Forum posts

Posted 20 years ago2004-04-03 14:20:47 UTC
in What OS? Post #21156
2000 Pro dual-booting with Win98SE (for old games)
Windows for Workgroups 3.11 (just for laughs on an old 386)
Posted 20 years ago2004-04-03 09:04:29 UTC
in i want to create a test tube Post #21141
Also make sure bounding boxes have the same center, or your pieces won't be aligned right
... I think he means "Also make sure the origin is centered for both trains"
Posted 20 years ago2004-04-03 01:27:26 UTC
in i want to create a test tube Post #21109
You'll need 2 trains... one for opaque parts and one for the transparent. Even though it's a train you should be able to tweak tex settings like a func_wall.
Posted 20 years ago2004-04-02 01:38:22 UTC
in tricky one way walls Post #21014
I've seen it in Alice which uses a modified Q3 engine, but I don't think it can be done in HL.
Posted 20 years ago2004-04-01 10:06:35 UTC
in Sounds for my server Post #20969
I am posting this message to taunt you. Now go the Amx forum you son of a motherless goat!
Posted 20 years ago2004-04-01 00:45:17 UTC
in Everyones The Admin! Post #20956
You've got some great ideas davideo59, perhaps you should go start your own HL forum. You could start early for H2... c'mon, get busy. Go. What are you still reading this for, get coding!
Posted 20 years ago2004-04-01 00:39:22 UTC
in Flash Avatars Post #20955
admin_slap davideo59;admin_gag davideo59;admin_bury davideo59

if only I had AdminMod for forum browsing...
Posted 20 years ago2004-03-31 23:16:35 UTC
in sven coop Post #20943
/smacks Anonymous with a beer bottle
that colored text a few posts up is a link. Click on it and RTFM!
Posted 20 years ago2004-03-31 23:07:56 UTC
in Trigger beam scatter Post #20942
On it's way.
Couldn't get the trigger_changetarget to work, so I used a 2 beams and a multi-manager instead. I used env_beams instead of env_lasers because they're more flexable. Map starts with laser1 on, a nice peaceful laser behind glass. "Sombody" sees a crowbar on the floor and smashes glass the glass, which triggers the multimanager laser_mm, which is set to trigger laser1 and laser2 in .001 seconds (for some reason zero can cause problems). Since the lasers are set to toggle, laser1 turns off and laser2 starts randomly popping away at the info_targets. I played it with damage set to 1000 just to make life interesting... and short!

too much free time
Posted 20 years ago2004-03-31 20:22:01 UTC
in Trigger beam scatter Post #20927
It just takes a little crazy thinking... and a trigger_changetarget
Make info_targets anywhere you want a random strike, but give them a different name than the 1st. Add a trigger_changetarget with the laser as the target and the new info_targets as the new target.
Make the glass around the laser a func_breakable and aim the target at the trigger_changetarget.

If you want an example map let me know... may take 5 mins.
Posted 20 years ago2004-03-31 20:12:55 UTC
in fire and torches Post #20926
unless it's triggered it should stay on forever.
Posted 20 years ago2004-03-30 21:26:03 UTC
in Odd but simple question Post #20870
Marilyn Manson is a he... all the band members have chick names.

Michael Jackson stopped being a 'he' about the time he stopped being black. It wasn't an immediate change but a slow steady transmogrification. It's not his fault though... Janet is stealing his lifeforce to keep herself young and firm. /drools on self
Posted 20 years ago2004-03-30 16:27:22 UTC
in My new Ricochet map needs a name Post #20844
The best (and only) suggestion so far is "Circles of Death"... but by my current name scheme would make it rc_cod.bsp and it doesn't remind me of fish!
Posted 20 years ago2004-03-30 10:04:30 UTC
in Sounds for my server Post #20826
No clue, you'd be better off posting on the AMX forums.
Posted 20 years ago2004-03-30 10:03:21 UTC
in My new Ricochet map needs a name Post #20825
Doh! OK, now it should work.
Posted 20 years ago2004-03-30 00:50:03 UTC
in My new Ricochet map needs a name Post #20803
that's not the website it's a redirect to the game server... if you can't see craash420.tk in the games list go to the console and type connect craash.no-ip.org
Posted 20 years ago2004-03-30 00:46:44 UTC
in Riddle me this one... Post #20802
camera eh? intersting
Posted 20 years ago2004-03-30 00:37:07 UTC
in My new Ricochet map needs a name Post #20799
I finished another map but can't publish it until I have a name. If you like Ricochet connect to craash.no-ip.org and play "test", then come back here and give me your ideas for a name. I'll leave the server running it until tomorrow night, hopefully I'll have some feedback by then.
Posted 20 years ago2004-03-29 21:17:01 UTC
in Riddle me this one... Post #20793
func_train? ugh. I probably would have used a func_wall_toggle with any texture, render mode texture, render amount 0
Posted 20 years ago2004-03-29 00:31:07 UTC
in spirit maps Post #20755
I say compile, publish it, and then add stuff for a spirit version. Two weeks later charge $9.95 to upgrade to the "deluxe model".
Posted 20 years ago2004-03-25 19:09:05 UTC
in error ( please help ) Post #20496
Don't worry, your english is better than my Portuguese!

"Good job! don't just fix the problem, teach him (or her) to find the answers. Before posting a question search to see if it's already been posted."
Posted 20 years ago2004-03-25 16:29:18 UTC
in Atom Post #20483
The real Atom is in cryogenic slumber, resting between Walt Disney and Bruce Lee. You fools have been killing / burning / eating clones that were created by The Umbrella Corporation. Looks like you're all part of a grand experiment, it's just not clear whether you are the subjects of the project or the stimuli.
Posted 20 years ago2004-03-24 20:51:10 UTC
in Absolute NewB question Post #20418
Worked fine for me... check your compile settings.
Posted 20 years ago2004-03-24 20:16:28 UTC
in error ( please help ) Post #20414
You're getting the hang of it |spectro|, next we'll get you to extoll the value of the find button :P
Posted 20 years ago2004-03-24 10:04:03 UTC
in sven coop Post #20370
Sven map making info.

PS: the Sven FGD is in the Sven folder.
Posted 20 years ago2004-03-23 20:34:27 UTC
in train elevators Post #20339
you guessed it, origin is needed for any rotating and most moving objects.
Posted 20 years ago2004-03-23 20:32:01 UTC
in Dedicated server error Post #20336
dedicated to causing trouble!
Posted 20 years ago2004-03-23 16:22:41 UTC
in Dedicated server error Post #20310
grrr... didn't help. Time to nuke that hard drive and start over. :(
Posted 20 years ago2004-03-23 10:39:45 UTC
in Dedicated server error Post #20273
My maps aren't cycling properly. I can change the map, but if I set a time limit I get
changelevel failed: 'hldm1' not found on server

I'm usually running RicoChet or Sven, so hldm1 isn't around and shouldn't be. Google suggested my mapcycle.txt is messed up, but it looks fine to me. Any clues?
Posted 20 years ago2004-03-22 02:53:10 UTC
in Invisible wall Post #20194
Shame on you BrattyLord! I thought I only had to tell "anonymous" to head over to the tutorials section. :)
Posted 20 years ago2004-03-21 13:17:03 UTC
in a problem Post #20143
be careful with prefabs... I gave up on them because most I downloaded had errors. Beware the mystery of Vertex Manipulation!
Posted 20 years ago2004-03-20 02:11:12 UTC
in CS player spawn Equip question Post #19881
no worries... if I were upset I would have use admin_llama :cool:
Posted 20 years ago2004-03-20 01:46:12 UTC
in CS player spawn Equip question Post #19875
Welcome to TWHL!

admin_slap DiscoQuinn

please use the find feature of the forums, this question has been asked too many times.
Posted 20 years ago2004-03-19 10:33:13 UTC
in Photoshop Question Post #19782
you'd be better off looking for photoshop help on a photoshop page.
Posted 20 years ago2004-03-19 10:27:16 UTC
in Need a coder for a mod Post #19781
Not many coders around... and there's already a mod like that. If you're making another you better make it darn good!
Posted 20 years ago2004-03-18 16:06:52 UTC
in Mirror challange Post #19722
Posted 20 years ago2004-03-18 10:08:28 UTC
in Mirror challange Post #19665
Why infinite?
Ever been in a house of mirrors? Might not be infinite but we're at least talking tens of thousands of images... unless it's really lousy. Like this one time, at band camp...
Posted 20 years ago2004-03-18 02:46:13 UTC
in Flash Avatars Post #19645
Common we should have a poll / vote on this
dear god no. I don't even want to think of the technicolor, seizure-inducing crap that I would see. Skip it and use the time you would have wasted to make a map.
Posted 20 years ago2004-03-18 02:31:54 UTC
in Makin Da' Shiny Floor Post #19644
Posted 20 years ago2004-03-17 09:44:05 UTC
in Crouch Post #19552
I would guess either the room is too small or you're on a slope. If it isn't one of those I'm clueless.
Posted 20 years ago2004-03-17 01:52:37 UTC
in help :) Post #19531
Welcome to TWHL nikos! Head on over to the tutorial section, you'll find tons of great info. Here's the one about monsters.
Posted 20 years ago2004-03-16 20:21:29 UTC
in Doors and triggering sounds Post #19510
lol... that's the problem! toggle = hit button to open, hit again to close
Posted 20 years ago2004-03-16 10:02:14 UTC
in making a wad Post #19481
You have to have a texture open, otherwise that menu doesn't show.
Posted 20 years ago2004-03-16 01:41:13 UTC
in making a wad Post #19464
Go to Image Adjust Canvas Size and check auto-resize
Posted 20 years ago2004-03-15 01:41:27 UTC
in Teleport destonation facing direction Post #19399
you can use the compass or the blank right next to it.
Posted 20 years ago2004-03-14 15:40:34 UTC
in where r my wads? Post #19368
The wads alone are over 30 Mb zipped... might as well download the dedicated server and get the sprites and other stuff.
Posted 20 years ago2004-03-14 12:25:20 UTC
in dancing scientist Post #19355
And CAPS, when appropriate.
Posted 20 years ago2004-03-14 12:23:22 UTC
in evil elevator Post #19354
I would guess you made 2 elevator entities instead of just one.
Posted 20 years ago2004-03-14 12:13:37 UTC
in Friggin...spawn...problems Post #19352
oops! Updated my profile so you can see the email address. I tried getting the map from the vault but it gave me an error.
Posted 20 years ago2004-03-14 01:41:49 UTC
in Friggin...spawn...problems Post #19284
Does it work fine when you start an internet game or just when testing the map? If you can play online but not LAN I'm stumped... otherwise it sounds like your spawn points are too low/high/close to a wall. If you post to problem vault or email it to me I will check it out.