OK, I'll now take action!
This is what we need to do in a week (not every thing, but,, at least some things of it)
*Fix an Animator (Madcow)
*Fix a coder (Madcow)
*Upload the T-TAB concept (madcow)
*Start, and maby finnish the T-TAB map. (slasher_101)
*Fix BG map (slasher_101)
*Make a S.W.A.T. transport car model (Pepper)
*Fix new equipment slots and code new weapons (coder)
*Remove the save function from both the menu, and when you press quit while in a game (IF, we do not want to have the save func, CODER)
*T-TAB textures (Daubster)
INFO ABOUT THE SWAT VEHICLE:Something in this style:
S.W.A.T. vehicleNeeds to have a "set" on the side where a map can be placed and needs to be open able (also, enabled to be inside the back of the car,, where they sit)
Textures for T-TAB:A T-TAB decal, like, their logo.. will be placed on the windows.
Needs to have a transparant BG, I think this can be done in the compile command.
We also need a big window security block texture.
You know, one of these things that comes down behind the windows in, for example, a store, so if some one breaks the glass, they still can't get it.
Background mapThe bg camera will be placed in an ally where a swat vehicle is parked, the enviroment is dirty and foggy.
The walls is full with "scribble"