I've got some neat stuff about Kobbl coming up soon.
For now, since I don't have the screenshots, I'll just write some text:
The map will be configured to make players run a bit slower, and I'll try making the gravity a little bit stronger, too.
Basically, I can put sv_friction, sv_gravity, sv_accelerate, sv_airaccelerate etc. in the map .cfg file. This means that, if I tweak them in a specific way, the map will have the feeling of slight, additional inertia while you're moving in it.
Why is that? Well, the campaign version of the map will require that, because I just don't want players bunny hopping in the map, as that could just ruin the map since some parts will require stealth.
Ah well, what else to expect from a pack of typical Sven Co-op players? This is why I'd rather not like to see the map being abused on public servers.
Next, I'll not need to worry much about the materials. In this case, I'm referring to the sounds emitted depending on the texture. Sven Co-op allows a custom materials.txt.
I also found out a bug in the teleporting part of the healer. I'm yet to discover the issue and the solution.
And lastly, I am optimising the map on the VIS side of things: Wow. There are around 1100 portalleafs and 3000 numportals in the map. I'm looking forward to reducing that number a little bit. :3