Created 10 years ago2007-12-16 00:58:58 UTC by doodle
Windawz: So Quake doesn't have texlights... GreatBut then again, it doesn't have colored or bounced lights either.
also absolutely fuck going off grid, it's a pain in the arse trying to keep room dimensions the same at ~120 degrees, but J.A.C.K doesn't have the "rotate by 0" trick to snap all vertices to the grid.. Pain in the arse.Yeah I already explained to aledsmod.net forum. But they do not help that.
Doesn't avoid J.A.C.K's offgrid issues howeverI think you don't buy steam version of J.A.C.K. because newest version of J.A.C.K. has fixed floating map-stucture like Valve 220. Did you buy J.A.C.K.?
unless it has something that's worth the Â£15+That's the thing. It doesn't. At least not yet.
I'm not going to buy J.A.C.K from steam; unless it has something that's worth the Â£15+ compared to the completely viable,free tools we've been using for almost 20 years, it ain't worth that price.That is why old version has bugs of map structures because it supports only Quake Engine map version like wrong map version. You should check if it hasn't Valve 220. Like under Sven Coop Forum I have same problem with J.A.C.K. Since curvy hallway with 3 windows - I try fix VHE 3.4 / 3.5 - My map looks fine after problems...
"My J.A.C.K.10.12x from steam version same Windawz."I use the free version actually.
I use the free version actually.Really are you seriously? Can I see your Steam?
It's a pain not knowing the hotkeys yet, but the tool set is surprisingly well-featured and makes more sense IMO than 3ds max in some ways.HEH XD personally i'm moving from max to blender after 10 years working on max -.-, after 3 months workin on blender i can tell it's a good decision. And there is a definite future with Blender since its evolving dynamically compared to max.
"I haven't yet done anything serious yet"
"Several areas like that on one level would kill GS."According to that, the cliffs by Windawz would kill IdTech 2 (Quake engine). Not quite the case. In my Quake map, I have quite a few terrain sections and that's not really low-poly terrain. Also, caves made out of tetrahedra.
"According to that, the cliffs by Windawz would kill IdTech 2 (Quake engine)."The whole terrain is actually a huge func_detail. I know that the cliffs will chop eachother because of that, but I was just lazy to tie every cliff to func_detail. I'd also need to set different detail levels for each cliff.