worldspawn
Last edited 1 year ago2023-04-11 21:08:48 UTC
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A special entity that controls several global properties. Created automatically, and can be found in Hammer under "Map > Map Properties".
Attributes
- Map Description/Title (message) - Used to show the map's title/description in the old WON interface.
- Environment Map (skyname) - Lets you choose what sky image you want. See: Sky List
- CD track to play (sounds) - 0 or 1 = None. CD track to play when the level begins. See also: trigger_cdaudio and target_cdaudio
- Default light level (light)
- Default Wave Height (WaveHeight) - Set the default wave height here (can be overridden by the properties in func_water).
- Max viewable distance (MaxRange) - Maximum distance the player can see in Hammer grid units; same as
sv_zmax
. - Chapter title message (chaptertitle) - Text displayed when entering the level. See also: game_text and env_message
- Level Fade-in (startdark) - 0 = No, 1 = Yes. If Yes, then the level will start black and fade into normal light. See also: env_fade.
- Not available in Deathmatch Classic.
- Display game title (gametitle) - 0 = No, 1 = Yes. If Yes, then "Half-Life" will be displayed after the map loads.
- New Level Unit (newunit) - 0 = No, 1 = Yes. If Yes, all previous global triggers will be removed. See also: env_global.
- Map team List (mapteams) - This will be copied into the mp_teamlist while your map is running if the server allows maps to override the team list.
- Default Team (defaultteam) - 0 = Fewest Players, 1 = First Team (team index 0). See also: game_player_team, game_team_set and game_team_master
- Players per Team (playersperteam) - Number of players per team in Arena mode.
- Only available in Ricochet.
- No Arena (no_arena) - If enabled, this map is not an Arena map.
- Only available in Ricochet.
Notes
- Every common brush (that is not a brush-entity) is part of the whole "worldspawn".
- chaptertitle is only shown in single-player maps.
- [Ricochet] If the "players per team" value is less than one, the value of the
rc_playersperteam
console variable (CVAR) is used instead.
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