Forum posts

Posted 17 years ago2006-10-01 22:14:47 UTC
in Music in games. Post #198250
Heh, When I was playing CS:S online without music I was just getting killed all the time, With music I just get everyone. So I guess it helps while playing online :P
Posted 17 years ago2006-10-01 09:06:42 UTC
in My next map: Invasion Post #198167
Yes which game will it be for?
Posted 17 years ago2006-09-29 10:35:56 UTC
in Unforseen Consequences Post #197927
didn't really make me laugh, but thats just me, I don't really laugh at any comics.

Some of the posing could be improved.

Other then that good job.
Posted 17 years ago2006-09-29 04:51:22 UTC
in Op4 mod team Post #197912
This reminds me of what I did, except I had a little more information, Like what it would be called and stuff.

lol lol olo lol
Posted 17 years ago2006-09-28 09:38:32 UTC
in This is what we do at school! Post #197828
lol its Madcow.
Posted 17 years ago2006-09-28 08:45:48 UTC
in Hello thread! Here?s the hello thread! Post #197803
slap you back to the stone age.
Without bitch added onto the front of Slap is what I have said on IRC, Mostly to Strider. OMG You stole his brain!
Posted 17 years ago2006-09-28 08:41:43 UTC
in This is what we do at school! Post #197800
lol

I like the second one most.
Posted 17 years ago2006-09-28 05:55:37 UTC
in Half-Life : Gyradell Invasion Post #197780
Lol I still have the old Beta/alpha on my Steam.
Posted 17 years ago2006-09-27 10:15:31 UTC
in Half-Life: Uplink Extended Post #197736
Yes, do it, do it now!
Posted 17 years ago2006-09-26 07:20:41 UTC
in Exite Mod Post #197623
I'm downloading it at the moment.

All maps will = Crap just like on the Strider mod.
Posted 17 years ago2006-09-26 06:41:45 UTC
in Half-Life: Uplink Extended Post #197620
OMG AN UPDATE!!!!

Looking great.

I guess I'll just sit down and wait for the relese now :P
Posted 17 years ago2006-09-23 20:31:54 UTC
in Map Hunt Post #197340
I lost all my first maps and some that I was working on a while back, my old computers Hard Drives just didn't work one day. I still have them, but I don't think I'll get anything off them.
Posted 17 years ago2006-09-23 06:14:40 UTC
in hello guy , i come from HK Post #197281
You never know.
Posted 17 years ago2006-09-21 09:31:34 UTC
in Richard Hammond Post #197115
Yeah, the only place I've seen him was Braniac, well if that really is him.

Muzzle is right, Mythbusters does pwn Braniac :P

Oh and yeah I hope he gets better.
Posted 17 years ago2006-09-20 07:10:33 UTC
in Firefox. Post #197008
Opera ftw!
Posted 17 years ago2006-09-15 07:40:39 UTC
in Hello thread! Here?s the hello thread! Post #196567
Yeah Welcome,

I'm Ansith.
Posted 17 years ago2006-09-08 03:50:17 UTC
in Black Mesa Complete-comming late 2007 Post #195955
Looking through black mesa without anything attacking me, Things falling on me, Falling off stuff and getting myself killed is one of the things I wanted to do when I first played through the game. So good luck with this and I really hope to see some good things soon. At first I was beggining to think you were this mod : http://mods.moddb.com/6714/Tour-Black-Mesa/
Posted 17 years ago2006-09-04 07:26:49 UTC
in Steve Irwin Dies Post #195550
I was never a fan of any of his TV shows/Movies but I still feel sorry for him. After I watched the Video I saw how much he cared about Animals and all that.

R.I.P
Posted 17 years ago2006-08-25 21:29:23 UTC
in Need Help With HL Post #194572
Hey I'm not an Idiot, I got the joke. Then I passed the level, and gave the walkthrough.
Posted 17 years ago2006-08-25 02:39:47 UTC
in Need Help With HL Post #194462
Oh yeah thats right, Sorry about that guys.
Posted 17 years ago2006-08-24 08:13:45 UTC
in What is Half-Life Post #194374
Half-life is also some Card game that I've played once or something.
Posted 17 years ago2006-08-24 08:11:38 UTC
in Need Help With HL Post #194373
I know exactly how to get past it now, I did it again!

You have to talk to the barney closeset to the test chamber, he will give you some flowers. You give them to the guy who is in the control room on the chair, He will give you the mobile phone which you can trade for the missing blue key to the red room which leads to the pipe room which has a pipe with a barney next to it, He has the missing disk and you should give that to the front desk barney who gives you the coffee. I did it all last night in my sleep. And yes this also works for Blue shift but you just have to give the disk to the guy in the big lift. Too easy.

...I've gone mad...
Posted 17 years ago2006-08-24 02:18:46 UTC
in Need Help With HL Post #194345
Oh yeah once I did get past that level, After you do the level you get to have a coffee in the break room. It was such a wonderful time.

I posted, wow.
Posted 17 years ago2006-07-24 03:02:20 UTC
in CUtLinkedlist overflow! Post #191412
Yep already did. Thanks for noticing though.
Posted 17 years ago2006-07-23 05:23:45 UTC
in CUtLinkedlist overflow! Post #191344
Ok I fixed it, the problem was there were too many sprites, and the Fix is Get rid of em.
Posted 17 years ago2006-07-23 02:43:26 UTC
in CUtLinkedlist overflow! Post #191336
:( this problem is really annoying, I really need to test but I can't.
Posted 17 years ago2006-07-22 20:00:03 UTC
in CUtLinkedlist overflow! Post #191311
Probably won't fix your problem, but I do suggest that you never run fast vis. Tons of problems can result because of fast vis.
I have no choice but to run Fast vis, Portalflow (Which it skips with Fast vis) Takes way too long.

and yeah ok I'll try that.

EDIT: The texture for the skybox had no rt next to it, I don't think that would have changed much anyway because I was using the same one before.
Posted 17 years ago2006-07-22 10:07:14 UTC
in CUtLinkedlist overflow! Post #191265
** Executing...
** Command: "c:program filessteamsteamappsansithsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mp" "c:program filessteamsteamappsansithsourcesdkrp_city_35_005"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mpmaterials
Loading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (687314 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1080113 bytes)
Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/clock01.mdl"!
Error! To use model "models/props_lab/ScrapyardDumpster.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/ScrapyardDumpster.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1816 texinfos to 1011
Reduced 59 texdatas to 55 (1613 bytes to 1430)
Writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 10

** Executing...
** Command: "c:program filessteamsteamappsansithsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mp" -fast "c:program filessteamsteamappsansithsourcesdkrp_city_35_005"

Valve Software - vvis.exe (Jan 2 2006)
fastvis = true
1 threads
reading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
reading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.prt
1498 portalclusters
4144 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 93749 visible clusters (0.00%)
Total clusters visible: 822783
Average clusters visible: 549
Building PAS...
Average clusters audible: 1159
visdatasize:468980 compressed from 575232
writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
7 seconds elapsed

** Executing...
** Command: "c:program filessteamsteamappsansithsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mp" "c:program filessteamsteamappsansithsourcesdkrp_city_35_005"

Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
5297 faces
1067421 square feet [153708672.00 square inches]
5 displacements
29145 square feet [4196959.50 square inches]
5297 patches before subdivision
36001 patches after subdivision
99 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (184)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
transfers 2453843, max 491
transfer lists: 18.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(310839, 288921, 164339)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(46110, 43174, 21937)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(9742, 8778, 3780)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2355, 2024, 711)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(596, 488, 146)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(160, 125, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(44, 34, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(13, 10, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0327 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 55/1024 2640/49152 ( 5.4%)
brushes 1534/8192 18408/98304 (18.7%)
brushsides 9506/65536 76048/524288 (14.5%)
planes 2560/65536 51200/1310720 ( 3.9%)
vertexes 10324/65536 123888/786432 (15.8%)
nodes 3459/65536 110688/2097152 ( 5.3%)
texinfos 1011/12288 72792/884736 ( 8.2%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 1445/0 28900/0 ( 0.0%)
disp_tris 2560/0 5120/0 ( 0.0%)
disp_lmsamples 76658/0 76658/0 ( 0.0%)
faces 5297/65536 296632/3670016 ( 8.1%)
origfaces 3074/65536 172144/3670016 ( 4.7%)
leaves 3515/65536 112480/2097152 ( 5.4%)
leaffaces 6029/65536 12058/131072 ( 9.2%)
leafbrushes 2729/65536 5458/131072 ( 4.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 37078/512000 148312/2048000 ( 7.2%)
edges 21524/256000 86096/1024000 ( 8.4%)
LDR worldlights 98/8192 8624/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 342/32768 3420/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5685/65536 11370/131072 ( 8.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1801304/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 468980/16777216 ( 2.8%)
entdata [variable] 136188/393216 (34.6%)
LDR leaf ambient 3515/65536 84360/1572864 ( 5.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21492 ( 0.0%)
pakfile [variable] 15312/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 687314/4194304 (16.4%)

Total Win32 BSP file data space used: 4619052 bytes

Linux Specific Data:
physicssurface [variable] 1080113/6291456 (17.2%)

Total Linux BSP file data space used: 5011851 bytes

Total triangle count: 14198
Writing c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp
4 minutes, 11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsansithsourcesdkrp_city_35_005.bsp" "c:program filessteamsteamappsansithhalf-life 2 deathmatchhl2mpmapsrp_city_35_005.bsp"
Posted 17 years ago2006-07-22 09:21:46 UTC
in CUtLinkedlist overflow! Post #191257
I have a problem, a big problem.

I've been working on a map its not too big or anything, well not at the moment. So yesterday I was just doing a few little changes after a big test I did with a few others, after I was done I compiled then started up the game and started a server to find after loading the map it crashed to desktop giving me this message: CUtLinkedlist overflow!

I have no Idea what it is or how to fix it I ahve searched around for hours trying to get an ansewer but there was nothing.

Could someone help me out please?
Posted 17 years ago2006-07-22 07:59:35 UTC
in Cybernations. Post #191254
Yeah I'm in the GGA, but no one wants to send me anything, they sent me soldiers but thats it.
Posted 17 years ago2006-07-22 01:25:13 UTC
in Cybernations. Post #191227
I attacked a guy left him on -8 soldiers then it backfired and I'm on -16 happiness and so my nation is basicly dead. unless I get Aid
Posted 17 years ago2006-07-14 06:28:25 UTC
in Cybernations. Post #190053
Thanks for that, I'll use it well :)
Posted 17 years ago2006-07-14 05:10:06 UTC
in What on earth is going on here? Post #190043
As I said on IRC: Aww god kill me now!
Posted 17 years ago2006-07-14 04:23:30 UTC
in Cybernations. Post #190037
Mines name is Vermin , and thanks DarkKilauea
Posted 17 years ago2006-07-14 02:21:54 UTC
in Natural Hallucinogen Post #190025
I got nothing out of that :o

EDIT: second time I did, not for very long though.
Posted 17 years ago2006-07-14 01:32:42 UTC
in Cybernations. Post #190014
I'm broke now :'( 71 cents.

I don't really know what to do about it.
Posted 17 years ago2006-07-13 06:45:23 UTC
in Cybernations. Post #189913
The GGA wants you :P

http://s15.invisionfree.com/Cyber_Nations/index.php?showtopic=12535

Join up, and remeber I told you to join ;)

I got in so I guess anyone else would be able to get in from here.

Its Green team and stuff so yeah.

EDIT: And if anyone wants to help me by give Aid, please do :P
Posted 17 years ago2006-07-13 04:44:16 UTC
in Cybernations. Post #189905
I've sent my App in for the GGA, they seem nice :D .

At the moment I'm down to $4.50 :P I've got 4 trade agreements up as well. Out of all of them I got a bonus thing, Beer :P
Posted 17 years ago2006-07-13 01:43:01 UTC
in Cybernations. Post #189898
Is there a TWHL orgonisation because I was wondering, I've been invited into one and yeah I don't know which one to join.

And Dorian I've accepted your trade thingo :)
Posted 17 years ago2006-07-12 07:53:53 UTC
in Cybernations. Post #189784
Finally took another look at this thread after seeing it a long while back.

I've decided to sign up and get started, Don't really know where to get started. Could someone help me out a bit?

EDIT: Heres mine:

Nation Name: Vermin
Capital: mints
Ruler: Ansith

Green team

Located Papua new guinea
Posted 17 years ago2006-07-10 03:33:21 UTC
in rowleybob Projects! Post #189468
Looks great, I hope to see some more soon :)
Posted 17 years ago2006-06-27 20:26:07 UTC
in Gmod Mod Post #187195
There are a few of these packs around it aint new, but if the Ep1 models don't go over the HL2 ones well that would be a very good thing. All the other packs make the Ep1 models go over the Standard HL2 ones.
Posted 17 years ago2006-06-22 21:42:04 UTC
in TWHL Corp. Post #186464
Yeah how dare you not include me aswell.
I've done good things like the time I....I.....um.......... RUNS

I may just have to do something.
Posted 17 years ago2006-06-22 21:34:29 UTC
in The Mesa Times - A HL1 Comic Post #186463
Nice work, very nice work.You must make more!!! NOW!!! (j/k) I would like to see more of these. And just an Idea but you could use other peoples maps ( If they let you I guess, But I don't see why they wouldn't let you)

Hope to see the next one soon anyway, good luck.
Posted 17 years ago2006-06-22 02:05:26 UTC
in Ansith's Gmod comic. Part 1 Post #186307
Thanks everyone, I'm making a part 2 now.
Posted 17 years ago2006-06-20 06:04:22 UTC
in Ansith's Gmod comic. Part 1 Post #185999
http://img19.imageshack.us/img19/1986/comicextrafull12ix.jpg

It should make sense to the people who didn't get it before.

Forget you ZL
Posted 17 years ago2006-06-20 05:07:38 UTC
in Hammer 4 goes crazy! :o Post #185995
Hmmm I don't know if it will work for this but it did for all of my problems, delete clientregestry.blob

But make a backup first. just in case it stuffs up.
Posted 17 years ago2006-06-19 02:08:43 UTC
in Ansith's Gmod comic. Part 1 Post #185770
Ok I'm going to re-make the first one.

TheGrimReafer made this map, its a full working fortress, Me and him have had a few games messing around in Gmod with it. and the thing with the rebels is what he did to me the first time he showed me the map, I'll add a few more frames to show how everything looks and to link it toghether a bit more, and also fix up the speech bubbles and spelling.
Posted 17 years ago2006-06-18 07:52:08 UTC
in Ansith's Gmod comic. Part 1 Post #185622
EDIT: I put ties instead of tries, I can't edit now I have to goto bed

OK well heres one based on a conversation on IRC we had just a little while ago:
User posted image
Posted 17 years ago2006-06-18 06:35:48 UTC
in Ansith's Gmod comic. Part 1 Post #185608
This comic.. sucks. Sorry to say but it isn't funny at all..
Yeah I know its not funny, I've gone through around 10 rounds of taking shots to get this, and this was the best.

4th frame, seemed a bit empty so I just added that stupid crap joke.

I'll work on humor next time.