Forum posts

Posted 18 years ago2005-09-04 07:20:11 UTC
in So many errors!!! Post #132297
It also looks like you placed several brushes outside Hammer's grid. How big is the map?
Posted 18 years ago2005-09-03 17:25:32 UTC
in Urb's Multiple Choice Fan Fiction Post #132216
*][R()N trips on powercord and falls down stairs after being repeatedly pounded in face with Daubster's hammer and suffering several third degree burns inflicted by M_gargantua's rampage...
Posted 18 years ago2005-09-03 17:02:45 UTC
in Song you're listening to now Post #132214
Windows XP startup theme :biggrin:
Posted 18 years ago2005-09-03 16:56:57 UTC
in Half-Life vs. Half-Life 2 Post #132213
Black Mesa: Source should be nice though. I'd consider it to be what Valve's Half-Life: Source should have been. It will be interesting to see the good ol' puzzles redone with new graphics
Posted 18 years ago2005-09-03 13:54:40 UTC
in Half-Life vs. Half-Life 2 Post #132134
I miss the snarks in HL although the antlions are a loose replacement in HL2. HL2 also seemed to contain less of those nice puzzles that were part of what made HL so popular. Obviously the graphics in HL2 are better and those displacement surfaces are a very welcome alternative to making a bajillion triangles for outdoor terrain.
Posted 18 years ago2005-09-02 12:07:34 UTC
in Textures, Models, Prefabs, etc. Post #131773
Hmm, yeah the snarkpit has a few prefabs. But what happened to their textures? It looks like everyone goes to the wadfather.
Posted 18 years ago2005-09-02 12:00:31 UTC
in Steam Post #131770
All the hacks and cheats have ruined CS. Seriously, how fun is it to get pwned by some kid half your age because they're using a speedhack, aimbot, etc?
Posted 18 years ago2005-09-02 11:51:48 UTC
in Textures, Models, Prefabs, etc. Post #131766
I'm not sure if there's already a thread regarding this but I think it may be useful to create vaults (such as the map vault) for textures, models, prefabs, and such.
Posted 18 years ago2005-08-30 15:27:43 UTC
in TWHL worldwide Post #131044
Germany :nuke:
Posted 18 years ago2005-07-15 12:02:23 UTC
in wierd camera problem Post #120999
Adjust the back clipping plane (it's under the 3D View Tab in options i believe)
Posted 18 years ago2005-06-13 23:43:53 UTC
in Song you're listening to now Post #114254
Bloodbath - Ways To The Grave
Posted 18 years ago2005-06-13 23:25:08 UTC
in HL2 for the Xbox Post #114251
nothin beats a properly configured mouse :P
Posted 18 years ago2005-06-13 23:22:24 UTC
in I just... Post #114249
I just got home from sushiville. Good stuff :P
Posted 18 years ago2005-06-11 16:46:23 UTC
in HLDM: Source Post #113776
Speaking of Crossfire, does anyone know where i can find a good quality remake for HL2? Most of the versions I've played are scaled up too much.
Posted 18 years ago2005-06-11 02:48:58 UTC
in HL2 for the Xbox Post #113703
Those HL2 Xbox screenies are horrible. HL 1 almost looks better on a decent PC. I agree it would be better to port it to the PS3 with a High Definition mode for people using HDTV's and see if those cell processors are really as powerfull as SONY says.
Posted 18 years ago2005-06-09 21:29:27 UTC
in hammer 4 is sluggish for me Post #113480
Hammer 4 eats RAM... :(
Posted 18 years ago2005-05-24 00:28:55 UTC
in Urb's Multiple Choice Fan Fiction Post #110665
Posted 18 years ago2005-05-20 23:48:27 UTC
in What playing too much RPGs does to you. Post #110353
Damn those were funny even if they're old. The first one was best.
Posted 18 years ago2005-05-16 20:41:20 UTC
in IRC Conspiracy Post #109838
If you compile all this stuff together then you come up with one answer. It doesn't matter... Fundamentally nothing matters. Yep, that's it. :P
Posted 18 years ago2005-05-14 14:33:18 UTC
in Beef Jerkey Post #109390
I like my jerky from the local meat store rather than those larger national brands. It tastes great but too much of it is definetly bad for you.
Posted 18 years ago2005-05-13 16:29:35 UTC
in Urb's Multiple Choice Fan Fiction Post #109246
Posted 18 years ago2005-05-10 19:58:41 UTC
in Lost Coast Post #108843
By the way, how long has it been since they first anounced lost coast anyway? VALVe seems to have a tendancy for pushing release dates farther and farther into the future. Half-Life 2's release for example.
Posted 18 years ago2005-05-10 19:51:33 UTC
in Really Questionable Post #108842
The train stopping in the beggining is sort of odd. It has happened to me once. I was jumping around all over the place within the train and after the next map loaded the train didn't continue on its course.
Posted 18 years ago2005-05-10 19:36:20 UTC
in Limit.. What is it? Post #108840
256 should still be within limits. I'm not sure what the maximum number of entities allowed in a map is but it's high enough that you should be able to make the g-man. Although it could hinder the number of entities you could place throughout the rest of the map.
Posted 18 years ago2005-05-08 18:07:10 UTC
in Lost Coast Post #108409
The trailer for HDR lighting was awesome, although sadly a little short. I wonder if a 9700 can handle it though...
Posted 18 years ago2005-05-08 01:11:14 UTC
in Problem: My Map makes game stuck Post #108173
How about -wadinclude for ur wads.
Posted 18 years ago2005-05-08 01:07:42 UTC
in Light Switch Post #108172
U do have the light checked "initially dark" under the flags tab right?
Posted 18 years ago2005-05-07 18:48:30 UTC
in Members [closed] Post #108133
hmm. same here
Posted 18 years ago2005-05-06 01:02:58 UTC
in A ring made out of Env_Beam Post #107695
Someone needs to do a tutorial on the ring effect or update one that's related.
Posted 18 years ago2005-05-06 00:57:56 UTC
in env_model? Post #107694
Let's see... A ladder. um, there's a tutorial for it. Make sure you have the rendermodes and FX amounts set correctly so it appears correctly.
Posted 18 years ago2005-05-05 23:44:29 UTC
in Map Ideas Post #107690
I always thought it might be interesting to map a rather large, dark forest in source. You could make a horror map for Source. Fast zombies would be interesting to have, jumping out from behind trees and such.
Posted 19 years ago2005-05-04 00:47:44 UTC
in Stop mapping? Post #107191
I can barely find anyone in my proximity that even plays Half-Life, let alone maps. Seems they're all too crazed about Halo 2 :(
Posted 19 years ago2005-05-03 23:59:22 UTC
in Song you're listening to now Post #107190
Cryptopsy - Cold Hate, Warm Blood
Posted 19 years ago2005-05-03 21:31:08 UTC
in teleport problem Post #107174
I suppose a trigger_auto could do the job with the delay before trigger time set to whatever time you need to wait for the intro to finish. It would then trigger the teleport.
Posted 19 years ago2005-05-03 19:52:25 UTC
in Oh god someone plz help [closed] Post #107160
dll problem? I'm not entirely sure if you are referring to a problem with DoD or if you are just talking about a .dll file error. If it is a .dll file problem i suggest going to Windows Update and checking if there is a new .NET framework available for download. However if you are having a problem with mapping for Day of Defeat I believe you need to use both the Day of Defeat .fgd file and the Half-Life .fgd file (someone please correct me if I am wrong). The other thing is, did you place a light entity into your map? Another possibility is that you have your Hammer Configuration setup wrong. Make sure that hammer places the compiled .bsp file into the "maps" folder of Day of Defeat. Unfortunately you were rather unclear as to what exactly the problem is. Therefore I cannot give an absolute answer. :)
Posted 19 years ago2005-05-01 02:59:17 UTC
in Mapping in steam. Post #106571
Hammer 3.4 or 3.5 = Half-Life 1

Hammer World Editor (In Source SDK) = Half-Life 2 and other Source mods

You cannot use Hammer World Editor for Half-Life 1, it's made for Source. You must use Valve Hammer Editor 3.4 or 3.5 for Half-Life 1.
Posted 19 years ago2005-04-26 19:34:38 UTC
in HL?:raising the bar Post #106015
could u get a hold of a scanner instead?
Posted 19 years ago2005-04-26 19:32:41 UTC
in We need more newbies [closed] Post #106014
I think there are plenty of mappers out there that haven't joined TWHL yet. I used the tutorials and the site a heck of a long time before joining as a member.