC
in infodecal colors? Post #113617
I'm making this map and i need some of the HL1 decals (from decals.wad) to be in a specific colour.. I've checked the infodecal properties, but there are no flags/properties where you can define the decal's colour...
How can i make the decal have the colour i want without texture editing? :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 10:33:43 UTC
in HL:Manifestation Post #113571
Looks nice, lots of detail... For a HL1 map it really looks good... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 09:33:46 UTC
in Making a new mod, join up Post #113565
HL2? Noooooooooooooo!!!
If it was for HL1 I'd join... :(
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 09:28:30 UTC
in Can Barney have your faces? Post #113564
Nice skinwork, urb... They really look great :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 09:20:15 UTC
in Song you're listening to now Post #113559
System of a down - Chop suey!
Daubster DaubsterVault Dweller
Posted 18 years ago2005-06-10 09:02:22 UTC
in Including Monsters!?! Post #113554
U might need a C++ program while you're at it.... I've been in botman's site a few days ago and he had 2 links to some C++ builders... Check his site out, you'll find em'... :)
www.planethalflife.com/botman
Daubster DaubsterVault Dweller