worldspawn
Last edited 5 years ago2019-05-13 07:01:00 UTC
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A special entity that controls several global properties. Created automatically, and can be found in Hammer under Map > Map Properties.
Attributes
- Map Description/Title (message)
- Environment Map (skyname) - Lets you choose what sky image you want. See: Sky List
- CD track to play (sounds) - 0 or 1 = None. CD track to play when the level begins. See also: trigger_cdaudio and target_cdaudio
- Default light level (light)
- Default Wave Height (WaveHeight) - Set the default wave height here (can be overridden by the properties in func_water).
- Max viewable distance (MaxRange) - Maximum distance the player can see in Hammer grid units; same as sv_zmax
- Chapter title message (chaptertitle) - Text displayed when entering the level. Check also: game_text and env_message.
- Level Fade-in (startdark) - 0 = No, 1 = Yes. If Yes, then the level will start black and fade into normal light. See also: env_fade.
- Display game title (gametitle) - 0 = No, 1 = Yes. If Yes, then "Half-Life" will be displayed after the map loads.
- New Level Unit (newunit) - 0 = No, 1 = Yes. If Yes, all previous global triggers will be removed.
- Map team List (mapteams) - This will be copied into the mp_teamlist while your map is running if the server allows maps to override the team list.
- Default Team (defaultteam) - 0 = Fewest Players, 1 = First Team (team index 0). See also: game_player_team, game_team_set and game_team_master.
Notes
- Every common brush (that is not a brush-entity) is part of the whole "worldspawn".
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