i made my first map with a skybox, it compiles with no errors, but when i trigger the 'trigger_changelevel' the game crashes and when i load the map from the console i spawn like in the floor on the edge of the map and the visuals are very glitchy. here's the .log:
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlcsg -----
Command line: E:/_tmp/jackhammer/J.A.C.K./halflife/hlcsg.exe "E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa3"
Arguments: "E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa3" -low -wadautodetect
Entering E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.04 seconds)
CSGBrush:
(0.26 seconds)
added 5 additional animating textures.
Using Wadfile: \_tmp\half life\Half-Life\valve\halflife.wad
- Contains 21 used textures, 70.00 percent of map (3116 textures in wad)
Using Wadfile: \_tmp\half life\Half-Life\valve\xeno.wad
- Contains 1 used texture, 3.33 percent of map (264 textures in wad)
Using Wadfile: \_tmp\half life\Half-Life\clusterfucklife\clonehigh.wad
- Contains 6 used textures, 20.00 percent of map (31 textures in wad)
Using Wadfile: \_tmp\half life\Half-Life\clusterfucklife\barney.wad
- Contains 2 used textures, 6.67 percent of map (408 textures in wad)
Wad files required to run the map: "halflife.wad;xeno.wad;clonehigh.wad;barney.wad;"
Texture usage is at 0.59 mb (of 32.00 mb MAX)
0.74 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)----- BEGIN hlbsp -----
Command line: E:/_tmp/jackhammer/J.A.C.K./halflife/hlbsp.exe "E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa3"
Arguments: "E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa3" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 292 (0.14 seconds)
BSP generation successful, writing portal file 'E:\_tmp\half life\Half-Life\clusterfucklife\maps\kurwa3.prt'
SolidBSP [hull 1] 251 (0.08 seconds)
SolidBSP [hull 2] 249 (0.08 seconds)
SolidBSP [hull 3] 263 (0.08 seconds)
Reduced 983 clipnodes to 950
Reduced 226 texinfos to 202
Reduced 30 texdatas to 30 (1324 bytes to 1324)
Reduced 2044 planes to 618
FixBrinks:
Increased 950 clipnodes to 956.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/512 1216/32768 ( 3.7%)
planes 618/32768 12360/655360 ( 1.9%)
vertexes 1867/65535 22404/786420 ( 2.8%)
nodes 383/32767 9192/786408 ( 1.2%)
texinfos 202/32767 8080/1310680 ( 0.6%)
faces 1298/65535 25960/1310700 ( 2.0%)
- worldfaces 1198/32768 0/0 ( 3.7%)
clipnodes 956/32767 7648/262136 ( 2.9%)
leaves 276/32760 7728/917280 ( 0.8%)
- worldleaves 167/8192 0/0 ( 2.0%)
marksurfaces 1619/65535 3238/131070 ( 2.5%)
surfedges 6629/512000 26516/2048000 ( 1.3%)
edges 3371/256000 13484/1024000 ( 1.3%)
texdata [variable] 1324/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 5181/2097152 ( 0.2%)
- AllocBlock 7/64 0/0 (10.9%)
30 textures referenced
Total BSP file data space used: 144331 bytes
Wad files required to run the map: "halflife.wad;xeno.wad;clonehigh.wad;barney.wad;"
1.13 seconds elapsed
----- END hlbsp -----