Entity Attribute: Stop Sound Last edited 11 years ago2008-06-11 08:13:24 UTC by Penguinboy Penguinboy

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
This property is found in both door and elevator type entities. For doors, the options are:<ul>
<li>0 = No Sound</li>
<li>1 = Clang with brake</li>
<li>2 = Clang reverb</li>
<li>3 = Ratchet Stop</li>
<li>4 = Chunk</li>
<li>5 = Light airbrake</li>
<li>6 = Metal Slide Stop</li>
<li>7 = Metal Lock Stop</li>
<li>8 = Snappy Metal Stop</li>
</ul>

And these are elevator options:
<ul>
<li>0 = no sound</li>
<li>1 = big elev stop 1</li>
<li>2 = big elev stop 2</li>
<li>3 = freight elev stop</li>
<li>4 = heavy elev stop</li>
<li>5 = rack stop</li>
<li>6 = rail stop</li>
<li>7 = squeek stop</li>
<li>8 = quick stop</li>
</ul>

Comments

You must log in to post a comment. You can login or register a new account.