Forum posts

Posted 17 years ago2007-04-15 18:13:13 UTC
in Dark Shadows Post #219184
heh, well at least we solved those ;)

try remaking the brushes in the afflicted areas...
Posted 17 years ago2007-04-15 16:59:19 UTC
in Dark Shadows Post #219179
Does the model only appear dark while on those brushes?

They might just be funky brushes...

Remake them without error...

Test if they are funky by doing the check for problems tool (Alt p I think...)
Posted 17 years ago2007-04-15 15:18:40 UTC
in Serious forum problems: Post #219172
Posted 17 years ago2007-04-15 14:41:29 UTC
in Hammer startup bug? Post #219168
hammer is made for a widescreen tv. Don't download the HD version!
Posted 17 years ago2007-04-15 14:38:08 UTC
in hl coding Post #219166
wow, stop beating up on the noob and teach him something... :cry:
Posted 17 years ago2007-04-15 14:34:54 UTC
in Hammer startup bug? Post #219165
Probably has to do with your resolution?

It assumes that your resolution is lower?
Posted 17 years ago2007-04-14 23:46:01 UTC
in hl coding Post #219134
If I stop coding, I might die :nuts:
Posted 17 years ago2007-04-14 21:08:25 UTC
in author picture Post #219106
fear 7th and his ultimate powers...

he is root
Posted 17 years ago2007-04-14 15:07:08 UTC
in Weird lighting problem Post #219065
ALLOCK BLOCK FULL ALOCK BLOCK FULL! DIE DIE DIE!!
Posted 17 years ago2007-04-14 15:06:29 UTC
in Dark Shadows Post #219064
looks fullbright.

Your hands there will do that when you're in a shadow. I assume there is constant light throughout the map, as I really don't see ANY shadows in the screenies?
Posted 17 years ago2007-04-14 15:02:11 UTC
in H-L Compileing Stages Post #219063
okay...

Write a tutorial that doesn't assume I'm a child!
I've drawn an overview so you won't get lost in my technical language.
I got pissed right there...
Posted 17 years ago2007-04-14 14:59:19 UTC
in author picture Post #219062
hehe...

I'm pondering the various words he probably meant by Office...
Dear to twhl author..can you give to us your ___ picture (inside and outside) and your face if you want..
Posted 17 years ago2007-04-14 11:53:56 UTC
in H-L Compileing Stages Post #219033
Nice Explanation Elon!

Write a tutorial on it!
Posted 17 years ago2007-04-14 11:42:28 UTC
in Serious forum problems: Post #219032
everyone can do XHTML...
Posted 17 years ago2007-04-10 15:11:36 UTC
in music from one level to another Post #218620
no.

When you post two posts in a row, use the edit button.
Posted 17 years ago2007-04-09 16:14:36 UTC
in music from one level to another Post #218531
be clever and creative
Posted 17 years ago2007-04-09 16:06:17 UTC
in Souptoys! Post #218528
omg! Coincidence! I shot a teddy with a shotgun in real life!
Posted 17 years ago2007-04-09 14:13:38 UTC
in help with (advanced) func_trains Post #218515
yeah, whoever wrote the TWHL changetarget tutorial was a complete moron ;)
Posted 17 years ago2007-04-09 14:12:14 UTC
in Souptoys! Post #218514
its just a toy...

Where's your imagination?
Posted 17 years ago2007-04-09 12:28:33 UTC
in help with (advanced) func_trains Post #218507
Why post the Snarkpit tutorial...
Posted 17 years ago2007-04-09 12:26:54 UTC
in Souptoys! Post #218506
or hit those little children
Posted 17 years ago2007-04-08 17:53:24 UTC
in Monster_generic stuck in ground Post #218416
The Monster_generic will place the model at the ground where the skeleton of the model is.

Are you using a custom model? By you?
Posted 17 years ago2007-04-08 17:51:35 UTC
in Souptoys! Post #218415
Weeee!!

I played with that for 2 hours!
Posted 17 years ago2007-04-08 16:14:50 UTC
in Happy Easter! Post #218407
Happy Easter!
Posted 17 years ago2007-04-08 09:53:44 UTC
in Souptoys! Post #218390
such ass footballs
?
Posted 17 years ago2007-04-05 20:34:49 UTC
in How To Reset Entities Tutorail Post #218167
Please put this in the HL mapping questions place. Even though it's CS, it still belongs there.

Don't think me rude for not answering your question, I don't map for CS and... really don't know :)
Posted 17 years ago2007-04-05 20:33:35 UTC
in Freeware music creation software Post #218166
I'm not sure about freeware, but my music creation software costs $600...
Posted 17 years ago2007-04-05 14:37:25 UTC
in Serious forum problems: Post #218122
I HATE when that happens.

If anonymous posting is back, it will still be posted, though your name will not be there.

that seems... fine to me...
Posted 17 years ago2007-04-04 21:00:59 UTC
in Creating or Cutting Walls Post #218047
You also said not to use cylinders, which is bullshit.
Cylinders have the tendency to place a vertex off of the grid, being off of the 1 by 1 grid.

There are ways to get around not using those tools and still save time. I was writing a tutorial on advanced architectural techniques, though it never got finished... Captain P and I were writing one on the basics of why NEVER to use these tools, but... we never finished it...

These tools are shortcuts, and anything you can do with them you can do better with simple vertex manipulation.

To me, using the arch tool is just like using the soda machine prefab; it is not unique to the map, and its been done before. Arches need to have a certain feel in a room, and simple making a perfect one (that happens to be all one brush) can produce errors and is not desirable.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-04-04 16:16:53 UTC
in Creating or Cutting Walls Post #218021
wow! like 3 seconds apart dude!
Posted 17 years ago2007-04-04 16:16:07 UTC
in Creating or Cutting Walls Post #218018
DO NOT

I repeat...

DOOOO NOOOOTTT

Ever!

EVER EVER EVER!!

Use the Carve or Hollow tools. Anything you can do with them you can do with VM... better and with less risk.

This goes for Clip too... I still see no purpose for it.

ALso!

Use wedges for everything. If you really want to use a box, thats fine, but never use the cylinder, or those other pesky pointless tools.

Good Luck.
Posted 17 years ago2007-04-04 16:09:52 UTC
in Ocean Temple Post #218016
Remodel the Osprey to look like a flying evil demonic thing.
Posted 17 years ago2007-04-04 16:07:19 UTC
in Trapt! The new SP mod I'm starting. Post #218015
so...

Why is it named Trapt again?
Posted 17 years ago2007-03-28 20:21:50 UTC
in Frustrating leak Post #217375
I'll write a leak tutorial if you REALLY want...
Posted 17 years ago2007-03-28 20:19:24 UTC
in build face error Post #217374
dear God I am so pissed at people posting in the Maps n Mods forum with HL mapping problems... damnit people pay attention!
Posted 17 years ago2007-03-28 20:18:14 UTC
in Competition 23 Post #217373
Once again:

Who chooses the next compo sir Monkey?
Posted 17 years ago2007-03-28 15:19:33 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #217335
could be useful as a paperweight...
Posted 17 years ago2007-03-28 15:18:29 UTC
in Competition 23 Post #217334
... and i didn't even submit one
Posted 17 years ago2007-03-27 21:09:22 UTC
in ModNumForName Post #217272
If so,

we can raise this one from scratch!

welcome to TWHL!
This post was made on a thread that has been deleted.
Posted 17 years ago2007-03-27 16:44:17 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #217259
Does the ferret have health? How will the ferret die? If he jumps off a cliff, if he have to dodge headcrabs to press the button?

1 hit ferret kill no matter what?

ferret have separate health?

Shouldn't there be a specific type of shrine or something where the player can turn into a ferret. Turning into one at any time might be odd.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-03-27 16:38:16 UTC
in ModNumForName Post #217251
Forgiven...

read about spirit... If there isn't somewhere explaining what it is... mainly its own website... then I'll eat my own hat.
Posted 17 years ago2007-03-27 16:35:54 UTC
in i was just wondering... Post #217249
Use two func_wall_toggles.

Have one that starts on, and the other start off... and when you click the button, it triggers a multimanager that triggers both at the same time.

Should work, but remember, the func_wall_toggle is an entity and can't be on the outside of the map.
Posted 17 years ago2007-03-27 16:33:53 UTC
in false wall Post #217248
ahem...

This should be in the Half-Life questions forum... not... here...
Posted 17 years ago2007-03-27 16:32:05 UTC
in Competition 23 Post #217246
Congrats to all who won!

Question:

Who chooses the next compo?
This post was made on a thread that has been deleted.
Posted 17 years ago2007-03-26 22:09:45 UTC
in Adding Monsters to my Map Post #217159
damn Elon, thats what I was going to say... :(
Posted 17 years ago2007-03-26 22:08:36 UTC
in Compiling error Post #217158
It... well... may have frozen. I'd hate to sit there when the damn thing isn't working, thinking it's still working...

open up task manager... if the CPU Usage percentage is low, its not working.... if its 100%, it sure as hell is working...