Revision | User | Message | Revert | ||
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#9865 - 3 months ago |
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changed brush/model colour scheme to approximate halflife.fgd colours, note on rendermode≠0 with renderamt=0 makes entities transparent | |||
#9859 - 3 months ago |
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note on render properties being valid for all entities even if they're absent from the fgd definitions | Revert | ||
#9459 - 7 months ago |
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added renderfx 21 (light multiplier) | Revert | ||
#8709 - 7 months ago |
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added render mode formula from common/const.h | Revert | ||
#8669 - 8 months ago |
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more info on sprite's types and mechanics of rendercolor on sprites | Revert | ||
#8667 - 8 months ago |
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minor edits | Revert | ||
#8665 - 8 months ago |
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totally revamped page: brought over the entity types, tables, and color coding from env_render page, added render fx values, rewrote original parts to use modern wiki formatting | Revert | ||
#8388 - 1 year ago |
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non-SmartEdit names and values, and note about rendercolor usage for scrolling textures | Revert | ||
#6920 - 3 years ago |
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Added Mapping category | Revert | ||
#3896 - 7 years ago |
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Reviewed | Revert | ||
#11 - 23 years ago |
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Automatically converted from TWHL3's tutorial database | Revert |