Forum posts

Posted 17 years ago2006-10-07 23:56:55 UTC
in Half-Life: Hostage Situation Post #198885
w00t it urb!

I think were nearing completion, come back on Dec 26th and we should have a relese

make that Jan 1st.

err...

you know what, lets continue to aim for christmas!
Posted 17 years ago2006-10-07 23:54:49 UTC
in Osprey Speed : Action Guide... Post #198884
S for stfu
Also, i noticed that when it flies, the engines pivot forward at certain speeds, at what speeds are the engines at "45 degrees" from the vertical, and at what speed are they parallel to th aircraft wing eg. 90 degress from the vertical?
don't think it ever will. but you can put the 0's below the height of the others so it drops down. since velocity is the same in any direction, a drop down will make it appear to be flying sideways slower
Posted 17 years ago2006-10-05 17:00:55 UTC
in Half-Life: Uplink Extended Post #198629
work on monster placement, and maybe some scripting for them.

but im just being negative, it looks really good.
Posted 17 years ago2006-10-05 16:30:40 UTC
in Mapping T Post #198623
add a wireframe overlay/andor/fade to.

that would look mapperish
Posted 17 years ago2006-10-01 16:09:33 UTC
in Half-Life: Hostage Situation Post #198202
areas in pics 1,2, and 3 could use some de-squaryness. pic 3 especialy
Posted 17 years ago2006-09-27 15:23:03 UTC
in Iron Grip - The Oppression Post #197761
RTS is the best part of it.
Posted 17 years ago2006-09-26 15:41:11 UTC
in Iron Grip - The Oppression Post #197665
bluewolf is a link to the file on bluewolf72's server.

bluewolf72 is the guy who started moddb and runs the gamers united radio on esportstv.com

so your just eating up his bandwidth :P
Posted 17 years ago2006-09-26 15:38:56 UTC
in Limits in bsp size??????? Post #197664
the map needs some serious optimization, if your getting an error, its because of unneeded complexity or failed entity setups.

I think thats the first thing you have to fix to decrese size and R_Speeds.

do a gl_wireframe 1 and take some more screenshots so we can show you what I mean
Posted 17 years ago2006-09-25 20:25:49 UTC
in Iron Grip - The Oppression Post #197599
well, the radio show is over now, and the download links are comming

edit, its out, and awesome, but buggy atm.

forum link for DL mirrors at isotx
Posted 17 years ago2006-09-25 19:02:43 UTC
in Iron Grip - The Oppression Post #197597
Iron grip is comming out soon (an hour or so)

technical homepage and homepage for everything

its RTS vs FPS at its most glorious

Vent radio party right now, interviews and stuff with the team.

its a live feed as well, by the esports team and the guy who started moddb

(right from IRC)
To Tune In: http://66.228.112.213:8004/listen.pls - Winamp: http://loudcity.com/station/447/listen.aspx
Posted 17 years ago2006-09-24 17:26:21 UTC
in Exite Mod Post #197467
the relese party was quite entertaining.

its buggy though.

and more important than exite, Iron Grip is comming out monday!
Posted 17 years ago2006-09-24 14:31:15 UTC
in hello guy , i come from HK Post #197415
where and what is HK?
Posted 17 years ago2006-09-23 23:55:27 UTC
in choice or life Post #197351
im "life" + adoption if it isn't wanted, and hopefully adoption becomes cheaper because right now its like 20k to adopt a kid.

the only time I think abortion should even be considered is within the first 2 days or if the childs continued growth has a high chance of killing the mother.
Posted 17 years ago2006-09-23 23:33:50 UTC
in Buying a new 20" / 21" Monitor Post #197344
fuggy gateway

horrible view radius

j/k
Posted 17 years ago2006-09-23 23:24:35 UTC
in Black Mesa Complete-comming late 2007 Post #197343
unless you intend to bump the thread.

and screenies plz
Posted 17 years ago2006-09-23 23:21:14 UTC
in Half-Life: Hostage Situation Post #197342
#hostagesituation on gamesurege, been registerd for a while but no ones used it.

unb, why don't you start mapping the middle of the chapter, and get the end of muzzles and the beggining of whoever's on 3 later
Posted 17 years ago2006-09-19 17:50:31 UTC
in School project survey Post #196968
Alex
1st: Lamb
2nd: Duck
3rd: Chicken
4th: Beef
5th: Pork

but there all close in my book
Posted 17 years ago2006-09-16 22:35:08 UTC
in Half Life Mapping Quiz Post #196743
OH, I KNOW I KNOW...

but im not going to say, cause this is a simple question that any SP mapper should know.
Posted 17 years ago2006-09-16 22:33:03 UTC
in HL2.wad Post #196740
somethings up, that doesn't look like a standard complile log for a HL1 map at all.
Posted 17 years ago2006-09-16 22:30:46 UTC
in problem_reloaded Post #196739
don't wad inclue wads you don't use. ever. it just makes the BSP bigger for no reason.

on that note, you have to remove them from the list, ZHLT and the old q tools put into the bsp that those are the needed wads, no way to stop it.
Posted 17 years ago2006-09-16 22:28:57 UTC
in Killing entitys. Post #196738
yep, using a relay to trigger its state to off might do it, but that depends on the entity.

also, if its a world based entity, env_render ing it invisible might further your goal
Posted 17 years ago2006-09-16 22:27:27 UTC
in Half Life Mapping Quiz Post #196737
make one up
Posted 17 years ago2006-09-16 22:24:26 UTC
in Half Life Mapping Quiz Post #196735
still a little more for you to figure out

tutorial due between a few days and a week from now
Posted 17 years ago2006-09-16 21:33:52 UTC
in Half Life Mapping Quiz Post #196731
fine, hour has passed.

1) targets named n_min and n_max set the vertical motion
2) targets named n_recharger(x) aka n_recharger1 set the points from which the balls come from, I belive they need to have their state toggled to on by a auto or relay to work
3) N_die, or N_Death, or such is triggered when a nihilanth is killed.

there is one more, to turn the nihilanth on(so he accually attacks you instead of just floating, and those that trigger the SFX when the rechargers fire, but ill explain them in the tut.
Posted 17 years ago2006-09-16 20:07:01 UTC
in Half Life Mapping Quiz Post #196724
its under 10 entities :sarcastic:
Posted 17 years ago2006-09-16 19:51:46 UTC
in Half Life Mapping Quiz Post #196721
sigh ill give this 1 hour. not long in internet time.
Posted 17 years ago2006-09-16 19:41:05 UTC
in Half Life Mapping Quiz Post #196715
what!

come on, guys, I asked it so you would investigate!
Posted 17 years ago2006-09-16 19:25:21 UTC
in Half Life Mapping Quiz Post #196711
you didn't, you just said that "there were these things you see, and beams come out of them"

the beams are SFX, they have nothing to do with the recharge

you also didn't say how to turn the nihilanth on, or how to set the teleport destinations, or the triggered entity at death etc

(Edit) I feel like im being mean now :(
Posted 17 years ago2006-09-16 19:23:46 UTC
in Month of September mini-compos Post #196710
:nuts: rimrook
Posted 17 years ago2006-09-16 19:13:12 UTC
in Half Life Mapping Quiz Post #196707
you forgot everything that answered the question and unique to the nihilanth :P
Posted 17 years ago2006-09-16 18:40:44 UTC
in Half Life Mapping Quiz Post #196702
half right (you only had the effects part), you forgot ALL the core enties that get him to work as a monster, the ones that make him attack you, control his min and max height, recharge him, trigger the dieing sequence, etc

and im writing a tut (EDIT: and I just got around to submiting the tut proposal, something i've been meaning to get to for a while)
Posted 17 years ago2006-09-16 18:31:33 UTC
in Half Life Mapping Quiz Post #196699
nope, decompiling doesn't really work.

reading through the hard coding doesn't help much either.

and I got it accually working, same thing that valve had, cept I had 2 nihilanths kicking the players ass + gargs
Posted 17 years ago2006-09-16 17:18:04 UTC
in SPEED LIMIT PLEASE!!!! Post #196690
we don't do anything unless somebody says something to confirm their non-idleness
Posted 17 years ago2006-09-16 17:14:59 UTC
in Half Life Mapping Quiz Post #196688
a func_camera on a path looking at a func_train on a ziggzagging path behind you moving at the same speed as the grunts scripted to walk past you on either side

Question:
how do you setup a functioning monster_nihilanth?

by functioning I mean everything you see when you fight it at the end of Half-life, teleportation, attacks, recharges, etc.

the setup for the beam effects of its death need not be included, but the way to trigger events like that is.

have fun
Posted 17 years ago2006-09-16 01:05:08 UTC
in Hello thread! Here?s the hello thread! Post #196610
:lol:

awesome
Posted 17 years ago2006-09-16 01:03:43 UTC
in FUCK YA! Post #196609
the emo song, is an awesome song, it makes fun of emos like j00 :D

j/k
Posted 17 years ago2006-09-16 00:55:05 UTC
in Buying a new 20" / 21" Monitor Post #196608
you set it to a nonstandard resolution.

http://www.widescreengamingforum.com/wiki/index.php?title=Master_Games_List_-_A

how to do so. its the only way to get widescreen in games like BF2 and prey.

and there are no black bars, even if you set it to the wrong resolution. if you set it to the wrong aspect ratio then it will appear streched, and its always best to run all games in your monitors native resolution, if your computer can support it
Posted 17 years ago2006-09-14 17:18:07 UTC
in Gamingparents.org Post #196523
Posted 17 years ago2006-09-14 16:08:28 UTC
in Buying a new 20" / 21" Monitor Post #196519
have you never used a widescreen?

pixel streching would look horrible, as it does on EVERY widescreen, doesn't matter the size.

I think you've just never set the resolution properly.
Posted 17 years ago2006-09-14 16:06:37 UTC
in Gamingparents.org Post #196518
I still want to know how to submit articles
Posted 17 years ago2006-09-14 15:29:22 UTC
in Buying a new 20" / 21" Monitor Post #196511
19" widescreen is impressivly big once you accually have on on the desk
Posted 17 years ago2006-09-13 23:45:00 UTC
in Buying a new 20" / 21" Monitor Post #196485
asus isn't know for their monitors. but gateways suck hands down.

if your choosing from those get the asus, but know there are better alternatives
Posted 17 years ago2006-09-13 23:05:56 UTC
in Buying a new 20" / 21" Monitor Post #196483
I examined every inch of it, there is not a single one.

and the color and contrast were near perfectly preserved when viewing it from an angle, even extreme angles
Posted 17 years ago2006-09-13 23:04:47 UTC
in Making Panes of Glass? Post #196482
theres a hotkey, or you can press ToEntity on the side bar.

although you have to have Halflife.fdg loaded into hammer for an entity list, read the seting up worldcraft/hammer tutorial if you don't have everything setup already
Posted 17 years ago2006-09-13 22:53:59 UTC
in Making Panes of Glass? Post #196480
for glass you tie a brush (a cube, or rectang, or whatever you created to be the glass) to a func_breakable. then tell it to be render mode texture and somewhere around a renderamt of 140, which will give it transparency.

then you set the value of damage it takes to shatter it.

as for chainlink fences, and texture that has a { before its name and has blue areas in it, can be tied to either a func_wall (for non breakable) or a func_breakable (if you want to be able to shatter it) with render mode solid and render ammount 255.

that will make the blue areas see through
Posted 17 years ago2006-09-13 16:46:43 UTC
in Buying a new 20" / 21" Monitor Post #196455
not 20" but still damn good.

my friend just got one of these for the core 2 duo system I built him.

its pure awesomeness for the price. near 180 degree viewing arc, no dead pixels, VERY nice contrast and response times.

and once you have one a 19" seems big enough.

and if you REALLY want a big monitor, get a 24" widescreen
Posted 17 years ago2006-09-13 16:31:58 UTC
in FUCK YA! Post #196454
wanna know how to make a HL movie?

keep shifting the camera to different characters, show some side stories like urbs fan fiction and the 7 hour war. and always find an excuse to have gordan not talk, when he needs to he can just use facial expression or just imply that he was going to reply and shift the camera to a different scene.

done well it would be great.

but it would have to be done very well, and with a competant CG team
Posted 17 years ago2006-09-12 22:37:39 UTC
in FUCK YA! Post #196407
we've known that for a while

its by a film student btw, on a very low budget.

if you want something more important to watch

the first of the Uwe Boll boxing match's vs. his critics.

Uwe is massive and bassicly beats the crap out of the kid
Posted 17 years ago2006-09-12 20:43:19 UTC
in FUCK YA! Post #196391
just link strait to youtube

although im guessing its the crappy HL2 movie trailer?
Posted 17 years ago2006-09-12 16:49:11 UTC
in Zipping Programs Post #196376
.7z is the greatest compression I have ever seen :D