CONTENTWATER Last edited 4 years ago2020-02-14 02:57:55 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.
✔️ Download example file
User posted image
The CONTENTWATER tool texture marks the contents of a brush as water, allowing you to swim in it, but only if it's a world brush. It also removes collision and mirrors the faces inside out.
Mirrored faces on a func_illusionary textured with CONTENTWATERMirrored faces on a func_illusionary textured with CONTENTWATER

Useful Applications

Conflicting Entities and Textures

CONTENTWATER shouldn't be used on world brushes or entities that don't produce a brush model, such as func_detail or func_group. Doing so will result in turning the object into a water volume that will cause visibility errors for whoever submerges themselves into it. It also conflicts with the following tool textures, resulting in a mixed face contents error: The HINT and SOLIDHINT tool textures cause no errors, but they shouldn't be used with CONTENTWATER.

Comments

You must log in to post a comment. You can login or register a new account.