Forum posts

Posted 12 years ago2011-06-24 17:59:36 UTC
in Minecraft Post #295829
Huh. I had never seen that before Rim. The first Metroid game I can recall playing was Metroid Prime.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-24 15:38:19 UTC
in TF2 has gone free Post #295816
As long as you can still craft the majority of the items and they aren't being douchebags and forcing us to buy them, then I'm sort of OK with it...just a little pissed that I paid for it a while back...and that there's still no Meet the PYRO VIDEO!!!! :furious:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-24 15:29:04 UTC
in Minecraft Post #295815
Only you Dim...only you.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-24 14:57:01 UTC
in Minecraft Post #295812
I finished my NetherGate last night, and I must say, I rather like how it turned out.
User posted image
User posted image
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-24 01:33:29 UTC
in Minecraft Post #295798
I leave in Nova Scotia, and iirc, you live(d) in PEI.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-24 00:33:53 UTC
in Minecraft Post #295792
That wooden bridge is pretty cool Rim. I like the fence posts as supports.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-23 18:46:12 UTC
in Minecraft Post #295785
...and the pig spawners are a pretty big cheat too.

Anyhu, I decide to see how long it would take to dig Stu's hole in the full version.
User posted image
After 62 layers, time to climb the ladder for crafting piackaxes and a shovel, sleeping at night, making stronger tools as I went and a lava flow towards the end, it took me about an hour to make an 8x5 hole.
User posted image
Also, here's my home in the world I'm mainly playing atm.
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-23 17:04:45 UTC
in Minecraft Post #295782
Premise: You have 7 days to construct the most bad-ass looking Nether Portal you can make. This means fire, decorations, and anything to make it look like a true gate to hell. Submit screenshots when finished.
Ooooo, I just got an idea for that. I may have to throw my hat into this one.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-23 14:16:52 UTC
in Minecraft Post #295777
It can be rather addictive. I find myself playing it more than the $60 retail games I buy.

@DiscoStu: Making that in the free build version is nothing. You just have to click on a block and it's gone. It takes REAL dedication to do that in the full version, when destroying a block can take up to a couple of seconds each.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-23 02:49:19 UTC
in Minecraft Post #295763
I'm working on something like that.

I'm strip mining one map straight down to the adminium w/ a series of floating islands connected by railroads.

It's a LOOOOOOOOOONG process.

I'm mainly playing a new map using the Millénaire mod, which creates villages that u can trade with and help them build up.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-21 01:51:49 UTC
in Minecraft Post #295715
Enjoy this trippy picture of a natural formation I found while playing w/ the seeds.
User posted image
Turns out, that can be replicated anytime, but still pretty cool.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-19 23:39:19 UTC
in TWHL 2011 Post #295683
Source version?! Ooooh, I'ma take top killer on that one. :badass:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-19 10:43:46 UTC
in TWHL 2011 Post #295647
Just wanted to give a heads up. I'm taking a day trip w/ the family to visit my grandparents. I'm told we will be back in time, but I'm not sure.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-15 18:21:50 UTC
in TWHL 2011 Post #295589
Sweet. Never really took note of times on events before. Thanks Archie.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-15 16:21:00 UTC
in TWHL 2011 Post #295584
The time actually raises a question that I'm not sure about.

Does the time on the community event change to reflect the local time of the user? For me, the event says June 19 @ 6pm.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-15 02:01:56 UTC
in TWHL 2011 Post #295564
Know what...this sounds like fun. Seems like a good reason to reinstall 1.6. I'm up for some testing.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-07 02:58:33 UTC
in Desktops of June Post #295345
I'll post mine, if I ever get off my ass and clean my real life desktop.

As for my virtual one, while I do have a "smart"-phone, I know of no way to take a screen cap of it as it's not an Android, WP7, iOS, BBOS or Symbian device.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-06-06 06:45:04 UTC
in Desktops of June Post #295294
Oh, that's brilliant.

Allons-y!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 12 years ago2011-05-28 23:58:04 UTC
in Desktops of May Post #295041
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-05-06 18:36:28 UTC
in Desktops of May Post #294336
channels his inner Daffy

...mother...
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-04-30 17:19:45 UTC
in Post your screenshots! WIP thread Post #294093
Nice shots, Huntey. Like the style...and is that a Nod logo I spy?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-03-31 03:30:00 UTC
in Competition 30 Post #292711
Daub...that...was...terrible.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-03-28 15:51:30 UTC
in Desktops of March Post #292613
Does anyone know how to put text from a picture directly into Google Translate? I have NO idea how to make my keys type that.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-02-25 03:30:47 UTC
in Minecraft Username Seed Worlds Post #290761
That's weird. I've never seen that before. Well, here's the pic hosted elsewhere.
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-02-25 01:17:40 UTC
in Minecraft Username Seed Worlds Post #290756
It's called Minecraft X-ray. You can explore your world (only that which you have rendered in game) and see what's below the surface. It can also highlight all the key blocks (coal, redstone, obsidian, diamond, etc.) to you can see where deposits are. I just used FRAPS to record it.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-02-24 23:29:32 UTC
in Minecraft Username Seed Worlds Post #290753
Before someone bets me to it, map 'Half-Life' with seed 'Gordon Freeman'.
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-02-24 21:57:08 UTC
in Minecraft Username Seed Worlds Post #290751
For those that don't know, the latest Minecraft release allows you to customize the randomly generated worlds by setting the seed that's used for the generation yourself.

On that note, I thought it might be interesting to see what comes when we use our usernames as the seeds.

I got a rather unimpressive surface but the underground is crazy.

http://www.youtube.com/watch?v=iQw1s87RSFw
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-02-16 02:21:33 UTC
in User web site Post #290415
I would hope Eschelon has better things to do than monitor a Half-Life mapping site.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-02-01 00:15:56 UTC
in The Future of TWHL Post #289860
I think Rimrook has a good idea there. Community17 offers a general name for any future, branching expansions, while maintaining the roots established as a Goldsource/Source community, and as an added bonus, is an amusing play on words.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-01-28 19:29:54 UTC
in Poll: What Anti-Spyware You Use? Post #289741
Current:
Microsoft Security Essentials

Previously:
Avast!
AVG
Ad-Aware for spyware
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-01-19 05:12:00 UTC
in Your Pandora Stations Post #289316
Afaik, we don't have anything like those in Canada. Supposedly the reason for this is ironic. It's been somewhat effective in the US at reducing piracy, but it won't come to Canada, BECAUSE we have piracy. :(
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2011-01-16 01:15:35 UTC
in Phones: What Phone You Have, And What Yo Post #289154
Got: Samsung WAVE GT-S8500. A low end, touchscreen smartphone.

Want: Motorola Atrix. A dual core, Tegra 2 powered, Android 2.2 phone :D, though I'm hoping my carrier will pick up the LG Optimus 2X, which is a better phone imo.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-18 16:12:38 UTC
in My Rig :( Post #288024
I'm not sure where you're getting your parts from Unbreakable, but as a fellow Canadian, I can tell you, my build was ~$1600 last May.

Coolermaster HAF 922...............$155
Corsair 850W PSU...................$150
LG Lightscribe DVDRW................$30
Corsair DDR2-800 4GB................$60
WD Cavair 640GB.....................$85
EVGA 750I SLi FTW..................$190
XFX GTX 285........................$385
Core 2 Duo E8400...................$200
Total............................~$1255 + tax/shipping

My 24" 1080p monitor, keyboard, mouse and speakers later added ~$450.

As Stu said, you do have some fancy stuff, like the gaming keyboard, BOSE speakers and two monitors. That said, the most expensive parts of the tower stem from the Core i7 CPU. You may see some performance increase over Core 2 Quad, but pay about twice the price for the CPU/motherboard/RAM collectively.

For your last components, look at NCIX. THey ship out of Richmond, BC and have excellent prices, and weekly sales on a wide selection of components. You can get a GTX 460 for as little as $160 after rebate. As you saw from my PSU, you can get that for half the price as well.

Don't feel too bad though, man. As someone who has made A LOT of bad purchasing decisions, I can tell you that you'll only do it once...usually. :P

Edit: As an added point, if you bought one at FutureShop, you wouldn't have had the satisfaction of gaming on something you put together yourself. I love that feeling. :D
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-13 05:52:18 UTC
in Strange problem Post #287872
So they become visible after another one hits you and blows up? That is weird. Afaik, that of the floor thing won't fix that.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-13 00:17:23 UTC
in Strange problem Post #287863
While I can't compile the map to test it, I know that with Source, you usually have to float item entities above the floor (say one grid marker), which I was trying to determine in the shoutbox.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-10 00:27:46 UTC
in Post your screenshots! WIP thread Post #287790
It kinda breaks the fourth wall. A lot.
He could be looking to add a little levity to the map.
...a fat cat.
Don't give him any ideas. That cat's been around here so much, the next logical step would be for it to appear in a map. ;) :P
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-03 23:27:50 UTC
in Desktops of December Post #287614
Ok, I think Blitz just took the Kewlest Background prize (though I am a little biased. The original communicator sound is my SMS tone :P ).

I may have asked this before, couldn`t find any record, but how do you guys put different backgrounds on different monitors? I`ve got a CRT setup as a second and Luke`s pic from the New Vegas thread would look awesome on it :P
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-03 16:18:00 UTC
in Post Your Photos Post #287597
Both the ship and the revolver look interesting
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-12-02 22:59:17 UTC
in Desktops of December Post #287571
Stojke, just clicked your link. Props on the Fairy Tail pic.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-29 19:54:06 UTC
in Func_movelinear Acting Strange Post #287483
After some attempts on my side, I've decided to scrap this idea. Aside from the fact that I still can't get this to work, the effect I've seen from what I can get working, isn't what I'm after.

On the working form, they NEVER stop. I've tried setting the trigger to 'open' and setposition 1, but no matter what, they don't stop. I've tried setting an OnFullyOpen Kill on the entity, setting the distance to 32 and 1 (in a vain train of thought on the .0625 ratio of the skybox), but they will not stop. At one point, I had them moving together for one build, but after trying the spinner, (which does cause them to act strange :quizzical: ), they refused to converge again.

On the effect front, this was planned as an orbital laser that was to destroy a building at the end of a map. The problem with them inside the map, is that I can't the main beam (to be fired after the three smaller ones merge) big or fast enough. In the skybox, they don't line up with the map properly. Always appearing outside the map, and not over the exact center. I may have to shudders model the blast.

I appreciate the help though guys. I did learn one thing from this...moving func_ entities seem to HATE being in a skybox.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-28 19:43:06 UTC
in Halp! Hammah crash! Post #287451
Ironic, givin' VALVe and ATi's close relations :P
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-28 16:42:28 UTC
in Func_movelinear Acting Strange Post #287433
Sorry, I was tired when I posted.

Here's the .vmf file. It's set up for Half-Life 2 atm.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-28 04:42:09 UTC
in Func_movelinear Acting Strange Post #287416
I'm trying to create a unique laser effect in my skybox, with 3 lasers converging into one. To do this, I've got the env_beam and info_target pairs parented to func_movelinears, meant to move them together and stop. They do neither.

They all move in the same direction, despite being set differently, and just keep going and going. I've checked the parenting, names, angles, distances, everything I can think of to try to get these running right. What am I missing? :(
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-22 15:27:03 UTC
in Mapping on Windows 7 Post #287185
My UAC is set to the default and I don't have any problems with my Source mapping, and I'm running Win 7 Ultimate.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-10 18:48:45 UTC
in Headphones Post #286958
I don't know much about audio, but I have a pair of green Skullcandy Hesh headphones, and I think they sound amazing. Well worth the $80 CAD I paid for them.
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-03 23:43:15 UTC
in Displacement Problems Post #286791
It did crash on a full cordon, and in multiple games (Dystopia, Episode 2, Counter Strike: Source).

However, remaking the displacement DID work. I was originally working with a displacement made with an old version of Twister (like to keep ones I've made so I don't have to make them again...I'm incredibly lazy). Turns out that was the problem. There was something wrong with the old displacement.

Thanks, RabidMonkey.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-03 12:24:51 UTC
in Displacement Problems Post #286777
That's another weird part.

With Example 1 and the hallway in Example 2, there's nothing behind the displacement, and, when compiled without the dome in Example 2, they work fine. The same thing with the 5 piece in Example 3, there's nothing behind it, and it works.

The dome in Example 2 is sitting on top of a solid brush as well, so there is something behind it. I've also tried compiling the dome in Example 3 encased in nodraw brushes.

Here's the compile log for Example 3. What I did was corden off the map, so just the spawn room (the nodraw blob) and the room with the perfect dome compiles, and did it as close to it as possible. As far as I can see, there are no errors outside of the skybox one, which comes with any fully enclosed compile to my knowledge.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-11-02 15:04:28 UTC
in Displacement Problems Post #286763
I've got a weird problem that thus far, I've been unable to figure out on my own. My maps keep crashing and it seems to be related to displacements made with Twister.

These are the .vmf files I've included as examples; one inner dome, one outer dome, and a working one.

Example 1: Working
User posted image
This map, anteroom_test, works properly. Doesn't crash. The displacement is on the bottom of the elevator shaft.

Example 2: Outer Broken
User posted image
I was trying to see if it was displacements in general here. The hallway works fine, but when you approach the dome, it crashes.

Example 3: Inner Broken
User posted image
This was the start of my problems. The room on the right has a roof made from 5 brushes turned into displacements and subdivided. The one on the left uses a single displacement. If I cordon right, I can teleport in there in game no problem. If I cordon left, when I hit the teleporter, the game crashes.

Thus far, I've been unable to figure out a way to fix the problem myself. I can't explain why most maps crash, while the on doesn't. Does anyone know what I'm doing wrong?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-10-20 20:55:48 UTC
in Desktops of October Post #286546
User posted image
Hey Striker, where'd you get that launcher (your firefox, gimp, blender, etc)? I've been looking to get one like the one in OS X for my games, but haven't had much luck.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 13 years ago2010-08-24 01:01:30 UTC
in Speccy! Post #284506
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!