Forum posts

Posted 15 years ago2008-05-06 14:12:19 UTC
in Geometry Challenges Post #249629
why does your tree have genitalia?
Where do you think baby-trees come from?
Posted 16 years ago2008-05-02 06:02:46 UTC
in Snow with spirit? Post #249500
What's wrong with env_rain in spririt of Half-life? Works flawless in original Goldsrc...
Posted 16 years ago2008-04-30 11:40:19 UTC
in Snow with spirit? Post #249437
Why not env_rain?
Posted 16 years ago2008-04-28 10:51:34 UTC
in Sprite Problem Post #249316
Never used Sven-co-op, anyway, I would insert a sprite like this:

Insert a env_sprite, in its settings set up the path to your sprite, set "Render Mode" to Additive, make sure "FX Amount" is 255.
Posted 16 years ago2008-04-28 10:41:25 UTC
in Fake Particle Post #249314
Posted 16 years ago2008-04-28 10:31:54 UTC
in Sprite Problem Post #249312
What do you mean it doesn't work? Do you get any error, does it show up at all? Elaborate.
Posted 16 years ago2008-04-16 04:44:29 UTC
in MP3 IN HL Post #248837
Why not just convert the sounds to wav?
Posted 16 years ago2008-02-23 13:34:58 UTC
in trouble with mod:gotwc SOS Post #246358
When does it appear?
Posted 16 years ago2008-02-23 11:56:58 UTC
in trouble with mod:gotwc SOS Post #246328
Well, you need to help us to help you. What didn't work? How didn't it work? Do you get any error-messages, if so what do they say? etc.
Posted 16 years ago2008-02-21 17:38:57 UTC
in Textures:need help Post #246110
If this is for HL1/CS 1.6:

A tips is to add in a info_player_start, those are about the same size of a player in-game, so you can use it as a reference while building the map.

For textures, add halflife.wad, it contains the standard textures used in HL like glass, sky etc.
Posted 16 years ago2008-02-15 06:45:27 UTC
in Hammer not saving (help) Post #245685
Maybe the latest version of your map has an error that prevents the new bsp from being created? So check your compile-log for errors.
Posted 16 years ago2008-01-22 14:40:52 UTC
in Anyone know a good decompiler? Post #244072
I, personally, find WinBSPC's output better than bsp2map...
Posted 16 years ago2008-01-20 15:53:31 UTC
in Post your screenshots! WIP thread Post #243902
Just a little cave I was working on for fun but I don't think it will turn into a real map.

User posted image


User posted image


User posted image
Posted 16 years ago2008-01-14 14:15:31 UTC
in mod_LoadBrushMod ronf number must be 30 Post #243413
Any errors in the compile-log? Any errors when doing Alt+P?

More info: http://www.slackiller.com/tommy14/errors.htm#wrongversion
Posted 16 years ago2008-01-11 17:31:42 UTC
in need help Post #243219
Why can't you save or load your map? What happens when you try? Do you get any error-message?
Posted 16 years ago2008-01-10 14:09:05 UTC
in VIS just fails ... Post #243128
Your compiles tools could be corrupted, try re-downloading them.
Posted 16 years ago2008-01-08 12:00:44 UTC
in NEED HELP ON TFC ENTITES Post #242952
Posted 16 years ago2008-01-06 15:49:43 UTC
in Compile/setup problem Post #242774
Posted 16 years ago2008-01-03 08:36:16 UTC
in gravity gun????? Post #242431
Posted 16 years ago2008-01-03 08:23:27 UTC
in hl2 textures for hl1? Post #242428
That would be illegal.
Posted 16 years ago2007-12-26 10:06:44 UTC
in HL crash without "-" in map title Post #241950
... WHAT?
+1
Posted 16 years ago2007-12-22 17:55:52 UTC
in de_dome Post #241752
stop teasing me about the pointfile , I told you it doesn't works .
Then you're doing something wrong.
Posted 16 years ago2007-12-22 14:17:41 UTC
in de_dome Post #241733
Just load the pointfile in Hammer...
Posted 16 years ago2007-12-20 14:26:52 UTC
in half life dedicated server Post #241617
Under the Game Configurations, set your game executable for steam.exe.
Then, hit apply, ok, and then go to File>Run (f9).

Make sure your on expert compile!
Find the $game_exe command.
Add these params: -applaunch 10 +map $file
After that you may add your other params like -dev and -console.
Found on google, not sure if it works though...
Posted 16 years ago2007-12-18 10:27:55 UTC
in .prt file missing!!! Post #241441
Some errors cause the prt-file to not be created(like leaks), so look through the compile-log for other errors.
Posted 16 years ago2007-12-17 06:47:57 UTC
in Post your screenshots! WIP thread Post #241323
Tetsu0, the last screenshot looks like something that could be done in 1.6. Don't be afraid to push the limits, its Source, it can handle a bit more than goldsource...
Posted 16 years ago2007-12-16 18:52:41 UTC
in Post your screenshots! WIP thread Post #241236
GoldSource is still pwn.

User posted image


User posted image


User posted image
If you want some quality goldsource-work you should check out the lanmaniax-vault.
Posted 16 years ago2007-12-16 17:31:40 UTC
in Post your screenshots! WIP thread Post #241217
More and more gaming leagues are dropping support for 1.6 and moving onto Source, the same goes for the players I think. Nothing is really stopping you from mapping for the Goldsource-engine for the rest of your life, the question is if someone else than yourself will be playing your maps. And if there is none to appreciate your work I think you'll soon get tired and move on...

Myself, I will probably continue to map for GoldSource for about another year, then I'll move on, not sure if Source will be next, probably some other engine...
Posted 16 years ago2007-12-15 06:46:18 UTC
in Making transparent custom wad textures Post #241011
Posted 16 years ago2007-12-14 14:34:17 UTC
in name change entity function ? 2nd post Post #240902
I think the names in the link they gave you is most of them.

http://collective.valve-erc.com/index.php?area=entity&game=hl
Posted 16 years ago2007-12-13 19:05:46 UTC
in player spawn switching Post #240853
awp_l337sk337 features switching spawn points if I'm not mistaken. You can get an editable .map-version of the map on its homepage so you can see how he did it: http://www.superjer.com/awp_l337sk337.php
Posted 16 years ago2007-12-11 20:35:56 UTC
in de_dome Post #240692
Make them boards a bit more askew and not so straight, when boarding up a place you dont really take the time to make it 100% straight and perfect...
Posted 16 years ago2007-12-11 20:27:32 UTC
in Blue/Green textures not visible Post #240691
EDIT: nevermind...
Posted 16 years ago2007-12-11 08:37:43 UTC
in OpenGL and Direct3D problems Post #240616
Yeah, resizing in MSPaint is crap. Use Photoshop, or GIMP if you can't afford Photoshop.
Posted 16 years ago2007-12-09 08:11:17 UTC
in Selecting something in 3D view Post #240355
If you don't get it to run in Vista there is always Quark(never tried it myself though).
Posted 16 years ago2007-12-08 09:06:46 UTC
in Selecting something in 3D view Post #240225
Do you have an ATI-card?

Lots of people that have this problem have an ATI-card so I think the problem is the shitty drivers they provide...
Posted 16 years ago2007-12-05 19:19:25 UTC
in Textures Post #239991
FPSBanana has some wads: http://www.fpsbanana.com/maptypes/14

By the way, whats wrong with fileplanet? Except for their servers being a bit slow, but thats not too much of a problem since most wads are just ~5mb?

If you want images to make your own textures:
http://cgtextures.com
http://www.imageafter.com
http://www.mayang.com/textures/
Posted 16 years ago2007-12-05 19:11:42 UTC
in Wierd errors when I attempt to compile. Post #239990
You could also try looking up the brush mentioned in the log using the "Go to brush"-feature(Ctrl+Shift+G).
Posted 16 years ago2007-12-05 18:14:37 UTC
in Wierd errors when I attempt to compile. Post #239983
Are you using the old compiling tools that ships with Hammer? If so, use ZHLT instead. http://zhlt.info

Also, anything show up on the error-report?(Alt+P)
Posted 16 years ago2007-12-02 19:28:43 UTC
in Problem when running the map [+textures] Post #239690
Any errors with alt+p?
Posted 16 years ago2007-12-02 19:25:01 UTC
in filesystem.dll?!!?!?! Post #239687
Posted 16 years ago2007-12-02 10:07:28 UTC
in filesystem.dll?!!?!?! Post #239631
A workaround is to tick the box "Don't run the game" and just start up the game manually.

And spinakerjones, update your compiling tools to ZHLT.
Posted 16 years ago2007-11-24 07:36:31 UTC
in Pointfile help Post #239104
In the future, "Map" --> "Load Pontfile". If you're using Hammer 3.5 BETA you will see the point-file in the camera-window.
Posted 16 years ago2007-11-24 07:33:55 UTC
in Hint Post #239103
No. Your use of the hint-texture is incorrect. Go read up on some more tutorials.

An easier way of optimizing your map is to use the NULL-texture, you place it on brushes the players won't see(like you did here with the hint-texture) and that part of the brush will not be rendered by the engine in-game.
Posted 16 years ago2007-11-23 08:19:45 UTC
in Easy way to find grid numbers? Post #239059
If you got a leak, load the pointfile.

(The grid numbers are just the starting point of the pointfile and won't really help you find the leak.
Posted 16 years ago2007-11-17 12:31:05 UTC
in ambient file size restrictions? Post #238700
You also need to remove the cue points since it is a custom sound.
Remove them? If he wants a sound to loop properly he needs cue points.

First of all, I think both of your paths are wrong, if the sound is in "...cstrike/sound/ambience/kratos.wav" then the filepath in the ambience_generic should say: ambience/kratos.wav

Anyway, according to this site, the maximum allowed length of a wav is 3 minutes.
Posted 16 years ago2007-11-15 05:35:41 UTC
in something small I figured out Post #238522
F1, people...
Posted 16 years ago2007-10-28 04:58:03 UTC
in Decompile Problem Post #237165
Try pressing Alt+P and look for texture-errors, usually the texture-scaling get f*cked up when decompiling(just like everything else in the map).
Posted 16 years ago2007-10-25 17:33:05 UTC
in FILESYSTEM Post #237020
A workaround is to check the box "Don't run the game" at the compile-settings.
Posted 16 years ago2007-10-23 14:21:20 UTC
in After an edit... Post #236895
After you've made an edit to a post it would be nice if the site transfered you back to the forum or the post you edited. As it is now it just says "Done!" and you'll need to manually go back to the forums by using the menu to the left.