Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 6 years ago2017-12-19 22:16:40 UTC Post #338435
They are official called cage lights. I guess they don't want the light to escape. :rly:
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-12-20 14:48:22 UTC Post #338441
oui, dey be caged lights. Only reason the cage is on them is so something doesn't swing / hit into it and smash the glass so they're mostly used in industrial applications. Probably wouldn't be used on the almost street lighting you've got going on but it fits the aesthetic so well so w/e
Instant Mix Instant MixTitle commitment issues
Posted 6 years ago2017-12-20 15:01:30 UTC Post #338442
Aesthetics > Logic. Aka. Why are there lights in the vents? Because shut your mouth.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-12-20 20:15:13 UTC Post #338444
Because the vents were intended for the players, not the air. :lol:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-12-21 00:36:22 UTC Post #338447
so much common sense here... cars often have grating in front of lights as well to protect them from being smashed
Posted 6 years ago2017-12-21 08:15:47 UTC Post #338452
I cannot say I see many cars with grating at all to be honest. Maybe the occasional farm vehicle, which makes sense.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-12-21 17:44:43 UTC Post #338456
Uh... maybe off-road vehicles? It's all I can think of. And even then, not all of them.
Posted 6 years ago2017-12-24 14:25:37 UTC Post #338484
Posted 6 years ago2017-12-24 14:47:08 UTC Post #338485
Oooh, very cool - very cool
Instant Mix Instant MixTitle commitment issues
Posted 6 years ago2017-12-24 14:55:21 UTC Post #338486
Compiled it:
User posted image
Posted 6 years ago2017-12-24 18:47:04 UTC Post #338487
Beautiful!
Posted 6 years ago2017-12-26 22:20:04 UTC Post #338492
User posted image


For some reason, I just love torturing this engine sometimes. >:3

This had to be taken in D3D, but that's because my Windows 7 x64 drivers for Intel GMA X3100 Mobile don't work well with HL in OpenGL. They work just fine on Windows XP, though. :)

I'm back at mapping in J.A.C.K., after 3 months of being left in the pitch black. I wonder if my mapping skills have decreased.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-12-28 14:39:49 UTC Post #338517
Very nice, but if that's considered torture then mappers are doing pretty unspeakable things to Goldsource these days. There are bound to be some laws being broken somewhere...
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2017-12-28 21:27:27 UTC Post #338519
little something pocket something...
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-12-29 10:28:30 UTC Post #338522
@Tetsu0 : something in my head tell me "StarCraft"
Posted 6 years ago2017-12-29 10:52:41 UTC Post #338523
@SSB
"Looks like you use SketchUp?"
Nope, used nothing but Jackhammer and cs_747.wad. Limiting oneself to 5-7 textures to work with gives awesome results.
Posted 6 years ago2017-12-29 15:29:39 UTC Post #338524
@Shepherd, you are correct.

Looks great when lit, Windaws
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2017-12-29 23:08:54 UTC Post #338525
"if that's considered torture then mappers are doing pretty unspeakable things to Goldsource these days.
What I meant by "torturing" was simply pushing the engine to its limits. I like doing that until I actually hit the limits. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-12-30 12:11:17 UTC Post #338526
Understood, the confusion arises because nothing in your screenshot is torturing the engine :P
Archie ArchieGoodbye Moonmen
Posted 6 years ago2017-12-30 16:17:01 UTC Post #338527
Throwing some serious shade there, arch!
Instant Mix Instant MixTitle commitment issues
Posted 6 years ago2017-12-31 08:20:29 UTC Post #338533
I don't think how one could torture an engine in the most literal way possible. In any case, it's the hardware that gets tortured. :lol:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-12-31 11:09:55 UTC Post #338534
it is the engine and not the hardware... there isnt much difference you run it on a modern or an ancient pc
Posted 6 years ago2017-12-31 18:37:50 UTC Post #338538
Uh, there is at least some difference. A GTX 1080 will run any map far better than my Intel GMA X3100 Mobile. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-12-31 23:34:17 UTC Post #338540
@Admer : the difference is very minor between old and modern hardware.

Remember that in old games, most of the work is done by the CPU itself. When the video game industry started to introduce the so-called "shaders", that's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.
Posted 6 years ago2018-01-01 14:06:35 UTC Post #338542
Yes, shaders rely on what is referred to as shader programs, which are comprised out of multiple shaders (vertex, fragment, compute shaders to name a few examples).
Overall it's called retained mode, as opposed to immediate mode. (retain state from before, like model data as opposed to uploading it every frame).

Shaders can be used on embedded systems (OpenGL ES), but it's not exclusive to that, you can use it anywhere that the OS provides support for it, usually through drivers provided by GPU manufacturers.
Posted 6 years ago2018-01-01 14:51:23 UTC Post #338543
@Shepard
I still believe that a GPU and its drivers can mean a difference of 20 to 50fps, or more, in a game like Half-Life. :3
I'll have to make a comparison one day to see it for myself.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-02 14:07:53 UTC Post #338546
That's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.
And then they thought, "Look at all this breathing the CPU is doing when it should be handling PHYSICS! Though admittedly GPUs can handle that as well, if you have one spare. :P
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-02 22:25:56 UTC Post #338547
Look at all this breathing the CPU is doing when it should be handling PHYSICS! Though admittedly GPUs can handle that as well, if you have one spare
I still have my Ageia PhysX card somewhere in my storage that I specifically bought for use with Source engine games. I don't have that card in use anymore because of the reason you mentioned above. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 6 years ago2018-01-03 13:04:57 UTC Post #338548
Posted 6 years ago2018-01-03 16:35:39 UTC Post #338552
User posted image
Made some tweaks to the lighting in Photoshop.
Posted 6 years ago2018-01-04 18:54:15 UTC Post #338564
Looks intriguing, though maybe a little bit too dark for the amount of light getting through those windows - they're bright as if a nuke hit outside, while it only illuminates a small part of the hallway (this may be due to lowest brightness settings of my screen at all times), but still it looks great.
Posted 6 years ago2018-01-04 19:07:36 UTC Post #338565
Sadly, you seem to be one of only two persons who pointed this out. I will consider this if I ever make something like that again. Thank you.
Posted 6 years ago2018-01-04 20:10:15 UTC Post #338566
I think it might be due to brightness setting of my screen. I always keep it at the lowest level, just because I prefer lower brightness levels. I'm used to it and even work on my maps like that.
Posted 6 years ago2018-01-05 19:54:52 UTC Post #338574
Posted 6 years ago2018-01-07 00:48:44 UTC Post #338584
User posted image
Found my old WAD.
Posted 6 years ago2018-01-09 07:18:32 UTC Post #338592
Went back to continue the ol' mappack.
User posted image
Posted 6 years ago2018-01-09 15:05:03 UTC Post #338594
Here are some old screenshots:

User posted image

User posted image


I'm easily getting around my OpenGL problem, too, since I can run OpenGL games on Windows XP. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-09 16:10:14 UTC Post #338595
Second screenshot looks like Stade de France
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2018-01-09 17:39:41 UTC Post #338601
I was kind of inspired by Trackmania Forever. :glad: (and Nadeo is a French video game company, if I remember well)
Besides, Slade told me to make a stadium around the playable area, so I had to make something.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-10 10:32:38 UTC Post #338609
Yep, Nadeo is french but it's now a sub-company of Ubisoft.

I don't know if TM:N/TM:NF/TM:U(F)/TM2:S are inspired by a french stadium tho.
Posted 6 years ago2018-01-10 14:21:25 UTC Post #338610
That screenshot reminds me of this:
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2018-01-10 17:38:13 UTC Post #338614
Hey, you're right. :o
It kinda does!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-10 22:21:21 UTC Post #338617
Please do not make in mapping cause we respect to French People because November 2015 13 with heavy terror acts with France-vs-Germany test game football. Please do not use in-game!
Acts of terrorism are carried out all over the world in a variety of locations. If you're going to wave that flag, you might as well condemn any CS map that is set anywhere on planet Earth.

The map clearly isn't based on any real world location or event, it merely looks similar.
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-01-11 00:05:43 UTC Post #338618
Don't worry SSB, I'm not trying to recreate a French stadium. Just a little fake 3D skybox for a map which will be used in GSU's upcoming 1v1 tournament.

Also, this does not look like a stadium to me any more:

User posted image


Sure, maybe a bunch of Germans and the French will hate me because it looks like something that makes them remember a bad memory, but it's just a coincidence.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-11 22:52:13 UTC Post #338626
User posted image


It all ends tonight, I hope. :)
Boss is going to be happy.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-14 02:22:23 UTC Post #338640
Alright, Boss is happy. The tournament happens next week so I won't release the map until then.

In the meantime:
User posted image
User posted image
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2018-01-17 03:55:03 UTC Post #338658
Decided to return to the DM_Tankfarm/DM_Criticality texture pack.
User posted image
User posted image
User posted image
Posted 6 years ago2018-01-17 16:13:16 UTC Post #338662
Holy hell those are beautiful screenshots. The orange accent lighting goes very well with that texture pack and I love the green sprites on the door bevels.

Also... is that running on Android?
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2018-01-18 14:06:10 UTC Post #338664
SSB, I've had great success with Paint.Net. It's a simple layout; the tools and layers are easy to use and figure out. There's plugins for more features.

Get an account with www.textures.com and use the base textures there for your beginnings.

GIMP has a useful tool for fixing perspective shift from photographs. I haven't gotten comfortable with the editing in GIMP yet but i usually only use it to straighten and align photographs to be used for textures.
Tetsu0 Tetsu0Positive Chaos
Posted 6 years ago2018-01-20 11:10:30 UTC Post #338684
I've used Paint.NET and GIMP together to create the grass texture in that stadium map I posted somewhere up there. (drew grass blades in Paint.NET, adjusted the colours and fixed the seams in GIMP)
The arena's concrete textures + CT & T wall textures were made in Paint.NET. :3

So, it really is about how you use them, not which one's better. :P
Admer456 Admer456If it ain't broken, don't fox it!
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