Commented 20 hours ago2020-04-08 13:53:59 UTC in journal: Some plans for 2020 uwu Comment #102658
I should mention that my role model (sort of) is Francis "DeathWish" Woodhouse.
He used to write some really nice articles on VERC before that place went down.
Bump mapping in Half-Life (2004)
Vertex and pixel shaders (2003)
Vectors: An introduction (2002)

Guess how old he was when he wrote the one about vectors.
14, you can find it in the Web Archive copy of the "Vectors: An introduction" page, in the comments

That's not the point though. It was a sort of a revolutionary time for HL modding IMO. People were discovering vertex and pixel shaders, some were already integrating Cg into their Half-Life mods, people were learning about new graphics techniques and concepts which new games were about to take advantage of (e.g. normal mapping), some folks were experimenting with integrating physics engines into HL, Paranoia started development, HL SDK 2.3 got released with a certain change that I really like about it, and so on.

His articles are a living documentation of that time period and every time I read "Vertex and pixel shaders", I'd imagine how it used to be back in 2003 when a lot of that was an alien concept among us modders. Now, a lot of people know about shaders and physics engines, for example. In fact, the Blinn-Phong shading model is old news by now. We got Physically Based Rendering.

The early 2000s also saw the development of vehicles for HL mods, such as this beautiful example:
But why didn't we see any of that? Why didn't we get to play any of that, even? God knows.
And that's what I wanna change.

I want to bring back some golden times, to carry one of the torches of HL modding. Don't get me wrong, HL modding is amazing, especially in this day and age where we can compile maps in minutes and people are still interested. But, I got a vision that HL modding can be far better than it is now. Which is why I started the Advanced Development Mod project.
"I wish I had done as much as you do at your age."
There are countless things I wish I had done earlier too, to be honest.
5 years ago, I made the mistake of starting to make a total conversion mod instead of deciding to learn the skills first and whatnot. Though, I gotta say, it was a good mistake. I wouldn't be doing these projects otherwise.
I wish I started doing C++ stuff at least 2 years earlier, you know. But, when you think about it, maybe it's a good thing that I started it 2 years ago than 4 years ago. Cuz' those 2 years in between helped me improve my mapping skills, as well as texturing and music skills.

I think everything has its reason, even though when we think something should've been better done earlier. Sometimes, it's true, we SHOULD have done some things earlier, but at other times, maybe it was for the better, because something else happened and it was a good thing.
You get what I'm trying to say.
"the world won't stop and knowledge keeps passing on."
Always gotta carry that torch. It's one of the reasons why I write tutorials.
Commented 2 days ago2020-04-06 22:16:05 UTC in vault item: fixprt Comment #102642
I'm proud of you, lol.
Commented 5 days ago2020-04-03 10:45:55 UTC in journal: I modded my robovac Comment #102626
Aww man, I thought it was a real one. :(
What projects are you guys getting up to whilst isolating?
Meh, not much, trying to get some work done on my idTech 4 game, maybe I'll port a couple of tutorials from GameBanana to TWHL too.
Commented 1 week ago2020-04-01 17:20:25 UTC in journal: Coronavirus Comment #102614
Oh snap. Good luck, abbadon!
Commented 2 weeks ago2020-03-21 09:56:11 UTC in journal: Coronavirus Comment #102601
Doing pretty well over here.
I'm having "online" classes (where teachers just send us PDFs and Word documents of lessons), and washing my hands slightly more frequently.

Since I'm in a village and pretty much nobody is visiting us, the chance of getting infected is a bit lower here, but despite that, I'm still a worried for my grandma and my parents. Especially my grandma.

And since I get to stay at home more, I decided to use the bike a bit more often. :P
Commented 3 weeks ago2020-03-17 22:15:48 UTC in vault item: A Dozen Map Sources Comment #102589
I guess it can serve 2 purposes: as example maps and copy-paste material, hahah! :walter:
Commented 3 weeks ago2020-03-16 21:07:11 UTC in journal: 0x0012 Comment #102587
Es ist OK, lol.

I remember when TJB once surprised me for my birthday, roughly a month after said birthday. So better late than never!
Commented 3 weeks ago2020-03-14 08:52:27 UTC in vault item: UnitMeasurer Comment #102582
Any chance you can share the source code, so we can compile it for Windows? :D
Commented 4 weeks ago2020-03-10 16:40:11 UTC in journal: 0x0012 Comment #102576
Thank you. uwu
BTW a small update on the situation: I've been forgiven and I am happier than ever.
Commented 1 month ago2020-03-08 10:08:25 UTC in vault item: Razorback Comment #102571
Neat colour palette, calm and cozy atmosphere, a couple of cool little things like crystals and some steam that harms you, and pretty fun to play. O.o

So good that it crashed my game when ribcage whacked me with a crowbar. Amazing.
This comment was made on an article that has been deleted.
Commented 1 month ago2020-02-29 10:04:00 UTC in journal: 0x0012 Comment #102558
It's all OK, friend. Thank you. :)
Commented 1 month ago2020-02-23 17:21:13 UTC in journal: 0x0012 Comment #102548
Nah man, this is a cryptic birthday journal! :D

It does carry a certain message and even a whole story behind it, though, but that's up to others to figure out one day.
Commented 2 months ago2020-02-03 17:45:13 UTC in journal: Back in service! Comment #102529
Welcome back!
Commented 2 months ago2020-01-26 14:30:22 UTC in journal: #8810 Comment #102527
Let's revive this hellhole. :D

Let's make it to 200, everyone.
Commented 2 months ago2020-01-15 12:47:44 UTC in journal: The chance is 15% Comment #102510
Final update.

GPA: 4.53
Status: passed the semester with a 5
User posted image
Funny thing is, it's just the first semester. I still got stuff from February to June. :P
Commented 3 months ago2019-12-30 22:32:02 UTC in journal: The chance is 15% Comment #102493
It's not hard at all for me. I just didn't practice often for Electronics class this semester, so I got a bit lost on the test in Thursday.
Today I did that test again, successfully this time. :3
Commented 3 months ago2019-12-30 10:52:03 UTC in journal: What do you know? Comment #102489
Happy 36th birthday, SSB!
Commented 3 months ago2019-12-30 09:46:27 UTC in journal: The chance is 15% Comment #102488
I go to an engineering school (elektrotehnička čisto da se razumijemo ;) ), currently in the 3rd year.
I plan to go to college after it, just so I can get some extra time to work on projects, so I can hopefully build up a portfolio over time.

Anyway: today I improved my Electronics score, fixing my GPA from 4.47 to 4.53.
Commented 3 months ago2019-12-29 16:40:49 UTC in journal: The chance is 15% Comment #102479
Looool. I just gotta do Electronics tomorrow and I'm DONE. Man, what an adventure and we're not even close to the end. :P
Commented 3 months ago2019-12-26 13:05:19 UTC in journal: The chance is 15% Comment #102472
Update: Bosnian is now a 5.
Electronics and Democracy will be known tomorrow. If I haven't done Electronics well, I'll do it in Monday.

Man, this is so intense. I like the sensation of pressure.
Commented 3 months ago2019-12-21 09:24:31 UTC in journal: Life update and promo Comment #102466
Wow, that's so amazing and inspiring!
Commented 5 months ago2019-10-28 07:10:17 UTC in journal: Hello - I am back.... Comment #102402
I think the "realtime look" would still require some sort of compiling. If you do real-time lighting in the map editor, you can't simulate light bounces easily, without path-tracing or some indirect lighting methods.
Commented 5 months ago2019-10-25 16:17:59 UTC in journal: Hello - I am back.... Comment #102384
In the meantime, I'm gonna experiment with OpenGL.
Nice UI stuff by the way. :)
Commented 5 months ago2019-10-25 11:58:30 UTC in journal: Atomic Number 28 Comment #102382
HAPPY birthday. uwu
Commented 5 months ago2019-10-24 08:57:38 UTC in journal: Huh Trinity Render 3.08f hasn't crash under Linux with Proton since change level???? Comment #102376
That's an interesting discovery. I wonder why this occurs.
Commented 5 months ago2019-10-22 21:01:36 UTC in journal: Hello - I am back.... Comment #102369
Welcome back, SourceSkyBoxer. <3
Commented 5 months ago2019-10-18 14:38:24 UTC in journal: What a time to be alive... Comment #102341
Pornography, 18. Three eyes, 3. He must be 54 years old. Nah...
Pornography, 18. Three eyes, 1.5 a head. He must be 29! Nah...
(54 + 29) / 2 = 83 / 2 = 41.5. NAH.

AAAAH, I GET IT. It's two 3's! Happy 33rd birthday!

Pornography usually involves 2 people. "Three" eyes means a number. So... a pair of threes? I dunno, it should be about the right number though. uwu
Commented 5 months ago2019-10-18 05:14:02 UTC in journal: What a time to be alive... Comment #102336
Happy birthday!
3 eyes be watchin' you. òoó
Commented 5 months ago2019-10-16 13:03:54 UTC in poll: Best Vowel Comment #102328
Inb4 "I" am the best. :P
Commented 5 months ago2019-10-12 09:13:28 UTC in vault item: Black Mesa Geothermal Labs Comment #102326
Is that really a Moomins character on that orange vending machine? :D
Commented 6 months ago2019-10-07 19:02:17 UTC in journal: Need to leave Comment #102313
I gotta say, I've seen (and helped) some fascinating attempts to port HL mods to PlayStation Classic. Not on TWHL, of course.
But it was only an audience 3 people or so. :P

Did it really offend you that I called you Screamy? I thought it was a cute nickname. :/
Commented 6 months ago2019-10-07 14:11:24 UTC in journal: Need to leave Comment #102310
Lemme tell you something, Screamy.

Make a CS:GO map. You'll get attention and you'll be happy. :)
Commented 6 months ago2019-10-07 14:08:37 UTC in journal: Birthday? Comment #102309
Commented 6 months ago2019-10-05 08:09:20 UTC in journal: :) Comment #102292
Commented 6 months ago2019-10-03 21:22:13 UTC in journal: I now have... Comment #102285
Aww, she's so cute. :3
Cats are amazing creatures that mastered world domination.
Commented 6 months ago2019-09-23 16:33:16 UTC in journal: Made a Blender model Comment #102280
It does work!
Time stamp: 17:18
Commented 6 months ago2019-09-19 14:16:52 UTC in journal: Made a Blender model Comment #102277
Bruce means that you could take that character model, and make a platformer-like game where the main character has that model.
Commented 6 months ago2019-09-12 19:12:11 UTC in journal: Made a Blender model Comment #102269
She's cute. :D
Did you use Blender 2.79 or 2.80?
Commented 6 months ago2019-09-10 16:43:09 UTC in journal: #1 Comment #102267
Commented 6 months ago2019-09-10 07:14:17 UTC in journal: Was cleaning my room Comment #102266
"Trust me Admer the only interesting content in that magazine is the cover"
Well, I suppose the table of contents would still be okay. This just reminded me, I still gotta translate some Croatian magazines, lol.
Commented 7 months ago2019-09-09 07:29:07 UTC in vault item: Half-Life: Under Maintenance Comment #102262
"Yeah, I noticed that the box kills the compile time but I must have seams somewhere on the map and as a result not having the box means that the map will be in full-bright. I have tried fixing it many times but I can not find this seam."
It's not a seam. It's a leak. I got a tutorial on GameBanana, "How to fix those leaks", which covers some possible causes and solutions. I'll have to port it over to TWHL some day...
"And as for consistency, I do acknowledge the issue however I am afraid that I am not entirely sure how to resolve it."
Transparent vent with texture ABC -> breakable
Vent with black background, texture XYZ -> unbreakable, inaccessible.
Also, Deus Ex for example has all metal crates unbreakable, but slightly pushable, while all its wooden crates are pushable and breakable.
Commented 7 months ago2019-09-07 21:54:12 UTC in journal: Was cleaning my room Comment #102255
> Tech magazine
> Alien grunt

Fascinating combination. I'd love to read that. uwu
Commented 7 months ago2019-09-03 16:49:58 UTC in vault item: Half-Life: Under Maintenance Comment #102245
Oh my, you've certainly improved after the Browning prefab on GB. :D
Welcome to TWHL and keep up the mapping work. ^^
Commented 7 months ago2019-08-29 16:44:03 UTC in journal: Just one of those days I guess Comment #102229
40th. XD
Commented 7 months ago2019-08-29 13:50:42 UTC in journal: Just one of those days I guess Comment #102226
I got your birthday on my calendar (apart from others, so I don't forget xd). I was expecting this journal when I logged in here, and as such, I'm not disappointed. :P
Happy birthday, Shepard!
Commented 7 months ago2019-08-13 20:06:56 UTC in journal: I made a game Comment #102211
I LOVE parkour games. Nice work so far. Good luck on it. ^^
Commented 8 months ago2019-07-31 14:26:13 UTC in vault item: dod_kaust Comment #102187
There's no BSP file though. :(
Commented 8 months ago2019-07-30 13:00:32 UTC in journal: cool smiley guy Comment #102185
Happy birthday!
Commented 8 months ago2019-07-30 11:27:04 UTC in journal: It's the thing Comment #102184
There still seems to be something in the middle though. ^^