@Info_Player_IDK Glad it worked.
My entry is turning out to be a vm nightmare. Why does this always happen to me.
I'm thinking of restarting part of it. I just keep mapping without having the layout set in stone and for me that's no bueno. I'll post a hammer screen when I get home.
I set up a shallow ramp throughout the spiral core and although it's fun to surf up, it takes up a ton of space and makes the scale a little too big. Maybe i'll take this map more vertical.
Also had a few cool interactive ideas like boosts "trigger_pushes" that can be activated around the map if two players simultaneously engage a trigger multiple. They would trigger air ducts that open and ball smoke sprites and stuffs. This would make surfing play faster when they are engaged, but using multiple buttons to have to target them would make it mandatory that multiple players in the level want them to be on.