Created 6 years ago2013-07-27 02:24:39 UTC by Penguinboy
@Rimrook:It's actually possible? How can I do that? Or, at least, where can I found something that tells me how to do it properly?
@DiscoStu:Yeah, this can be a good idea. As you can see, I clearly mentioned the Unreal Editor on my previous post, just because it has really a lot of options, and of course, its side-bar actually has category divided functions, which is a great thing for newbies (like me on the UEd :D)!
- Pivots: Like Unreal Editor (UEd) does, you're able to place "pivots" (snapped to the grid or not) which its function is used like an instant in-editor origin that gives you the ability to rotate brushes, models and entitiesThis!
@Rimrook:Oh... I thought you're meaning that there is a way to do it, sorry but sometimes my english understanding fails! lol
@DiscoStu:What "baffles" mean? xD
@Stojke:Well, maybe WE don't need them, but maybe someone with low experience may need them. And yeah, I agree with you with the horrible camera and grid movements. : Sometimes I can't even recognize where I am in the 2D views, lol.
baffles 3rd person singular present, plural of baf·fleI think he's referring to the way you put your @usernames in quotes. It is a little baffling.
Totally bewilder or perplex: "an unexplained occurrence that baffled everyone"; "the baffling murder of her sister".
@Urby:Oh, ok then. :rly:
@Captain Terror:Hey hey hey!
In the vertex scaling mode, the up/down textbox always shifts value by 64. If you set it to a different number, say, 8, it will still step up/down by 64 and the next value will be 72. I was thinking, maybe 64 is too big a value and something like 8/16 would be more practical?
The above, in Hammer, scales only in the last 2D view you clicked, not in 3D (which is also good). Maybe there could be an option for that.
In the same window, if you click "reset to original", sometimes the radio buttons are also reset to "standard mode" but not the rest of the window if you had a different option selected.
I don't quite get how Bevel mode works, you bevel X units in which direction/angle? How do you control that?
I clicked "bevel" three consecutive times, this caused a "(not responding)" that lasted about two minutes (screenshot of the result). This caused a lot of errors in the list, clicking "reset to original" reset the brush to a standard cuboid but the error list wasn't completely cleared.
I can't set the grid size on the settings window, nothing happens when I do. Keyboard shortcuts do work, though.
Texture replace doesn't do anything.
I still insist on the settings window to be set to appear centered on screen because it tends to have part of it outside the screen.
I had a crash using the decal tool. Clicked the decal tool, then selected a decal, then clicked a brush in the 3D view. Clicking the brush brought up the crash report window, so you'll see the report. Submitting the report didn't close Sledge. This might be related to not having an FGD set, I've just realised I forgot to set it.
Error report screen still doesn't allow scrolling the error text, or selecting it to copy it. The error description input box ALSO doesn't scroll, makes it harder to re-read if you've written a long error description (I didn't, but I checked specifically for this). Make this window centered on screen too while you're at it
Nitpick: Moving the mouse out of the crash report window automatically removes keyboard focus from it (slight annoyance if you're typing in it)
I don't know what this is, but in nearly every application I use, if there's a text input area, CTRL-backspace backspaces the whole word (^W) but here, it just produces a little unknown-character rectangle. Don't know if this is a .net thing or what. Or even if anyone cares.Clicking Bevel or Poke (or both) several times in a row causes hard processing that takes a long time but the results are pretty
@Captain Terror:Unfortunately, my pc can't handle Sledge atm... If you look in my older post of this thread, you'll see my error report and pc specs.
block tool will make hammering wood sound(think AOE)
clip tool will make a circular saw or table saw winding down.
vm tool, idk, maybe a welder?It might be awesome, and it might be really annoying too. idk maybe just something to think about(i know you have bigger problems to figure out right now)
@Sugarman:I just created a splash screen in case he wants to add it, just for who doesn't look at the readme files and such, they can see who made Sledge, and let us see a sort of "Copyright" disclaimer to let people know who made the program (the last words under the title of the splash). I personally like splash screens, even Sony Vegas got one, and basically every famous program has one. Just think this: freelance programmers wants people know who made the program since they may not have the possibility to apply a copyright protection and rely to a creative commons attribution, maybe this could be PB's situation, maybe not, he tells us.
they generally get in the way of starting the program for no reason but to shove the program's name and logo in your face for a few seconds before letting you use itAnd that's what they have to do. Let you see what you are using for the sake of being informed properly and make some advertising, like: "Don't forget what you're using and remember who made this".
@Rimrook:I thought "Penguinboy Sledge Editor" was a cool name (PSE and VHE is similar, like ZHLT and VHLT). The name you see in the splash is just a test since I don't have ANY permission to modify the original program name, I just tried to give PB an idea of a name concept. Valve is the creator, Hammer is the name of the program, and Editor because it's an editor (of course), so Penguinboy is the creator, Sledge is the name of the program, and Editor for the same reason. So "Penguinboy Sledge Editor" could be a more professional name imho, but PB decides obviously. Mine are just suggestions.
@Captain Terror:Yeah they are 32x32, the previous icons was 48x48. I need to work on them a 'lil bit more, seems that making them 48x48 screws up the icons (visibility issues and serrated images). : I dunno why, I'll have to work on them.
@Penguinboy:What about adding the possibility for who works with multiple monitors to let them have the 3D view in one single monitor and the other 3 in the other monitor? Just speculating some cool things, eh. xD