You wake up dazed, confused, claustrophobic. You're inside a tube. You need to get out!
A map with smooth gameplay
, stunning visuals
and challenging combat
made in just 2 weeks!
That's right, Oxofemple
and I set this project as challenge for ourselves to create a map from scratch in just 14 days and we succeeded. You can read about its details in our TWHL Journal
- Designed and balanced for 1-3 players on Default difficulty.
- Using vanilla and custom textures.
- Features push-forward combat.
Version 1.1 is here which fixed all the gameplay issues. You can read about the changes here
Liked the map? Let us know!
Interested to learn about how these 2 weeks passed, what we did, how we worked and what we learned? Let us know and we'll share.
We thank everyone who accompanied us during these 2 weeks.
Those of you who have honored us with your comments in the different platforms:
Admer456, SV BOY, Caretaker u.k, The Regent, WyattTheEpicDude, TrollBooger, The 303, Ryor, Sparks. Sorry if I missed anyone.
Seagate, Pishgam, Eagle, Admiral
Looking for some Half-Life Deathmatch maps instead? Check out Plucked from Reality
, focused purely on competitive gameplay or Neo-Tokyo
which brings style and visuals to a night of combat.