CONTENTWATER
tool texture marks the contents of a brush as water, allowing you to swim in it, but only if it's a world brush. It also removes collision and mirrors the faces inside out.
CONTENTWATER
shouldn't be used on world brushes or entities that don't produce a brush model, such as func_detail or func_group. Doing so will result in turning the object into a water volume that will cause visibility errors for whoever submerges themselves into it. It also conflicts with the following tool textures, resulting in a mixed face contents error:
The HINT
and SOLIDHINT
tool textures cause no errors, but they shouldn't be used with CONTENTWATER
.
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