Revision | User | Message | Revert | ||
---|---|---|---|---|---|
#9865 - 2 weeks ago | kimilil | changed brush/model colour scheme to approximate halflife.fgd colours, note on rendermode≠0 with renderamt=0 makes entities transparent | |||
#9859 - 2 weeks ago | kimilil | note on render properties being valid for all entities even if they're absent from the fgd definitions | Revert | ||
#9459 - 4 months ago | kimilil | added renderfx 21 (light multiplier) | Revert | ||
#8709 - 4 months ago | kimilil | added render mode formula from common/const.h | Revert | ||
#8669 - 5 months ago | kimilil | more info on sprite's types and mechanics of rendercolor on sprites | Revert | ||
#8667 - 5 months ago | kimilil | minor edits | Revert | ||
#8665 - 5 months ago | kimilil | totally revamped page: brought over the entity types, tables, and color coding from env_render page, added render fx values, rewrote original parts to use modern wiki formatting | Revert | ||
#8388 - 10 months ago | SirYodaJedi | non-SmartEdit names and values, and note about rendercolor usage for scrolling textures | Revert | ||
#6920 - 2 years ago | Admer456 | Added Mapping category | Revert | ||
#3896 - 6 years ago | Penguinboy | Reviewed | Revert | ||
#11 - 23 years ago | atom | Automatically converted from TWHL3's tutorial database | Revert |