Forum posts

check: Not looped
check: wav in correct format
Posted 1 month ago2021-09-13 04:28:43 UTC
in Shoot model it bleeds and doors spawn as debris Post #345928
try a cycler_sprite see if that works for ya
Posted 2 months ago2021-08-04 19:13:55 UTC
in Spawn monsters on item pickup in hl1 Post #345843
Have the weapon sitting on a trigger_once targeting a monstermaker
Posted 6 months ago2021-04-12 04:42:05 UTC
in Post your screenshots! WIP thread Post #345528
WIP
This is for Half-Life deathmatch. Rats style map of Tom Nook's Residential Services building interior. Based on Animal Crossings: New Horizon.
https://youtu.be/Xul074f0jdc
Posted 9 months ago2021-01-10 02:10:02 UTC
in train Post #345192
did you name the train?
Posted 1 year ago2020-08-26 00:31:26 UTC
in Can items be counted through-out a set of maps? Post #344649
Thanks Stojke and Penguinboy.
Posted 1 year ago2020-08-25 04:45:55 UTC
in Can items be counted through-out a set of maps? Post #344643
I'm working on a mod and have a bunch of relics that can be found in several different maps. Is it possible to have these counted as the player collects them and have the total number of them found displayed at the end of the mod? And if not displayed, can they trigger a door to open to give rewards, etc?

Thanks ahead of time for your help.
Posted 1 year ago2020-04-14 05:16:33 UTC
in Competition 39: The Buddy System Post #344104
Is Sven-Coop allowed?
Posted 2 years ago2019-07-02 04:27:21 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342831
I just released a death match map a few days ago with this theme. Can I enter it in this contest?
Posted 2 years ago2019-02-01 04:53:32 UTC
in Competition 36: The Whole Ascension Life (Mini) Post #341899
Does this have to be a brand new map (never released before) or can we use content we've released before?
Posted 2 years ago2018-11-30 01:24:49 UTC
in Need help with ambient_generic Post #341356
also double check your paths for the sound.
Make a new wad using only the textures you're using from all of the other wads.
Posted 3 years ago2018-10-06 23:35:35 UTC
in Post your screenshots! WIP thread Post #341000
Nice stuff Victor! Love the ambience you achieve in your maps and the textures.
Posted 3 years ago2018-09-20 20:20:21 UTC
in Post your screenshots! WIP thread Post #340925
Thanks guys
Posted 3 years ago2018-09-20 01:17:01 UTC
in Post your screenshots! WIP thread Post #340919
A friend in the Half-Life community has passed away. This is a map I'm working on in her honor. [FF]LGND.ICE was her name.

video:
https://youtu.be/dXzj_SXx6M0
Posted 3 years ago2018-09-01 00:30:52 UTC
in Competition 35: Vanilla Half-Life Post #340760
Thanks SourceSkyBoxer and UrbaNebula :)
Posted 3 years ago2018-08-31 00:08:12 UTC
in Competition 35: Vanilla Half-Life Post #340749
Here's a work in progress video.

https://youtu.be/6Hdz35a7HN8
Posted 3 years ago2017-11-14 23:49:44 UTC
in Ungroup after tied to entity Post #338054
First, tie the entity to world, then ungroup it.
Posted 3 years ago2017-11-09 05:08:35 UTC
in Half-Life: C.A.G.E.D. Post #338005
Very nice mod, thanks for keeping Half-Life alive.

Have you tried my mod The Challenger Deep 2
http://www.moddb.com/mods/the-challenger-deep-2
Posted 4 years ago2017-07-28 00:29:14 UTC
in Shifting a whole map in hammer? Post #336500
select all, texture lock, move. textures will look the same but the numbers will have shifted as far as you have moved the map
Posted 4 years ago2017-07-24 23:14:32 UTC
in TWHL Collaborations Post #336342
I'd be interested in joining if there is still room
Posted 4 years ago2017-06-16 02:55:45 UTC
in monster_generic and path tracks Post #335541
I've tried it but the monster_generic will immediately teleport to the last specified entity instead of walking to it
Posted 4 years ago2017-03-12 05:55:53 UTC
in Odd error - anyone else getting this? Post #333916
try raising sv_filetransfermaxsize if bsps are big
BINGO!
Posted 4 years ago2017-03-06 05:55:44 UTC
in sven coop mapping compile problem Post #333880
i would guess that sven coop and the sdk should be installed on the pcs you're using
Posted 4 years ago2017-03-01 06:09:56 UTC
in Odd error - anyone else getting this? Post #333803
its ok man, the // have nothing to do with it. those are to comment out or basically tell the server not to download the map twice...or the sprite
Posted 4 years ago2017-03-01 03:19:25 UTC
in Odd error - anyone else getting this? Post #333801
there isnt a model in the map

the error is:
"Cannot continue without model maps/mapname.bsp, disconnecting"

this is the res text:

// RESGen is made by Jeroen "ShadowLord" Bogers,
// with serveral improvements and additions by Zero3Cool.
// For more info go to http://resgen.hltools.com

// .res entries (29):
gfx/env/sandtrap_bk.tga
gfx/env/sandtrap_dn.tga
gfx/env/sandtrap_ft.tga
gfx/env/sandtrap_lf.tga
gfx/env/sandtrap_rt.tga
gfx/env/sandtrap_up.tga

sound/cross_x/bigboomer.wav
sound/cross_x/click.wav
sound/cross_x/click01.wav
sound/cross_x/error_sound02.wav
sound/cross_x/factory_fan.wav
sound/cross_x/freight.wav
sound/cross_x/inner_seal.wav
sound/cross_x/inner_start.wav
sound/cross_x/interior.wav
sound/cross_x/mgun_burst4.wav
sound/cross_x/no_compute.wav
sound/cross_x/no_data.wav
sound/cross_x/pipe_run.wav
sound/cross_x/pneumatic.wav
sound/cross_x/rocket_door_open.wav
sound/cross_x/rocket_door_slam.wav
sound/cross_x/rocket_launch.wav
sound/cross_x/scanner.wav
sound/cross_x/siren.wav
sound/cross_x/wind.wav

sprites/cross_x/rjet1.spr
sprites/cross_x/sexysmoke.spr
//sprites/muzzleflash1.spr

//maps/crossport.bsp
maps/crossport.res
maps/crossport.txt

when people go to download the map from a server or download it through a LAN, it crashes Half-Life and brings up this error: "Cannot continue without model maps/mapname.bsp, disconnecting"

there is no model in the map
Posted 4 years ago2017-03-01 01:00:49 UTC
in Odd error - anyone else getting this? Post #333795
oh you mean a .res file. The download contains the .res file already. Even so, people still get the error "Cannot continue without model maps/mapname.bsp, disconnecting"

The error doesnt make any sense. I've never seen a model maps/mapname.bsp
It seems to be asking for a map model or a model of a map which is not even included in the download or a part of the map at all.

Check out my map doomify in the map vault. You'll see a .res file in it. There is a program called resgen which makes res files for you simply by dragging and dropping the map onto it. Its simple to use.

This problem has nothing to do with the res. I wish it did. It would make life so much easier. I think it has to do with the zoner's comile tools I use. Thanks for the suggestion, zee, but I think it goes much deeper than that.
Posted 4 years ago2017-02-28 23:34:26 UTC
in Odd error - anyone else getting this? Post #333792
when you get home could you take a minute and write out exactly what you did because this error is haunting all of my new maps now and its very frustrating. Ive done some searching on google for this but not alot of fixes are showing up. thanks
Posted 4 years ago2017-02-28 23:09:13 UTC
in Odd error - anyone else getting this? Post #333790
Cannot continue without model maps/mapname.bsp, disconnecting.

This happens only when someone is downloading the map from a server.

It doesnt happen when a person manually inputs the files into their computer.
Posted 4 years ago2017-02-23 19:47:10 UTC
in Competition 34: HL Re-Imagined Post #333713
Here's a vid of my entry
https://youtu.be/jYJ2gA4yGlM
Posted 4 years ago2017-02-22 23:18:07 UTC
in Competition 34: HL Re-Imagined Post #333704
im pretty sure wadinclude includes the entire wad, you used it or not.
right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.
Posted 4 years ago2017-02-21 01:55:40 UTC
in Competition 34: HL Re-Imagined Post #333662
Yo Doc Rock this looks sexy! smile - :) Make it super scifi grin - :D I want to see an Ion Cannon instead of a Nuke xD
Thanks man :) Your map kicks some serious ass too. Nice work!
Posted 4 years ago2017-02-20 22:56:08 UTC
in Competition 34: HL Re-Imagined Post #333656
Posted 4 years ago2017-02-19 05:24:44 UTC
in HLDM Server! Post #333615
how come the wads weren't -wadincluded when making the map?
Posted 4 years ago2017-02-19 03:32:59 UTC
in HLDM Server! Post #333611
missing wad chicco_bedroom.wad
Posted 4 years ago2017-02-18 18:38:18 UTC
in HLDM Server! Post #333604
Here's my latest map if you want to add it

http://gamebanana.com/maps/194013
Posted 4 years ago2017-02-02 05:37:15 UTC
in Competition 34: HL Re-Imagined Post #333292
Does this have to be a brand new map or can it be one already released?
Posted 8 years ago2013-10-14 02:13:36 UTC
in Competition 33 Post #316219
It's time for the obligatory once a month question:

So is this contest dead?
Posted 8 years ago2013-09-16 22:17:54 UTC
in Competition 33 Post #315736
Good luck, chaps.
Who wants to take bets though that the contest wont be judged until sometime next summer
Posted 8 years ago2013-09-13 02:59:49 UTC
in Competition 33 Post #315683
It's time for the obligatory once a month question:

So is this contest dead?
Posted 8 years ago2013-08-14 21:35:49 UTC
in Competition 33 Post #314924
So is this contest dead?
Posted 8 years ago2013-07-08 18:49:36 UTC
in Competition 33 Post #314158
So is this contest dead?
Posted 8 years ago2013-06-17 21:34:55 UTC
in Competition 33 Post #313995
so is this contest dead?
Posted 8 years ago2013-06-02 15:05:46 UTC
in New gameplay video from The Challenger D Post #313799
Posted 8 years ago2013-06-02 02:58:42 UTC
in New gameplay video from The Challenger D Post #313791
Posted 8 years ago2013-05-14 03:17:32 UTC
in TWHL Coop Ideas? Post #313516
I vote Goldsource.
Posted 8 years ago2013-04-19 01:52:29 UTC
in Competition 33 Post #313338
any news on contest results? its been 2 months since it ended
Posted 8 years ago2013-02-01 22:36:36 UTC
in helm me make a wad file? Post #312424
what went wrong?
Posted 8 years ago2013-01-28 20:59:44 UTC
in forced HD pack Post #312359
Yea I had to redo some of the scripted sequences in my mod because the animations were missing in the HD ones - sucks too because the original animations really fit the sequences I had going
Posted 8 years ago2013-01-16 13:48:23 UTC
in Odd ambient generic problem in Half-Life Post #312220
Thanks a lot man I truly appreciate it