Forum posts

Posted 20 years ago2004-02-27 07:25:55 UTC
in MONSTER NOT IN DEATHMATCH? Post #17557
hahaha kenya! (jobabob)
Posted 20 years ago2004-02-27 07:02:49 UTC
in cs singleplayer? Post #17555
like a condition zero cept as a new mod for half life, and it defines wot weapons u have for each mission

and u select missions like the space station thingo in ts2 and unlock missions by doin other missions
Posted 20 years ago2004-02-27 02:49:20 UTC
in cs singleplayer? Post #17540
think about it.... ur own little cs mod of missions, not a total new game thingo
Posted 20 years ago2004-02-27 02:23:11 UTC
in cs singleplayer? Post #17538
hey ppl, id love to see a missions based mod using cs weapons, and not CZ, i wish i had the time to do it (play it more like it) thatd be so fun having specific weapons in each mission and u choose ur mission from ur base (ts2 space station vortex thingo anyone?)
Posted 20 years ago2004-02-26 06:37:50 UTC
in cs singleplayer? Post #17411
anyone ever thought of taking the cs guns and such and making it into a single player campaign? like ts2 style gameplay? like condition zero where u have certain guns for each mission but u could choose each mission like in ts2

and im not talking bout counter-life, i mean a new thing
Posted 20 years ago2004-02-26 06:35:49 UTC
in default wads Post #17410
k thanx
Posted 20 years ago2004-02-25 06:26:32 UTC
in default wads Post #17284
hey guys its been a while, anyway, do u have to include the halflife.wad and liquids. wad and the other two default ones with ur mod? like can u use the textures from them and not have to wadinclude them or distribute them with ur mod?
Posted 20 years ago2004-02-21 08:09:12 UTC
in Mod idea - MC Escher Post #16750
i kno how to, surround the player with clip brushes in the bits u fall and have to control how the player moves in the 'directions' and take them off when u need to run round and fight (func_wall_toggle) or sumtin, but then again ull need to use spirit for having the clip brushes to move AND disappear
Posted 20 years ago2004-02-14 10:41:53 UTC
in Omg and EEK! Post #16168
hint hint

(get it?)
Posted 20 years ago2004-02-13 07:57:13 UTC
in new problem map Post #16098
there is a new problem map in the problems vault,
if u guys would be curtiious enough to check it out that would be great,
it is 'jax_trainfight problem'

thanks - Jax
Posted 20 years ago2004-02-10 06:24:28 UTC
in POD BOTS!! help Post #15898
ahem, u got it all wrong, i have been waypointing for a looong time, i basically made the ladder waypoint for podbot, i helped count floyd figure it out
Posted 20 years ago2004-02-10 06:14:55 UTC
in Pointers on Deathmatch Maps Post #15896
yes anyone got a proper cs cd key they dont use? im dying for condition zero
Posted 20 years ago2004-02-10 05:52:42 UTC
in fy help Post #15895
no, u can have it anywhere in ur map, make sure there is no leak in ur map, check the settings and if all else fails put a buyzone somewhere out of reach
Posted 20 years ago2004-02-09 03:23:38 UTC
in Pointers on Deathmatch Maps Post #15750
im think u need friends to play multi vassy! nah jk play online ppl! if i had a proper cd key i could :(
Posted 20 years ago2004-02-09 03:21:22 UTC
in Vault Content Post #15748
they sorta are cos they r a .rmf file!

move all things to a misc vault dont delete them! (like my mario.wad)
Posted 20 years ago2004-02-09 03:19:08 UTC
in New Mod Post #15747
would be fun to play i have an idea how to do the flying part -

just put the player in a fast func_train, with invisible walls pushing him

i wouldnt want to make but i wana play it!

but sadly i predict its never gona happen
Posted 20 years ago2004-02-09 03:16:15 UTC
in Completely OFF TOPIC!!! (Music). Post #15746
GO SONIC!
Posted 20 years ago2004-02-09 03:14:25 UTC
in I AM A RUBBISH MAPPER Post #15745
hahahahahhaha! hes the worst!

nah jk, anyone who likes sonic is kool!
Posted 20 years ago2004-02-09 03:12:54 UTC
in SP vs. MP: Let's clear this up Post #15744
ahem, u can make MP NOT repetitive! there is a tut on counter-map that tells u how to change the layout of maps inbetween rounds!

I like SP for a time, but playing with friends beats everything if its on a good map!
Posted 20 years ago2004-02-09 03:10:32 UTC
in POD BOTS!! help Post #15743
I am the best at waypoiinting thankyou very much!
Posted 20 years ago2004-02-09 02:49:21 UTC
in Worldcraft Post #15741
WOOHOO! GO SONIC!
Posted 20 years ago2004-02-04 05:01:44 UTC
in Geeky Nerdy Thread [Danger of Death] Post #15152
nerds :D
Posted 20 years ago2004-02-02 02:39:29 UTC
in resetment :S Post #14911
ok, i want the doors to be opened at the beggining of the round, (trigger_once) but i want them to reset to closed at the start again and then open again,
Posted 20 years ago2004-02-02 02:34:51 UTC
in Serious people only! Post #14910
what type of coding can u do? how skiled r u?
Posted 20 years ago2004-02-01 05:44:48 UTC
in Pointers on Deathmatch Maps Post #14760
nothing wrong with cs maps as long they are not gay 5-minute fun maps! CS is the way to go when making multiplayer maps i tell ya
Posted 20 years ago2004-02-01 05:40:17 UTC
in resetment :S Post #14759
no i want them to open on round start with trigger_once but stay open then be closed beggining of round then automatically open again
Posted 20 years ago2004-02-01 05:12:52 UTC
in resetment :S Post #14756
yes i kno resetment isnt a word but...........

im trying to make my doors reset at the beginning of the round but they already have names and they are opening at the beggining of the round so how do i make them reset back to closed every round?

detailed description plz!
Posted 20 years ago2004-02-01 03:36:37 UTC
in unused keyvalues Post #14747
yikes!
Posted 20 years ago2004-02-01 03:35:37 UTC
in HL "Media" stuff Post #14746
another person who doesnt look at the tutorials page
Posted 20 years ago2004-02-01 03:34:18 UTC
in setting up a mod Post #14745
there are THREE tutorials titled, SETTING UP A MOD!

i wish more ppl would look b4 they ask
Posted 20 years ago2004-01-31 22:57:39 UTC
in Nuclear 2 update Post #14728
thats nice, poor baby
Posted 20 years ago2004-01-31 22:53:19 UTC
in Pistol Poll Post #14724
deagle and elite duals
Posted 20 years ago2004-01-31 22:51:21 UTC
in my photo Post #14723
mmmmmmmmmm... piano
Posted 20 years ago2004-01-31 09:39:20 UTC
in Level chnages really P*****G me off!! Post #14595
make it a one-way level change!
Posted 20 years ago2004-01-31 08:11:44 UTC
in unused keyvalues Post #14589
poor jacob...................
Posted 20 years ago2004-01-30 07:38:43 UTC
in unused keyvalues Post #14435
ive tried a lot, i cant get them right it doesnt work
Posted 20 years ago2004-01-30 02:31:56 UTC
in unused keyvalues Post #14417
no i want to find out what the numbers are! im trying to get cts a gun and ts a diff one so i wana find out these numbers! 1? 2? 0?
Posted 20 years ago2004-01-29 07:36:45 UTC
in Comments on levels Post #14302
it should be delete only if u want not edit the words cos then it could lead to truoble..... :
Posted 20 years ago2004-01-29 04:47:18 UTC
in unused keyvalues Post #14300
yes it is a 'valid' problem, as in it doesnt affect me i checked tommys site, but what the helll are the team index numbers?
Posted 20 years ago2004-01-28 02:31:02 UTC
in unused keyvalues Post #14164
also what are the teams speciied as under the game_team_master? (CTs: 1?)
Posted 20 years ago2004-01-28 02:01:50 UTC
in unused keyvalues Post #14163
when i check problems, it says 'entity game_player_equip has unused keyvalues' wTF? some help plz, btw i'm trying to equip deagles for Ts and weapon_elite for cts, oh and its for CS
Posted 20 years ago2004-01-27 22:08:39 UTC
in CS Map Stuff Post #14132
i kno there is a way to do this, because u can make ur own cs mode besides bomb and hostage by making the round end when something happens
Posted 20 years ago2004-01-27 22:06:03 UTC
in team master Post #14131
but even after i read that i cant figure it out
Posted 20 years ago2004-01-27 21:57:50 UTC
in dropping weapons Post #14130
yes that is what i think u should do, but then it would take away from the effect of the weapons falling
Posted 20 years ago2004-01-27 09:01:05 UTC
in team master Post #14077
ok im trying to do a player_equip for cs, i have the two places with the teams to get the weapons but i dont know how to make it team specific, i know there is a 'team master' option under the game_player_equip but what do i put it for each team?
Posted 20 years ago2004-01-26 04:22:05 UTC
in Split the completed maps vault. Post #13939
i luv it when ppl put mods in the vault, split it into MP, SP, TFC, CS, MOD
Posted 20 years ago2004-01-26 04:18:27 UTC
in like TS2? Post #13938
hehehe no monkeys were harmed in the making of this game :D
Posted 20 years ago2004-01-26 04:15:48 UTC
in Compiling problem. Post #13937
i have no idea at all hehehe ive always wanted to say that and be no help :D

look at the 'check for problems' tab, u never know, it might be helpful :
Posted 20 years ago2004-01-26 04:14:10 UTC
in Website upload instead of map vault. Post #13936
put it in your own website
Posted 20 years ago2004-01-25 21:38:00 UTC
in New Problem screenshots Post #13914
yes pretty dark, even having the alien slaves is not lighting it up enogh