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Forums > Maps and Mods

05 Oct 17, 18:32
By Snehk
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Member
Looks cool Windawz!

Excellent sculpt kruk! I thought about starting with sculpting lately, what software you're using? Blender, Zbrush, Sculptris, Mudbox?

Haven't done too much since college started, so I can show you a pic of crude level with very early crappy texture placeholders and eye-candy particles I made a week earlier:

05 Oct 17, 19:34
By Windawz
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Member




06 Oct 17, 14:43
By Trempler
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Member
YESSSSSSSSSSSSSSS, I see Nod, I follow !
06 Oct 17, 20:27
By Admer456
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Member




I'm so glad that I got back into Sven Co-op mapping. smile - :)
06 Oct 17, 21:15
By The Mad Carrot
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Ah, submerged.wad, a favorite of mine.

The wall look a little bland though. Maybe add support beams every x units to break it up a bit?
07 Oct 17, 09:24
By Admer456
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Member
I'm glad you noticed. smile - :)
It's also my favourite.

The walls will be broken up anyway, by doors. This part of the map focuses on apartments, and there will be some more stuff after that, including going on an elevator with a nice view on space. grin - :D
07 Oct 17, 17:45
By ZikShadow
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Member
Been thinking of revisiting an old mapping project of mine.

07 Oct 17, 21:07
By Admer456
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Member

Phew. No errors. grin - :D
07 Oct 17, 21:11
By SourceSkyBoxer
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Member
Yeah @Admer That is my idea since subway tunnel in Sven Coop but it is unreleased... And like my twhlpocket map same ( ps since I removed.. cry - :cry: )
07 Oct 17, 21:17
By Admer456
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Member
@SourceSkyBoxer
My idea is something about space. I've always wanted to make a space map. smile - :)
08 Oct 17, 13:51
By SourceSkyBoxer
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Member
My dear @Admer, why do you not play Area51? It is really cool spaceship or futuristic high-staking buildings on uninhabitable planet.

And check moddb.com

I know you work for Sven Coop. I really understand reasons because Xash 3D is illegal engine. But many Russians fight again (bad) cowboys ( Valve Software developers ). Why do Russians want make better than Valve Software. If It happens, who wins? I remember about sad news if own Xash runs under SteamDirect than Valve Software says "NO RELEASE!". So hard! Example I imagine about C# with OpenTK 2.0/3.0 total conversion into Half-Life Sharp means HL#. And it has not problem with Lua Script. Is it illegally? I don't believe because LUA is like Visual Basic and Lua can parse from C# like I saw same creating project with vb and c#. Where is problem?
09 Oct 17, 10:26
By Admer456
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Member
Oh, my dear @SSB, I thought that Xash3D's problem was including the 'valve' folder (Half-Life assets) in your mod's download.

Also, yes, I switched to Svengine when I thought that I hit the ceiling in GoldSrc. But, I learned some new ways to work around its limits. wink-wink - ;)

Lastly, I didn't play Area51 because I haven't heard of it before. I haven't heard of it before because I'm accidentally ignorant. I'm ignorant because I focus on making maps and stuff. I never really "play" these days. :/
09 Oct 17, 11:31
By Solokiller
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Member
You can download most of what's in /valve using SteamCMD even with anonymous login. The issue is the copyright infringement on the engine itself. Replicating its functionality is in itself a violation, so there can be no legal alternative.
If your Xash installer calls into SteamCMD to get /valve then that isn't strictly speaking illegal. I informed Valve of this and they did nothing so afaik that's good.
09 Oct 17, 14:57
By James Luke
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Member
@SSB I know learning another language is difficult, but do you even know what you write? I think that last paragraph you wrote was gibberish.
09 Oct 17, 18:11
By SourceSkyBoxer
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Member
@SoloKiller, you're right. If Russians want to use Xash Engine, then Valve software can be angry with Russians? If Russians have done great computer games ( Xash Engine ), then they want to sell the computer game and they save the money. I really don't know like they decide own Engine. Xash is not real Goldsource Engine. It sees like Goldsource Engine 2.0 like Arrangement Mod by SysOp. But thanks for explanation!

@James Luke, are you kidding me? I am not gibberish - just I am deaf.
09 Oct 17, 18:39
By Solokiller
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Member
I wouldn't say they'd be angry, but their lawyers would have a field day if they decided to go after Xash's creators, assuming they ever find out who they are.
09 Oct 17, 20:31
By James Luke
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Member
First off, ARRANGEMENT is a mod, not an engine. Just an overhaul of Half-Life. And it’s not similar to Xash, since Xash is an engine, it’s just Quake with Half-Life support shoehorned in.

Also, the Xash team wouldn’t sell it, for one thing, they live off donations, and making the source code private would kinda defeat the whole purpose of their project. And selling it will get the attention of Valve and their lawyers and probably the FBI if they’re persistent.

But then again, copyright prosecution in Russia (by the U.S.) is a joke. They’re safe for the most part. And most developers for the base engine proudly tout it alongside with their real names (with sometimes locations) so I feel that’s a tad irrelevant.

Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
10 Oct 17, 07:30
By ZikShadow
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Member
Did more stuff.



10 Oct 17, 13:42
By UrbaNebula
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Entirely brush based
Cannot see those screenshots at all at work. Just looks like a black image. tongue - :P
11 Oct 17, 04:28
By Admer456
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Member
Yeah. Don't hide that good brushwork in the dark tongue - :P
11 Oct 17, 05:53
By ZikShadow
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Member
Yeah, I'm trying to make the lighting similar to these, but I guess it is a bit too dark.

I'll see if I can increase the light without making it too bright.



11 Oct 17, 19:49
By UrbaNebula
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Entirely brush based
I can definitely see them more clearly on my home PC without the sun in my face, but your reference images are definitely brighter than your screenshots tongue - :P
11 Oct 17, 23:01
By DiscoStu
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Member
Quote:
Also I don’t know how being deaf is related to reading, just what I’m ‘sayin.
QFT
12 Oct 17, 14:45
By Solokiller
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Member
Learning to read and write a language can be much harder if you can't understand the verbal part of it.

http://onlinelibrary.wiley.com/doi/10.1111/
0938-8982.00022/pdf

http://digitalcommons.wustl.edu/cgi/viewco
ntent.cgi?article=1185&context=pacs_capst
ones

https://www.quora.com/How-do-deaf-children-
learn-to-read-and-write
12 Oct 17, 15:33
By Ghost129er
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Member
^You deserve an MVP.
12 Oct 17, 16:33
By James Luke
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Member
Well TIL, I wast just being a dick.
12 Oct 17, 20:57
By DiscoStu
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Member
That's two of us.
16 Oct 17, 23:06
By Windawz
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Member
17 Oct 17, 02:33
By DiscoStu
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Member
Pretty dark, it looks.
18 Oct 17, 20:01
By ZikShadow
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Member




Still figuring out where to put the lights in, so, temporary light entities.
22 Oct 17, 01:48
By Windawz
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Member
22 Oct 17, 16:10
By Bruce
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Member
windawz is the hype
23 Oct 17, 08:28
By SourceSkyBoxer
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Member
Wow Windawz is great level designer ^^ I'm right ^^

Looks like Xash-style-used atmosphere, right?
23 Oct 17, 13:12
By Windawz
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Member
@SSB

That screenshot has nothing to do with Xash. Well, I tweaked the lighting in photoshop a little bit, but the screenshot has been taken in pure HL.
24 Oct 17, 21:42
By Bruce
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Member
oh... i noticed the contrast was kinda too good
24 Oct 17, 22:46
By Windawz
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Member
I think I'd achieve much better lighting without the help of Photoshop if I made more effort for tweaking it.
25 Oct 17, 01:06
By SourceSkyBoxer
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Member
And Gimp? Gimp is best free photo editing application.
25 Oct 17, 13:08
By UrbaNebula
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Entirely brush based
I think he means tweaking in game. The editing app isn't relevant really.
26 Oct 17, 07:21
By SourceSkyBoxer
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Member
Ah @Urba, Gimp can make textures for Game because it has 256 color format.
But Gimp is buggy for wrong format for 8 bit bitmap for Half-Life models. Why I tell you because I made since with Gimp and KHed. KHed won't show 8 bit bitmap cause it has wrong format. I have tried "correct" 8 bit bitmap with Paint Net. This result is correct for Paint Net.
26 Oct 17, 12:32
By UrbaNebula
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Entirely brush based
You can switch formats in Photoshop though. I'll keep using that. tongue - :P
27 Oct 17, 16:36
By Rimrook
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Guru
Krita officially replaced Photoshop for me. It’s an impressive program and it’s free. It may seem like a photoshop clone but it’s more stable on newer systems which is why I got it. It combines media editing, art and painting, animation, and can export pretty much any known format. It’s super lightweight since it differs much of its work and processes out to different engines to drive the canvas, brushes, text, and so on.

Just tossing that out there, take it or leave it :p
https://krita.org/en/
28 Oct 17, 11:38
By twitch1
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Member
Krita looks cool but can it work well with and save as .bmp for use in GoldSrc?
28 Oct 17, 16:42
By Rimrook
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Guru
I know it saves the .bmp format, as for 8-bit, that may require some sciencing to figure out. Never actually done it since I have no need to. :/
29 Oct 17, 10:52
By Windawz
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Member
29 Oct 17, 13:27
By Admer456
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Member
That stretching skybox... Pwnt in the Face! - :pwned:
But, the brushwork looks pretty good. smile - :)
30 Oct 17, 12:58
By Snehk
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Member










Subdivision + Smoothing:











Gauntlets will be provided soon. I know I'll have to make legs thicker...
01 Nov 17, 22:29
By Mr Gnang
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Member
I am trying out an arena style battle... instead of ramping up the difficulty I decided to try and make it as hard as possible and will scale back from there! At the moment, it is impossible hah

02 Nov 17, 01:55
By Trempler
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Member
Nothing is Impossible if you got enough skill and dirty tricks grin - :D

I learned this lesson from playing Darksouls wink-wink - ;)

Looks great grin - :D I would love to have a really hard sp mod grin - :D you could do versions, baby playstyle and Come Get Some ! grin - :D
02 Nov 17, 11:00
By Mr Gnang
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Member
Haha I would love to make it hard as nails but unfortunately it might not be liked :p

I have edited the code to decrease the ammo available to the player for all weapons, and some weapons (such as the machine gun) have a smaller clip. I hope to have the player need to look for ammo more often!

I was hoping to have the atrium battle above get harder the longer you take, but the more marines that enter the arena, the more likely they are to get stuck on each other, or rappel onto each others heads haha. I considered explosions to clear the areas needed, but this is unfair for the player. I might just stick to good old waves. I have 26 maps now! I hope to finish after 30...
02 Nov 17, 11:35
By Half-Half
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Member
Well,GIMP can export HL-compatible images,while Photoshop CS6 Extended(I use that) can't export 8-bit color bmps.

Just export a bmp without writing color space information in GIMP and you are ready.

Also,use a tool called fimg for converting any 24-bit bmp to 8 bit.
It also converts to many other formats for other games.Sadly,no HL2 support.
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Forums > Maps and Mods

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