Commented 1 week ago2020-06-26 09:26:57 UTC in journal: Resin casting Comment #102775
Nice. uwu
Commented 1 week ago2020-06-23 12:57:21 UTC in journal: Bye Internet Explorer Comment #102770
Thing is, nowadays most people want things to look beautiful, and the technology behind that is way below optimal in terms of performance.
Also, JavaScript. A language that got hacked together in two weeks and had nothing to do with Java itself, but was named like that because it'd get popular that way. Curse JavaScript. It is why I avoid web development and will always avoid it, until the day when I can do both the frontend and backend entirely in something like C.

And the thing is, then you got a wave of developers thinking "oh, hardware is getting better and better, we don't have to worry about making things run that well on current hardware", but also developers who are there for the money, which is basically the same thing as you've just said.

In the real world, the average user of a website cares if it works and it's a plus if it looks good. In March, when some company launched an online school platform in Bosnia, the only thing our teachers would say, whenever the website went down, or whenever there was an error, is "it doesn't work", "it's broken" and such. They didn't know how much RAM their browser was occupying when that website was loaded and didn't care, because the only other program they had opened at the time was probably Zoom or a browser tab in Facebook.

I think most of them (web developers and browser developers) will never care about people like us.
Commented 1 week ago2020-06-22 22:21:20 UTC in journal: Bye Internet Explorer Comment #102768
"it takes a few hundred MB ram to display a simple html page. What is this madness?"
There's an engine that processes HTML and CSS code. Then there's an engine that executes JavaScript code. Then there's cached data which is loaded into memory for faster access. Then there are all the libraries and APIs that a browser will use. I wouldn't be surprised.

If only one of those were missing, your websites would either reload completely every time you visit them, or they would look like a badly formatted Word document, or they would lag a lot, or they would look like a plain text file. The crazy ecosystem of web development brought up these standards so browsers have to support them. And that carries a price to pay.

The fact that bad web developers exist also doesn't make things any better. Penguinboy is, of course, a big exception otherwise TWHL4 (and TWHL3) wouldn't exist in any good shape.
"Back in the day the entire OS would run on 256MB just fine and youtube on top of that."
Way back in the day, an entire OS and browser could run on 64MB and YouTube didn't exist. A decade before that, you could connect to a mainframe with your terminal which had 64KB of RAM. Where's your point?

Back in the day, I had a 2007 laptop with just 2GB of RAM and it ran Firefox fine. This is 2020 and frankly, a few hundred MB isn't much. Save up some money, upgrade your system, what else can I tell you? Or, program your own browser and make it the most lightweight thing ever. All webpages are gonna look like they're from 1995, lmao.
Commented 1 week ago2020-06-22 16:49:52 UTC in journal: Bye Internet Explorer Comment #102765
On Chrome, all downloads seem to fail for me, lol.
I used Vivaldi for a while, which was cool but then YouTube broke while it worked on other browsers fine. Unacceptable. Downloads also stopped showing after a while and I had to clear my download list.
Never used Edge, never will. Same goes for Opera, Safari etc.
Privacy is something I don't really care about. I'm 100% fine with companies knowing everything about me, so I ain't gonna judge any browser by privacy-related things.

Firefox is pretty decent. It has served me for YEARS, and it will.
I don't have to update it, it'll work just fine. I don't see how it's garbage, I don't see how it's useless (it displays webpages so it clearly has a use), and I don't see how it's bloatware.

So yeah, that statement of yours is mostly invalid.
Commented 2 weeks ago2020-06-16 18:39:00 UTC in journal: Bye Internet Explorer Comment #102749
Welcome to firefox-ism! :D
Commented 4 weeks ago2020-06-07 12:18:13 UTC in journal: Granulation Comment #102745
Congratulations, mate. I got one more year to go, lol.
Commented 1 month ago2020-05-20 12:17:59 UTC in journal: Me Too Comment #102727
Now you've switched the difficulty from Hard to Realistic!
Commented 1 month ago2020-05-20 12:17:04 UTC in journal: Gaduation? Gradumacation?! Graduation! Comment #102726
Quest unlocked: Real Life
Commented 2 months ago2020-04-21 05:41:33 UTC in journal: #8810 Comment #102678
Seeing and reading this stuff makes me happy. Reminds me of the nice times I had in 2015 while working on my mod :o
Commented 2 months ago2020-04-08 13:53:59 UTC in journal: Some plans for 2020 uwu Comment #102658
I should mention that my role model (sort of) is Francis "DeathWish" Woodhouse.
He used to write some really nice articles on VERC before that place went down.
Bump mapping in Half-Life (2004)
Vertex and pixel shaders (2003)
Vectors: An introduction (2002)

Guess how old he was when he wrote the one about vectors.
14, you can find it in the Web Archive copy of the "Vectors: An introduction" page, in the comments

That's not the point though. It was a sort of a revolutionary time for HL modding IMO. People were discovering vertex and pixel shaders, some were already integrating Cg into their Half-Life mods, people were learning about new graphics techniques and concepts which new games were about to take advantage of (e.g. normal mapping), some folks were experimenting with integrating physics engines into HL, Paranoia started development, HL SDK 2.3 got released with a certain change that I really like about it, and so on.

His articles are a living documentation of that time period and every time I read "Vertex and pixel shaders", I'd imagine how it used to be back in 2003 when a lot of that was an alien concept among us modders. Now, a lot of people know about shaders and physics engines, for example. In fact, the Blinn-Phong shading model is old news by now. We got Physically Based Rendering.

The early 2000s also saw the development of vehicles for HL mods, such as this beautiful example:
But why didn't we see any of that? Why didn't we get to play any of that, even? God knows.
And that's what I wanna change.

I want to bring back some golden times, to carry one of the torches of HL modding. Don't get me wrong, HL modding is amazing, especially in this day and age where we can compile maps in minutes and people are still interested. But, I got a vision that HL modding can be far better than it is now. Which is why I started the Advanced Development Mod project.
"I wish I had done as much as you do at your age."
There are countless things I wish I had done earlier too, to be honest.
5 years ago, I made the mistake of starting to make a total conversion mod instead of deciding to learn the skills first and whatnot. Though, I gotta say, it was a good mistake. I wouldn't be doing these projects otherwise.
I wish I started doing C++ stuff at least 2 years earlier, you know. But, when you think about it, maybe it's a good thing that I started it 2 years ago than 4 years ago. Cuz' those 2 years in between helped me improve my mapping skills, as well as texturing and music skills.

I think everything has its reason, even though when we think something should've been better done earlier. Sometimes, it's true, we SHOULD have done some things earlier, but at other times, maybe it was for the better, because something else happened and it was a good thing.
You get what I'm trying to say.
"the world won't stop and knowledge keeps passing on."
Always gotta carry that torch. It's one of the reasons why I write tutorials.
Commented 2 months ago2020-04-06 22:16:05 UTC in vault item: fixprt Comment #102642
I'm proud of you, lol.
Commented 3 months ago2020-04-03 10:45:55 UTC in journal: I modded my robovac Comment #102626
Aww man, I thought it was a real one. :(
What projects are you guys getting up to whilst isolating?
Meh, not much, trying to get some work done on my idTech 4 game, maybe I'll port a couple of tutorials from GameBanana to TWHL too.
Commented 3 months ago2020-04-01 17:20:25 UTC in journal: Coronavirus Comment #102614
Oh snap. Good luck, abbadon!
Commented 3 months ago2020-03-21 09:56:11 UTC in journal: Coronavirus Comment #102601
Doing pretty well over here.
I'm having "online" classes (where teachers just send us PDFs and Word documents of lessons), and washing my hands slightly more frequently.

Since I'm in a village and pretty much nobody is visiting us, the chance of getting infected is a bit lower here, but despite that, I'm still a worried for my grandma and my parents. Especially my grandma.

And since I get to stay at home more, I decided to use the bike a bit more often. :P
Commented 3 months ago2020-03-17 22:15:48 UTC in vault item: A Dozen Map Sources Comment #102589
I guess it can serve 2 purposes: as example maps and copy-paste material, hahah! :walter:
Commented 3 months ago2020-03-16 21:07:11 UTC in journal: 0x0012 Comment #102587
Es ist OK, lol.

I remember when TJB once surprised me for my birthday, roughly a month after said birthday. So better late than never!
Commented 3 months ago2020-03-14 08:52:27 UTC in vault item: UnitMeasurer Comment #102582
Any chance you can share the source code, so we can compile it for Windows? :D
Commented 3 months ago2020-03-10 16:40:11 UTC in journal: 0x0012 Comment #102576
Thank you. uwu
BTW a small update on the situation: I've been forgiven and I am happier than ever.
Commented 3 months ago2020-03-08 10:08:25 UTC in vault item: Razorback Comment #102571
Neat colour palette, calm and cozy atmosphere, a couple of cool little things like crystals and some steam that harms you, and pretty fun to play. O.o

So good that it crashed my game when ribcage whacked me with a crowbar. Amazing.
This comment was made on an article that has been deleted.
Commented 4 months ago2020-02-29 10:04:00 UTC in journal: 0x0012 Comment #102558
It's all OK, friend. Thank you. :)
Commented 4 months ago2020-02-23 17:21:13 UTC in journal: 0x0012 Comment #102548
Nah man, this is a cryptic birthday journal! :D

It does carry a certain message and even a whole story behind it, though, but that's up to others to figure out one day.
Commented 5 months ago2020-02-03 17:45:13 UTC in journal: Back in service! Comment #102529
Welcome back!
Commented 5 months ago2020-01-26 14:30:22 UTC in journal: #8810 Comment #102527
Let's revive this hellhole. :D

Let's make it to 200, everyone.
Commented 5 months ago2020-01-15 12:47:44 UTC in journal: The chance is 15% Comment #102510
Final update.

GPA: 4.53
Status: passed the semester with a 5
User posted image
Funny thing is, it's just the first semester. I still got stuff from February to June. :P
Commented 6 months ago2019-12-30 22:32:02 UTC in journal: The chance is 15% Comment #102493
It's not hard at all for me. I just didn't practice often for Electronics class this semester, so I got a bit lost on the test in Thursday.
Today I did that test again, successfully this time. :3
Commented 6 months ago2019-12-30 10:52:03 UTC in journal: What do you know? Comment #102489
Happy 36th birthday, SSB!
Commented 6 months ago2019-12-30 09:46:27 UTC in journal: The chance is 15% Comment #102488
I go to an engineering school (elektrotehnička čisto da se razumijemo ;) ), currently in the 3rd year.
I plan to go to college after it, just so I can get some extra time to work on projects, so I can hopefully build up a portfolio over time.

Anyway: today I improved my Electronics score, fixing my GPA from 4.47 to 4.53.
Commented 6 months ago2019-12-29 16:40:49 UTC in journal: The chance is 15% Comment #102479
Looool. I just gotta do Electronics tomorrow and I'm DONE. Man, what an adventure and we're not even close to the end. :P
Commented 6 months ago2019-12-26 13:05:19 UTC in journal: The chance is 15% Comment #102472
Update: Bosnian is now a 5.
Electronics and Democracy will be known tomorrow. If I haven't done Electronics well, I'll do it in Monday.

Man, this is so intense. I like the sensation of pressure.
Commented 6 months ago2019-12-21 09:24:31 UTC in journal: Life update and promo Comment #102466
Wow, that's so amazing and inspiring!
Commented 8 months ago2019-10-28 07:10:17 UTC in journal: Hello - I am back.... Comment #102402
I think the "realtime look" would still require some sort of compiling. If you do real-time lighting in the map editor, you can't simulate light bounces easily, without path-tracing or some indirect lighting methods.
Commented 8 months ago2019-10-25 16:17:59 UTC in journal: Hello - I am back.... Comment #102384
In the meantime, I'm gonna experiment with OpenGL.
Nice UI stuff by the way. :)
Commented 8 months ago2019-10-25 11:58:30 UTC in journal: Atomic Number 28 Comment #102382
HAPPY birthday. uwu
Commented 8 months ago2019-10-24 08:57:38 UTC in journal: Huh Trinity Render 3.08f hasn't crash under Linux with Proton since change level???? Comment #102376
That's an interesting discovery. I wonder why this occurs.
Commented 8 months ago2019-10-22 21:01:36 UTC in journal: Hello - I am back.... Comment #102369
Welcome back, SourceSkyBoxer. <3
Commented 8 months ago2019-10-18 14:38:24 UTC in journal: What a time to be alive... Comment #102341
Pornography, 18. Three eyes, 3. He must be 54 years old. Nah...
Pornography, 18. Three eyes, 1.5 a head. He must be 29! Nah...
(54 + 29) / 2 = 83 / 2 = 41.5. NAH.

AAAAH, I GET IT. It's two 3's! Happy 33rd birthday!

Pornography usually involves 2 people. "Three" eyes means a number. So... a pair of threes? I dunno, it should be about the right number though. uwu
Commented 8 months ago2019-10-18 05:14:02 UTC in journal: What a time to be alive... Comment #102336
Happy birthday!
3 eyes be watchin' you. òoó
Commented 8 months ago2019-10-16 13:03:54 UTC in poll: Best Vowel Comment #102328
Inb4 "I" am the best. :P
Commented 8 months ago2019-10-12 09:13:28 UTC in vault item: Black Mesa Geothermal Labs Comment #102326
Is that really a Moomins character on that orange vending machine? :D
Commented 8 months ago2019-10-07 19:02:17 UTC in journal: Need to leave Comment #102313
I gotta say, I've seen (and helped) some fascinating attempts to port HL mods to PlayStation Classic. Not on TWHL, of course.
But it was only an audience 3 people or so. :P

Did it really offend you that I called you Screamy? I thought it was a cute nickname. :/
Commented 8 months ago2019-10-07 14:11:24 UTC in journal: Need to leave Comment #102310
Lemme tell you something, Screamy.

Make a CS:GO map. You'll get attention and you'll be happy. :)
Commented 8 months ago2019-10-07 14:08:37 UTC in journal: Birthday? Comment #102309
Commented 9 months ago2019-10-05 08:09:20 UTC in journal: :) Comment #102292
Commented 9 months ago2019-10-03 21:22:13 UTC in journal: I now have... Comment #102285
Aww, she's so cute. :3
Cats are amazing creatures that mastered world domination.
Commented 9 months ago2019-09-23 16:33:16 UTC in journal: Made a Blender model Comment #102280
It does work!
Time stamp: 17:18
Commented 9 months ago2019-09-19 14:16:52 UTC in journal: Made a Blender model Comment #102277
Bruce means that you could take that character model, and make a platformer-like game where the main character has that model.
Commented 9 months ago2019-09-12 19:12:11 UTC in journal: Made a Blender model Comment #102269
She's cute. :D
Did you use Blender 2.79 or 2.80?
Commented 9 months ago2019-09-10 16:43:09 UTC in journal: #1 Comment #102267