SWAT Echo 12 needs help! [Source] Created 18 years ago2005-08-14 07:59:55 UTC by Madcow Madcow

Created 18 years ago2005-08-14 07:59:55 UTC by Madcow Madcow

Posted 18 years ago2005-09-10 05:28:25 UTC Post #133650
Yeah, ok, but.

Please, don't give up on this mod!
If you think about how it can be done in a good way, it is really easy! :)

I'll mail HL2files now about a forum and webspace.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 05:37:56 UTC Post #133652
Skilled_Modder, your not helping us. Names like Blue Fart isn't helping and you know it. You actually can see thunder you fool! YOU like realistic games, its not your mod, people out there that don't mind unrealistic games will play this, and there's a heap out there. If you want a realistic mod then go make one, your name after all is Skilled_Modder. Just go away, can't you see nobody wants you. ChickenFist may not be on the mod but neither are you so whats it got to do with you?
Posted 18 years ago2005-09-10 05:39:04 UTC Post #133653
I'm not giving up this mod. It has potential, I can see it! :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-10 05:45:30 UTC Post #133654
:) Thank you Daubster.

I just mailed HL2files about hosting,, I dunno if we get it yet, you had to show your website first, and, it isn't really done yet.
But still, nice work ChickenFist! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 05:57:44 UTC Post #133655
You, make a SP remake through Source SDK and edit that code as we need it to be for the mod, and then, compile it into the 2 DLLs and send them to me!
(Third time I explane now. Did you get it now? Plzz.. )
Cow, you could tell me a thousand times and i still wouldnt understand how you made a 30-40mb folder in to a 380mb folder (u sure u dont mean 38mb?). And what is it with these mysterious DLL files? there isn't any .dll files in there, there is a couple of folders which have 'dll' in the title, but what do they have to do with "compile it into the 2 DLLs"?

Just upload the files you have edited (which I'm not so sure you have done any so far) to your site in a zip folder. If you can't find or don't know the ones you have changed to make the mod you currently have, then maybe we need to talk about all this (again).

P.S. Have you got the forum working now? Did you make a name and pass for me?
Posted 18 years ago2005-09-10 06:01:02 UTC Post #133658
lol... we need this thread, stupid. How the hell are we gonna discuss our mod stuff? :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-10 06:15:27 UTC Post #133663
Sm0k3y:

Ok, I'll make you a personal tutorial.

How to make a mod and get the 380 mb source code:

Open steam.
User posted image
Click "play games"

Then, select Source SDK.
User posted image
Now, when you got the source SDK screen infront of you, press #create a mod"
User posted image
When you have done that, click Modify Half-life 2 Single Player
User posted image
And now, after that, you will specify where you want your source code.
User posted image
And then you just continue.

But, the path you type in that form, the source code will be.

Like, if you type C:MyMod, then, the source code will be in: C:MyModSrc

But, on the same time, there will be a real version of the mod in the steam/steamapps/sourcemods folder.
But, it doesn't contain the source code!

When you compile the source code, there will pop up 2 DLLs in the real mod folder!

I can't explain it better than this.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:19:57 UTC Post #133667
No way is the code 380MB :|.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-10 06:27:54 UTC Post #133673
Yeah cow i know all that stuff, but now you've made it a point to insult my intelligence by putting that up there like i dont even know how to start up my computer. I wanna see screenshots of your 380mb folder (cause its just an excuse not to send me what you have done) and i wanna see screenshots of these .dll files cause you told me you havent been able to compile anything, so how did you come to find out about these files?

Edit: Yeah i know its just bs monkey, i just want him to admit it (completed mods arent even anywhere near that big)...
Posted 18 years ago2005-09-10 06:31:28 UTC Post #133678
I have made the site now, just some php coding left.

http://www.crazymoocow.net/wee/

Like?
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-10 06:33:41 UTC Post #133679
I dont have any DLLs be cause I cant compile!

I know that there are DLLs be cause I have inspected the CFG files of HL2 and other HL2 mods.
User posted image
The prove.
The Source does take 380 mb space.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:34:31 UTC Post #133680
Quite nice. Strange extraneous image under the buttons, and it scales lousily, but it looks alright.

PHP? Hurrah.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-10 06:35:58 UTC Post #133681
Great job ChickenFist!
I love it!

Do you belive me now sm0k3y?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 06:39:38 UTC Post #133683
Nice website!
Posted 18 years ago2005-09-10 06:54:08 UTC Post #133689
Cow you really are mad lol, so now tell me how did you manage to make 1481 files & 17 folders of extra code without even the knowledge to compile? What i think you've done is just put all the stuff associated with the mod in to that main (what you say is only code) folder.
And what do these dll files have to do with anything, you can't compile in to dynamic link libraries (DLL) files as u put it. What good would sending just 2 files that dont have anything to do with how i edit the code be anyway?
Posted 18 years ago2005-09-10 07:07:40 UTC Post #133705
You just dont get it! :P
I havent done anything with the code and still it takes 380 mb.
I get an error while compiling and it removes everything it has done, so, it DOES take 380 mb.

What's the big deal?
I thought we could use the idea I told you about.
Why are we messing around juse because MY source takes 380 mb?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 07:58:56 UTC Post #133718
Hm, show me the inside of the src folder please! Anyone can put files inside to make it bigger just to prove others wrong.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2005-09-10 11:51:40 UTC Post #133763
k , I'm done. Now I jsut need somewhere to host it.
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2005-09-10 12:28:30 UTC Post #133770
Lol, sure habboi.
I'm not that type, but there are millions of files in there, I can't open every one of them. :P

I dunno why it takes 380 MB
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 12:47:01 UTC Post #133780
Really, that shouldn't be 380MiB.

Try this:

1. Start -&gt; Run -&gt; cmd.exe;
2. (In the command prompt): D:, cd "S.W.A.T. Echo 12 Source;
3. dir src /s &gt; c:dir.txt, exit;
4. Upload/e-mail c:dir.txt to me.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-10 14:58:29 UTC Post #133815
Uhh,,, I don't get it? O.o

Please say more detailed how I'm supposed to do
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-10 15:15:03 UTC Post #133821
Come on cow just show us! you have to now, cause you made a big deal out of it. What you are doing is you're trying to make a fool out of me to hide the fact you dont know what you're talking about. And to hide from everyone that you haven't done ANYTHING to the mod so far. If you have done things the RIGHT way and NOT added 1000's of extra files to your mod folder you should have something like this below (how did you 10X the amount I've got?).
User posted image
So last time I ask, are you going to send me what you have done so far or not (or are u gonna keep giving excuses)? Cause I'm sick of trying to contact you and wait for hours on msn, only for you to leave 2 minutes after you get there (without answering my questions), saying you're off to have some fun on a game.
"...This has to be done before any mapping, coding, modelling, etc."
I think Daubster was dead right in this post he made!
Posted 18 years ago2005-09-10 16:22:54 UTC Post #133843
Sm0k3y: C'mon, I'm not trying to make you look stupid, let's discuss this at MSN instead.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-12 04:49:35 UTC Post #134135
Sup group, finally got a chance to look @ the code stuff for the mod, but of course there is a problem lol. My visual studio is alittle out of date, had to get rid of it for another version. The new one didn't work out either and after trying to revert back, the old version wouldn't work as well as it did, not that it really ever did, but now it really doesn't work lol. But never fear, Sm0k3y is here :D, I actually own a copy of the right version that is needed, the whole .NET package! Although you won't be pleased to find out that the CD's are 3,500 miles away, locked in a safe. Another small problem is, I have the only key 4 the safe, here with me lmao. So a solution would be to post this key to someone I know along with my house key, ask them to go to my house and retrieve these discs, so they can send them to me.

Give it about about 3 weeks possibly 5 & I might be able to start lol :-s unless of course someone knows where I can get this C++ Compiler?
Posted 18 years ago2005-09-12 09:48:37 UTC Post #134191
You're jokin, right? :lol:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-12 09:59:32 UTC Post #134198
OMG we're SCREWED!!!
There is millions of free C++ compilers on the internet though, just google it.

But hey, what was the problem with those microsoft compilers?
Did you get the same error as I got?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-12 13:42:39 UTC Post #134248
Do you know, that some of those compilers are utterly crap.

And where not screwed.
Posted 18 years ago2005-09-12 13:58:52 UTC Post #134260
I have borland C++ builder 6 and I don't know, how to compile .h and .cpp files into .dlls!! :lol:
But I'm learnin... :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-12 20:59:41 UTC Post #134328
No joke I'm afraid. But I'm actually going to be travelling out there soon, it's a hastle to take the pc back, but really need to format C and sort out all this bs software, while I'm out that way :).

I have looked around and tested a few other compilers, but they don't work so good either, check this out. "Valve suggests that you use Visual C++ .NET 2003. It's possible to get other compilers to work, but your results may vary".

Yeah more like won't work! This is what p*sses me off about valve, they say they're gonna do something and never do it like saying, oh we've been working closely with Microsoft (or SoftImage etc), to bring you free versions of these tools on SDK. Well I think it's bs! how many years do they have to talk to these companies to sort it out?
I guess the real problem is that there isn't enough demand in the community for these things, therefore why invest time and money in to it...

Current price for Visual C++ .NET 2003 Standard, $109 US. Do they seriously expect gamers to pay more than double the cost of the actual game itself, just for something like this??
Posted 18 years ago2005-09-13 01:43:54 UTC Post #134333
What? XSI Softimage is free for game work, as is the ValveSource addon for it making it, well, useful for Valve Source.

As for VC++ .NET 2003... nick it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-13 01:54:57 UTC Post #134337
True, what i was talking about is that valve said they were going to actually have a version of xsi on SDK, just like they said they were going to put a free version of visual C++ on SDK too. Although i own .NET so that shouldn't be a problem, just gotta retrieve it from europe.
Incidently, the 'mod tool' version of xsi is only like a demo version of (u see demo written all over the polygons), i guess it's ok to use and all but a bugger to get hold of from all the different websites you have to sign up to. I just think valve could of made things easier by just putting all these things ready on SDK (like they said they would) for people interested in using this software. Half the problems i've had with this mod is getting all this stuff lol...
Posted 18 years ago2005-09-13 02:12:49 UTC Post #134338
Yeah, I know what you mean. It's a bit of a mess.

Didn't know we were ever meant to get VC++ :.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-13 05:20:59 UTC Post #134346
While I'm waiting to sort all this out, I'm thinking about making a video tutorial on making maps, put alot of features in there that perhaps even the pro's don't know about. Do you think it would come in useful for someone?
Posted 18 years ago2005-09-13 09:07:09 UTC Post #134363
w00t!
Can you compile C++ into DLLs using XSI?!
:o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-13 09:59:06 UTC Post #134382
where did you got that idea?
Posted 18 years ago2005-09-13 11:06:02 UTC Post #134394
No idea,, lol!

I've done some voice acting for the Base voice, you knowl, the radio chatter who tells you things during the mission.

"Abort mission, now" http://roma55.mine.nu/julian/upload/sounds/abort.wav

"Get those hostages out of there, now"
http://roma55.mine.nu/julian/upload/sounds/hostagesout.wav

Like?
Could be used in maps as ambident sounds played everywhere
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-13 13:20:55 UTC Post #134439
smok3y: sure, if you have bandwidth to burn...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-09-14 08:50:51 UTC Post #134600
hey guys, that's interesting, could i join the team?
Posted 18 years ago2005-09-14 08:52:10 UTC Post #134601
What do you do? :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 08:57:41 UTC Post #134602
im a proffessional sound mixer, have my own recording studio that i work out of, do you need any sounds for this? im also an expert in texture design.
Posted 18 years ago2005-09-14 08:59:20 UTC Post #134603
OMG!
We are looking for both sound dude and texture artist.
Would you like to do both, or, just one of them?

We have an other texture artist, Dustreko.

Do you have any old work that you can show of? :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-14 09:18:56 UTC Post #134609
We have an other texture artist, Dustreko.
Hey wht bout me? Should I stick to concepts only? :
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-14 09:28:54 UTC Post #134615
sure guys, let me just upload the stuff on a site.
Posted 18 years ago2005-09-14 10:07:29 UTC Post #134634
Dustreko: No no, but, the more the better, ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 07:41:14 UTC Post #134805
This is leading no where, we are still in the same spot as we where 3 weeks ago!
No progress.

So, here is my suggestion.
Pepper, could you remodel anyone of these?
Pistole - Soccom
Magnum - beretta
SPASS 12 - Benelli M3
AR2 (plasma gun) - P90
SMG1 - MP5
Crowbar - Knife

Ok, and, remodel = decompile old model, remodel it and compile it again.
Not just make a replacer, it takes so long time.

People want to see that something is happening.

Hollywood is doing voices right now,, I think?
Black Shadow is showing of old work
Dustreko has nothing to do right now.
Slasher is working on T-tab.
I am doing voices and I'm thinking about making the Training map and the "Intro"
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 07:59:18 UTC Post #134809
What do you expect cow, I think as leader you should take most of the responsibility for that...
Posted 18 years ago2005-09-15 09:34:37 UTC Post #134825
What can I do?
I say, we need this and this, nothing happens.

Now, I try take action once again
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-09-15 10:17:35 UTC Post #134832
Well my friend I say you have a vote, with all the team agreeing to continue on with the new concept of the game (all the changes), wait for everyone to write a reply with how they feel this mod is going & how it should go on. Once everyone is happy with the basic structure of the mod, you can then start by assigning realistic tasks, which the team members are comfortable with.
There's some good guys in here who have done some good work, but I feel you have lost the motivation of the mod because of all the changes. Maybe you should stick to something simple, how it was in the begining, which first attracted these guys including myself.
I understand this is your second attempt at this mod right? You don't wanna start a third, so I think if you really wanna make this work you have to devote more time to it yourself. Be the driving force behind it, keep up the momentum, instead of spending your time on other projects like making maps with machines that eat civillians. You really could of made T-Tab yourself by now, which would of at least been one thing finished, one thing that could of been used to inspire everyone else & keep the mod alive...
Posted 18 years ago2005-09-15 11:04:30 UTC Post #134842
Wtf? Im not in the team anymore? :zonked:
Daubster DaubsterVault Dweller
Posted 18 years ago2005-09-15 11:10:59 UTC Post #134849
"Dustreko has nothing to do right now". Be thankful you were mentioned, he didnt even write my name lol.
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