You wake up dazed, confused, claustrophobic. You're inside a tube. You need to get out!
A map with
smooth gameplay,
stunning visuals and
challenging combat made in just 2 weeks!
That's right,
Oxofemple and I set this project as challenge for ourselves to create a map from scratch in just 14 days and we succeeded. You can read about its details in our
TWHL Journal.
- Designed and balanced for 1-3 players on Default difficulty.
- Includes custom textures to give it that special look and feel.
- Features push-forward combat that varies in difficulty.
Version 1.1 is here which fixed all the gameplay issues. You can read about the changes
here.
Liked the map? Let us know!
Interested to learn about how these 2 weeks passed, what we did, how we worked and what we learned? Let us know and we'll share.
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We thank everyone who accompanied us during these 2 weeks.
Those of you who have honored us with your comments in the different platforms:
Admer456, SV BOY, Caretaker u.k, The Regent, WyattTheEpicDude, TrollBooger, The 303, Ryor, Sparks. Sorry if I missed anyone.
Playtesters:
Seagate, Pishgam, Eagle, Admiral
Looking for some Half-Life Deathmatch maps instead? Check out
Plucked from Reality, focused purely on competitive gameplay or
Neo-Tokyo which brings style and visuals to a night of combat.
Wasn't easy though, I'll say that.
Texturing — 8
Ambience — 9
Lighting — 9
Gameplay — 7
Really happy to see you enjoyed it so much.
Texturing — 9
Ambience — 10
Lighting — 9
Gameplay — 8
Again, we are very happy to see someone enjoy our creation so much. Cheers!
Keep up the good work man!