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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Tutorials > Mapping
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Subcategories
Goldsource Tutorials
(152)
Archived Articles
(143)
RUST Archive
(15)
Images Required
(37)
Examples Required
(45)
Modding
(1)
Textures
(2)
Beginner Tutorials
(35)
Source Tutorials
(19)
Intermediate Tutorials
(65)
Advanced Tutorials
(19)
General Tutorials
(4)
Modelling
(2)
Audio
(1)
VERC Archive
(77)
VERC - Half-Life
(54)
VERC - mapping
(70)
VERC - general
(12)
VERC - Day of Defeat
(5)
Requires Examples
(1)
VERC - Half-Life - Blue Shift
(1)
VERC - Half-Life 2
(1)
VERC - editorial
(3)
VERC - Spirit of Half-Life
(1)
VERC - Worldcraft-Hammer Editor
(3)
VERC - Half-Life - Opposing Force
(3)
VERC - documentation
(1)
Vlatitude Archive
(51)
Pages in this category
Vlatitude: Patrolling Guards
Vlatitude: R_speeds: speed vs. detail
Vlatitude: Rocks and Cliffs
Vlatitude: Rotating Lights
Vlatitude: Rotating Weapons
Vlatitude: Scripted Sentences
Vlatitude: Scripting Tutorial Part 1 - Overview
Vlatitude: Scripting Tutorial Part 2 - A Specific Example
Vlatitude: Scripting Tutorial Part 3
Vlatitude: Scripting Tutorial Part 4 - the Seesaw of Death
Vlatitude: Sky Tutorial
Vlatitude: Slippery Floors
Vlatitude: Sound Tutorial
Vlatitude: Teleporter Tutorial
Vlatitude: Trigger_camera Tutorial
Vlatitude: Two-way Trigger
Vlatitude: Understanding the Clip Tool
Vlatitude: Water Tutorial
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