Modelled a low-poly, simple, 100% symmetrical humanoid base for models so I won't have to repeat most steps when modelling characters. Lacks hands and feet, hips are set wider to make it more of a feminine base (easy tweak to make masculine base anyways), and is 16 times smaller than player models for GoldSource/id Tech engines. I somewhat prefer to work in small scale then scale it up, as in:
1 = 16
0.5 = 8
0.25 = 4
0.125 = 2
0.0625 and 0.03125 used only for subtle yet noticeable tweaks. It's similar to my other human-like models, as I use one quick and efficient method for humanoids. 116 quads, giving 232 tris after tesselation. It won't be that much of a nightmare to animate as well.