Well, I am a total noob in modelling, but I don't want anybody's assets.
It took me 1.5 years to become a mapping 'expert', now I'm a pro in mapping. xD
The ranks after that: master, semi-god, god.
As for modelling, I'm still a baby. :c
I guess I could somehow adjust Blender to work like 3DS Max, at least in terms of hotkeys. And then, time to look for tutorials, and spend one year in trying to become better.
Now, this is the problem of making a mod:
You're giving me ideas to work on while I'm already fed up with projects of my own. I'll release my 32nd tutorial today, for example.
This is what I haven't finished yet:
- Kobbl for Sven Co-op
- My giant megatutorial
- My tutorial series for Far Cry 1
- My school map
- My Quake map, 4Way
- My 32nd tutorial
- My carving tutorial
- fun_kobbl for Counter-Strike 1.6 (now that the clipnodes are okay, I guess I can work on it again)
- My Far Cry mod about burek
- My school map for Sven Co-op
- My 'crater' map
- My de_dust2 port to Far Cry
- Sandstorm for Sven Co-op and Obsidian Conflict
- My tutorial series in Bosnian
- Left 4 Crabs for Sven Co-op
- Jungle Mission for Sven Co-op
- My HL mod (but I'll just not work on that one any more)
One option would be to just release all of the source files, but then, some people would be terribly disappointed.
And last, but not least, I didn't finish:
So, the time when I can work on my projects is a bit limited. And once high school starts, it will be even more limited! That's why I want to spend some time, and actually finish something, instead of starting a new project and not finishing it.
Not finishing my projects makes me feel empty and sorry for myself, and sorry for others that they won't get to see it in the project's full potential.
Finishing projects makes me feel happy and more complete. And other people will feel a bit better as well.