Forum posts

Posted 17 years ago2006-06-18 23:56:12 UTC
in HLFix for Source Post #185761
Can noone help here? Are we limited to Valve's default program? Must I try and <plays awminus music> model my stairs/ramp?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-18 22:45:35 UTC
in Desktops of June Post #185756
The theme, at least in my opinion, isn't the focal point of a desktop. When u see a desktop, is the first thing that catches your eye the accents that are provided by the theme or the LARGE image plastered in the background? The theme complements the background. It's the choice of image that really drives the desktop, not how u accentuate it.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-17 19:37:39 UTC
in Rolling Doors Post #185544
Yeah, Rabid's does sound simpler. I'd beat u to the tutorial, but yours would A) Look better visually and B) Be more indepth (probably) and make for sence to the average user (according to my family, I tend to get way technical and talk over their heads, but that could just be b/c they are 'lesser' beings ;) )
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-17 00:01:22 UTC
in Rolling Doors Post #185429
I'm still learning the countless things that are possible w/ the Source engine and instead of wasting hours and hours of fruitless time trying to figure out if this is possible or even fiasable, I thought I'd ask you guys :biggrin: .

Is it possible to made a door that rolls left/right, as demonstrated in my 1337 MSPaint, w/o using a model, just brushes?
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-16 22:46:22 UTC
in HL2 Models to Other Mods Post #185421
Oh...I forgot to mention that technically it's a demo right now. Thay haven't 'officially' launched the game, although there have been 4 versions of the demo (and maybe a 5th they said if Valve releases a SDK update b4 the launch of v.1). they may be accidentally/intentionally left that out until v.1.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-16 19:46:51 UTC
in HL2 Models to Other Mods Post #185410
Dark: That worked. The model displayed fine (al be it not solid, but I'm pretty certain that's my fault)

Rabid: It should be, but when I call models from the GCF, like I just did, w/ newly added models, to test Dark's suggestion, they displayed as the big, red ERROR model. See, I don't think, since they have a model folder within there directory, that they call the Source Model GCF as all the models used by the Team are custom from what I've seen. Mind u I don't know the fisrt thing about creating Source mods, so I'm just guessing.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-16 12:06:36 UTC
in HL2 Models to Other Mods Post #185353
K, I'll give those a try. Thanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-15 22:30:27 UTC
in HLFix for Source Post #185291
I've got a ramp and a set of stairs (trying to decide which looks better). Both go up but also curve at a 90 degree angle, one right, one left. I used the Vertex Manipulator to create both (started w/ an arch. Also, underside of stairs is like ramp, smooth) and they display find in the Hammer 3D View. However, after compiling them, they become jagged in the map. I was wondering, is there a file like HLFix for the original engine, but in a Source version?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-15 21:59:38 UTC
in HL2 Models to Other Mods Post #185289
I posted this problem one the Dystopia forums and haven't gotten an answer yet, so I thought I'd try someplace where the overall experience is higher.
One of the maps I'm working on (yes, I'm known to get multiple projects going at once...I've also got about a half dozen CSS maps on the go) uses Combine models from HL2. I extracted them from th Game Cache File already and I got most of them to work.

I'm having trouble w/ one called 'masterinterface_dyn' from the props_combine folder. It's been extracted already (just to remind u so noone suggests that) and I did as the first error report told me, change it from prop_detail to prop_static. However, now I get and error telling me that I have to compile it using $staticprop and I have no idea what it means. The exact error reads 'Error! To use model "models/ProjectBeta/masterinterface_dyn.mdl"
with prop_static, it must be compiled with $staticprop!'

How do I fix this?
Can u guys help me w/ my problem?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-14 13:45:41 UTC
in Desktops of June Post #185118
Jo, you can actually see what some of those are?! I can olny make out the common Windows stuff, no game icons.

Habboi, technically u are hidding the stuf on your desktop by having the pic and such a small size that it's hard to impossible to make out the text.

And does noone here know/care who that is in my background? You ppl need to get a life, OFF OF THE COMPUTER!!!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-13 18:23:12 UTC
in First XSI model complete and ingame! Post #185023
Nice model, but what size weights are those, 250 lb?!

Just kiddin'. Nicely done.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-13 18:21:13 UTC
in Desktops of June Post #185022
No nazi (although I do have some German heritage) and not gay pron. That stuff's just nasty :nuke:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-13 14:02:29 UTC
in Desktops of June Post #184992
Pr0n, files of questionable legality or secret mapping project peices? You be the judge. Oh and I forgot to mention, bonus points for whoever recognizes them (the characters in the pic, not the files).
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-13 13:06:53 UTC
in Desktops of June Post #184985
The quality of my bg pic sux cuz my scanner/memory sux. Could only do 600dpi w/ 2x512 MB sticks 'o memory. Fuckin' Dells. :furious:

http://img396.imageshack.us/my.php?image=tawnosprimejunedesktop1aa.jpg

And would someone mind telling me while link imageshack gives u that gives u that little thumbnail w/ the rez and file size? I just tried a bunch and couldn't figure it out. (First time using imageshack.us)
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-13 12:12:34 UTC
in Motherboard Help Post #184973
Thanx for the info Seventh, and as for the AM2 and DDR2 concerns, they are both more or less flegling technologies so they won't be optimal just yet. Plus since AM2 is the socket that future AMD chips will use, upgrading won't be too much of a hassle, and I don't think any AM2 boards use the old DDR.

Anyway, as always, thanx for the help guys.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-12 23:14:05 UTC
in Motherboard Help Post #184887
Ahhh. Well, S939 is no longer the 'standard'. Recently they released their new chipset, Socket AM2, which isn't backwards compatible (no mobo or cpu recycling again for u), and supports DDR2.

Now, I had a look over the Tom's Hardware site (would have been easier w/ a search option : ) and I didn't find the answer to my question. To all out there with a DIY system, what's the north/south bridge on your mobo and what graphics card are u using? An impromptu servey should provide the answer.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-12 20:13:16 UTC
in Motherboard Help Post #184873
It's not an upgrade. I'm getting my own comp soon and it's either a high-end laptop or a DIY desktop.

You mustn't know much about computers as DDR2 is the best right now. DDR3, which IS currently used for graphics cards, isn't available as system memory 'til mid to late 2007, besides the fact that rumors are saying that since both use 240-pin, their won't be a need to upgrade.

Also, I'll check out that site to see if I can find out my question within what's there, but I'm not really keen on join a new community, when there are ppl here that 'know' me and can answer my questions.

Update I was just checkin' out Tweak3D and personally, I wouldn't trust a site or it's community if it's articles aren't up-to-date. After clicking' on the articles link, I saw no article, not even the 'Build Your Own PC' one, that mentioned PCI Express.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-12 18:24:34 UTC
in Odd func_brush problem Post #184858
Ok, I tried your ideas w/ regards to the non-entity change issue and it was the texture. I changed it to a concrete and when it displayed as it should, I switched to comshieldwall3 and got the desired effect. Thanx.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-12 17:23:50 UTC
in Motherboard Help Post #184852
In my ongoing battle between a desktop and a laptop, I've periodically been pricing components for my desktop. THe question I have is: does the north/south bridges of the motherboard have to be the same as the chipset in the PCI-E graphics card (ATI to ATI, nVidia to nVidia) or can they be different?

FYI:I tried to get help w/ this question in the IRC channel, but I was either ignored for the mindless music discussion at the time, or I wasn't getting through properly.

EDIT Also which is better: Unbuffered or Fully Buffered DDR2?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-11 16:40:36 UTC
in Odd func_brush problem Post #184762
I'm workin' on a map that has an energy bridge in it. I've created the bridge using a func_wall_toggle w/ the Clip texture so only players can cross the bridge (ie no rockets can hit it, no grenades bounce on it) and a func_brush w/ the Combie Comshieldwall texture on it, not solid, to show the bridge is active. It starts off, and a logic_compare entity activates them by toggling the func_wall_toggle and enabling the func_brush.

However, u can only see the func_brush if you're standing in the center of it. You can't see it's on from either end. I've set it to not give of or receive shadows, never be solid and the Solid BSP in Yes.

What foolish thing am I overlooking?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 19:49:43 UTC
in Nvidia, you have gone to far Post #184623
You may not have to wait too much longer. Crysis, the new game from Crytek, was built to take advantage of DirectX 10. Since it's due out in the fourth quarter of '06 (Oct - Dec), it stands to reason that it'll be out by then.

And if ppl already know the date, I personally don't keep up w/ Microsoft's camp much.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 17:21:45 UTC
in Scales Post #184605
well not that I can see. The none option I think is most commonly used as prolly few ppl know about it. Valve themselves may even use that option. I think setting the scale helps if your trying to create something from real life and u have the measurements.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 16:28:15 UTC
in Scales Post #184590
This is to update the topic. While looking for something else, i stumpled across a 'feature' that lets u change the unit measurements in Hammer. In the menu 'Maps', select 'Units' and u have the option to set it to None, Inches or Feet+Inches.

Just thought I'd post this so others that are learning would know.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 16:24:05 UTC
in Best Model Resource Post #184589
A big, gnarly tree...and if I knew enough to model myself, I prolly would. 'Cept they'd turn out like shit 'cuz I got to artistic talent, meaning bad things for the model and textures.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 14:47:12 UTC
in Nvidia, you have gone to far Post #184577
Aren't these the first of the consumer market cards that make 4 SLi machines available to the end-user/enthusiast w/out having to go through Alienware or other high-end companies?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 13:23:15 UTC
in Best Model Resource Post #184558
Sorry, I tend to have a low tolerence for anything remotely stupid.

Anyway, I've tried Google a couple of times but I generally have bad luck searching for something general like this. That's why I'm ask for help.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 12:15:49 UTC
in AMD's Alchemy Processors Post #184543
Hey, no harm really. I've been tryin' to keep up-to-date w/ AMD developments b/c I'm gettin' a new comp soon and it's goin' to be a Turion 64 X2 notebook or a DIY desktop w/ an Athlon 64 X2 5000+, I still have yet to decide.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-10 12:12:29 UTC
in Best Model Resource Post #184542
Your kidding...right? This was in the Source section. Although in your defence, you could have seen it on the homepage.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-09 23:18:51 UTC
in Best Model Resource Post #184474
Uhhh...just so ppl look at this thread, I'm still looking for a good site to get models from. the larger, the better.

Also, if anyone know a good resource site for sounds, like ambiance and weapon effects, that would be nice.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-09 23:15:57 UTC
in AMD's Alchemy Processors Post #184473
FX 62's arn't out
I don't know where u or LeFtY live, but their are available here in North America. Clicky!

And to anyone that can afford one of these bad ass mofos...u lucky son of a bitch.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-07 13:46:10 UTC
in AMD's Alchemy Processors Post #184204
I'm posting again so as to show that I actually took the time to do some research at amd.com and found the answer.

The Alchemy line of processers are low-power b/c they are for PMPs, Portable Media Players. These are what they're rumored to be updating to the x86 arch.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-07 12:26:46 UTC
in AMD's Alchemy Processors Post #184194
Yeah...just got to take the time to fiqure it out...and as a lazy, hardcore gamer, that's not my thing :P
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-06 22:50:00 UTC
in AMD's Alchemy Processors Post #184140
That's good to know. I don't have anything to worry about probably. Thanx for your input Seventh.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-04 20:17:58 UTC
in Best Model Resource Post #183806
I'm looking for a good resource site for models. A more or less one stop shop.

Failing that, can anyone point me in the direction or a large tree model? the defaults aren't that big.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-04 19:09:39 UTC
in AMD's Alchemy Processors Post #183797
As those who watch the GD know, I'm going to be getting my own computer soon and have been havin' trouble deciding b/w a notebook and a desktop and came for help. Well today I come with a different thirst for info.

I have made up my mind as to which processor company I'm going w/ regardless of the type of computer, AMD. However, a recently read a post on AMD Zone that AMD is rumored to be gearing up to switch their Alchemy line of notebook processors in for ones built on the x86 architecture. As I don't know which processors currently fall into this issue, I come asking the TWHL community.

Which of AMD's notebook processors are these, or more specifically, are their new Turion 64 X2's based on Alchemy?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-01 18:11:01 UTC
in I'm seeing double - Fakefactory Post #183184
I prefer the HL2 model...hence my CSS hostie skin ;) Heelllooo nude!

And yes, I am a sick son of a bitch.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-06-01 12:14:50 UTC
in I'm seeing double - Fakefactory Post #183145
It way help and it may not...double check that all your drivers are up-to-date and try defraging your system.

Oh, and Psycho...<_<...>_>...[whisper]you got her number?[/whisper]
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-31 23:37:54 UTC
in Hello thread! Here?s the hello thread! Post #183047
What else...TawnosPrime. If your headin' on now, I'm loggin' off for the night. 'Tis 12:30am here (GMT-4).
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-31 22:38:28 UTC
in Hello thread! Here?s the hello thread! Post #183042
I just map for what I like to play, which right now is CSS and Dystopia*. I urge anyone who plays on the Source engine to check out Dystopia. It's a hell-a fun game. I'm usually on the Frenchy's Pit or GoBlinARMY server's (not that hard to find, less than 40 servers TOTAL).

*NOTE: Is an HL2 mod, so I believe u need HL2. Not sure as SourceMods have their own folder.

Yes, you do need HL2. - Ant
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-31 13:27:30 UTC
in Server test Post #182929
Did u get it workin' Xyos?

I've been lookin' for a good CSS server to play on...givin' the community here, it should be an interesting experience.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-29 17:00:58 UTC
in Turret Tutorial Post #182619
as a newbie modeller...what are the good modeling sites? :nervous:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-29 16:52:19 UTC
in Turret Tutorial Post #182616
Does anyone know where I can go to mind a tutorial on creating a turrent model, specificlly in XSI if possible?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-24 11:41:19 UTC
in Scales Post #181809
Oh...I'm just starting to map for Source so I haven't had a good look through the included textures yet. I didn't know that they had a 'tool' texture to do that. Thanx.

And please stop mockin' us Canadians...or we'll tell our 'big brother' America your terrorists. Then you'll be sorry. ;) :biggrin:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 18:35:16 UTC
in Scales Post #181714
lol everyone seems to hate the americans

oh and I hope that was a typo/learning english error and not a Canadian joke on 'about' I'd like to think we are above bashing the GOOD guys here at TWHL
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 18:30:01 UTC
in Teh desktops of mid-May~!!1 Post #181711
Oh...kewl. Thanx
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 18:19:46 UTC
in Scales Post #181709
Uhh...for the record Zombie, I'm Canadian. We use the Metric system up here.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 17:41:46 UTC
in Scales Post #181707
Really? Cuz I once tried to make my computer room, and the exact numbers made it too small.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 15:35:33 UTC
in Scales Post #181686
I was looking over the Valve Developer community Wiki concerning Bullet Penetration in CS:S and it says tat two brushes, each 1 inch thick, placed touching (no space or overlap) are completely bulletproof and don't allow a bullet to hit anyone/thing on the other side. I'm confused by this b/c as far as I know, the scale in the Hammer window is in pixels by default, not inches. I was wondering, how I change the scale to inches or if I'm wrong and it currently is inches.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 15:29:02 UTC
in Teh desktops of mid-May~!!1 Post #181683
Depends on what "one of these" is
One of the progs that allow u to manipulate the Windows Desktop (Neowin, DesktopX, WindowBlinds, etc...)
whether you use seperate profiles
Yes, each of us have our own account on the comp and we're using the NTFS file system (good thing too...that password really protects my more 'questionable' content ;) )
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-05-23 12:41:43 UTC
in Teh desktops of mid-May~!!1 Post #181659
Thanx guys, I'll have to check some of these out. One last question on the subject...I share this comp w/ 3 other ppl. If I use one of these to manipulate my desktop, will it effect the others as well or just me?
TawnosPrime TawnosPrimeI...AM...CANADIAN!