Commented 11 years ago2013-03-04 01:19:51 UTC
in journal: #8128Comment #63354
My computer just crashed and stuff. I think it was the Source SDK. I'm not allowed to persue my dreams of becoming a video game designer anymore. D'oh well, at least I have writing to fall back on.
Commented 11 years ago2012-12-31 04:47:05 UTC
in vault item: de_foreverComment #17323
Welp, I played it. Not bad. Here's my review:
4/5 on Ambience: The sounds in this map were pretty good. Excellent use of soundscapes and everything that needed to be heard was heard in the map. One problem, though--and a big one, too. By the T Spawn, there's a spot that plays an obnoxiously loud sound of a roaring river.
3/5 on Texturing: The textures in this map were okay. The house, in my opinion, was textured very poorly, including the garage. The textures were very poorly added around the house and absolutely disgusting. However, I feel this is made up (somewhat) with the 3d skybox. The 3d skybox in this map was superbly done! Good on you, Captain!
2/5 on Detail: There were very few props in the garage and the house, and there were some open areas in the snow that were just bland and without detail. The house was probably the one part of the map was needed a lot of work in this department.
2/5 on Lighting: Honestly, the lighting of this map is very poor. It's composed of nothing but random point lights, and is done horrifically at the house, and at the snowmobiles. The snowmobiles could've used spotlights, which would provide a neat effect, but instead they just have a random spot of light on the ground about a foot away from them.
2.5/5 on Layout & Gameplay: The layout and gameplay of this map really needed to be adjusted. First of all, the game is almost entirely balanced on the T side. It takes them only seven seconds to get to Spawn Point A, while the CTs have to start on the complete opposite side of the map. The tunnel that goes through T spawn is completely useless, when there's already a passage that goes from the exact same beginning to the exact same end. Bomb Site B needed a lot more cover: if the Ts went for Bomb Site B, which they wouldn't at all, they would all be shot down by snipers from the CTs. Also, the HOUSE is completely pointless. The windows would do better to the gameplay if they were breakable, it's almost a completely pointless place to go to, and the second floor in itself gives a view over the entire map with easy ability to see every single person on the map at mid-range.
I give it a 3/5.
This comment was made on an article that has been deleted.
Commented 11 years ago2012-12-26 17:00:15 UTC
in journal: #8070Comment #48312
Not a smart move, man. Your kid'll start testing, and testing, and testing, and pretty soon you won't be able to get him to stop. Trust me, this has happened to kids a lot with our new Portal technology. He'll never stop doing tests until they kill him.
You obviously just deleted all of your journals for popularity.
The fire could have spread across the forest, or they could've used TNT, or they could've even set up some traps with pressure plates.
so I went 'HOLY SHIT, WHAT' and reread it.
I SHUD SUBMIT MY MAPS 2 VALVE N I CAN MAKE HL3 IN LIEK A CUPLE OF DAYZ
You did the thing where you press the download button and F5 a ba-jillion times! I used to do that.
4/5 on Ambience: The sounds in this map were pretty good. Excellent use of soundscapes and everything that needed to be heard was heard in the map. One problem, though--and a big one, too. By the T Spawn, there's a spot that plays an obnoxiously loud sound of a roaring river.
3/5 on Texturing: The textures in this map were okay. The house, in my opinion, was textured very poorly, including the garage. The textures were very poorly added around the house and absolutely disgusting. However, I feel this is made up (somewhat) with the 3d skybox. The 3d skybox in this map was superbly done! Good on you, Captain!
2/5 on Detail: There were very few props in the garage and the house, and there were some open areas in the snow that were just bland and without detail. The house was probably the one part of the map was needed a lot of work in this department.
2/5 on Lighting: Honestly, the lighting of this map is very poor. It's composed of nothing but random point lights, and is done horrifically at the house, and at the snowmobiles. The snowmobiles could've used spotlights, which would provide a neat effect, but instead they just have a random spot of light on the ground about a foot away from them.
2.5/5 on Layout & Gameplay: The layout and gameplay of this map really needed to be adjusted. First of all, the game is almost entirely balanced on the T side. It takes them only seven seconds to get to Spawn Point A, while the CTs have to start on the complete opposite side of the map. The tunnel that goes through T spawn is completely useless, when there's already a passage that goes from the exact same beginning to the exact same end. Bomb Site B needed a lot more cover: if the Ts went for Bomb Site B, which they wouldn't at all, they would all be shot down by snipers from the CTs. Also, the HOUSE is completely pointless. The windows would do better to the gameplay if they were breakable, it's almost a completely pointless place to go to, and the second floor in itself gives a view over the entire map with easy ability to see every single person on the map at mid-range.
I give it a 3/5.
I'm secretly the person who owns and made the website; all the other previous 'owners' were just ploys.
Use proper grammar.
and call me short!
I've never heard
jokes of that sort!
You must come from far
And maybe wide
You're coming for me;
I better hide
Damn you, damn you!
I scream aloud
Look at you smiling
You're just so proud!
Time to board my windows
Once again
And find the door
To my basement
Were you named after your mother?
(Heh)
I'm assuming she's fat
And crazy as no other
May tomorrow be fun
I'm sorry if I tend
to be excessively dumb
But, I love this great site
It's so helpful indeed
I remember when I found it
When I owned TFC
I'm glad you like the map.