VERC: Half-Life Rain Last edited 15 years ago2003-03-05 01:42:00 UTC by Penguinboy Penguinboy

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(tutorial originally by Freon (Link: danoux-at-wanadoo.fr) )

Introduction

Rain in Half-Life?" Yes! You've been all dreaming of it! This tutorial file explains how you can easily add rain in your levels.
rain.jpgrain.jpg
You've gotta see this in the game for the full effect.

Setup

Step #1

Place the rain.spr file (available in rain.zip (Link: rain.zip) ) in the valvesprites directory.

Step #2

In your level you need 3 entities for each drip (so copy/paste these entilies in the area you want the rain to fall, and space them, more or less, depending the rain intensity):

Step #3

In the env_beam, you now need to...

notes

Below are a few tips for improving the rain effect. Feel free to e-mail Freon (Link: danoux-at-wanadoo.fr) if you have some issues. You can also modify the sprite, change it (blood rain, snow or whatever). And try everything you want with the env_beam to improve the rain fx.

Example

For a more concrete illustration, check out the example map linked below.
This article was originally published on the Valve Editing Resource Collective (VERC).
TWHL only archives articles from defunct websites. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.

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