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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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Pages that link to
func_door
bounding box
Brush Entity
func_button
func_door_rotating
func_ladder
func_water
momentary_door
momentary_rot_button
Reference: Entities, angles, avelocity, and origin
RUST: Creating Proximity Doors
RUST: Simple Doors
Tutorial: All about info_nodes
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Doors
Tutorial: Multisource
Tutorial: Permanently locked doors
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
VERC: Doors With Glass
Pages that are linked by
func_door
Brush Entity
func_button
func_pushable
Tutorial: Adding Glass to Doors
Tutorial: Doors
Tutorial: Perfect Timing with Doors
Tutorial: Permanently locked doors
VERC: Doors With Glass
Vlatitude: Advanced Doors Tutorial
Vlatitude: Basic Doors