Comments

Commented 17 years ago2007-05-17 04:57:44 UTC in vault item: de_C5000merchant Comment #14907
playubus.

all u have to do is fake the wad.

for example copy and paste cs_dust wad from ur cstrike directory.

then rename the copy of the cs_dust to cs_cargo.wad and u can play
but u wont see the textures from cs_cargo tho.
but map will go.
Commented 17 years ago2007-05-17 04:31:09 UTC in vault item: de_C5000merchant Comment #14906
It won't even let me play the map without cs_cargo.wad. CS just quits forcibly. :(
Commented 17 years ago2007-05-17 02:42:46 UTC in vault item: de_C5000merchant Comment #14905
+ wery good map.
+ good work
- wery big map, if a server has like 2 min time limit the ts wont eaven get to bomb site.
- missing cs_cargo.wad

my rating is 3/5 good effort. but the map is just too big. try to make somthing cooler and smaller that ts can get to in 20-30 secs.
Commented 17 years ago2007-05-16 17:13:30 UTC in vault item: Crazy PAF Tracktrain Example Comment #14904
Awesome. :)
Commented 17 years ago2007-05-16 17:10:36 UTC in vault item: TipOver Comment #14903
Please don't comment on you're own maps. It's pretty sad, boy.
Commented 17 years ago2007-05-16 15:07:33 UTC in vault item: de_C5000merchant Comment #14902
I'm missing cs_cargo.wad

Which is a shame as I wanted to see this...
Commented 17 years ago2007-05-16 14:13:26 UTC in vault item: de_C5000merchant Comment #14901
:|
ill check out ur map later. aparently i had to delete cs 1.6 and re-install it and aparently i had deleted the cs 1.6installer.exe and aparently to download it again it will take 3 hours :|
Commented 17 years ago2007-05-16 13:34:42 UTC in vault item: de_C5000merchant Comment #14900
OK guys, can we drop it? I think this space is for comments on maps. Sorry, Ghetto - I shouldn't have made fun of you, but when someone said you were 8, I thought he meant that literally, not just pulling a figure out of the air. I hope you enjoy the map anyway.
Commented 17 years ago2007-05-16 12:37:48 UTC in vault item: de_C5000merchant Comment #14899
So what? am i english? iv been only in england for 1 year and what makes u think im eaven english
Commented 17 years ago2007-05-16 11:25:03 UTC in vault item: de_C5000merchant Comment #14898
Your spelling isn't any better than an average 8 year old though.
Commented 17 years ago2007-05-16 11:04:15 UTC in vault item: de_C5000merchant Comment #14897
hunter please stop showing ur emo ness.

Habboi, is there a reason u want me to get banned? what have i done to u?

and realy. its not ur business what my apinion is. mind ur own busines.

and im mutch older than 8
Commented 17 years ago2007-05-16 11:00:15 UTC in vault item: de_C5000merchant Comment #14896
Oh, man - I got told how to make maps by an 8 year old? Surely that's a sign to stop playing computer games... Not sure what the planet was - I just grabbed it from google images. If it's Tatooine that'd be AWESOME! (now I seem 8 years old).
Commented 17 years ago2007-05-16 10:58:58 UTC in vault item: TipOver Comment #14895
hehe im sure ud like this. go on. CLICK THE DOWNLOAD. u know u want to :)
Commented 17 years ago2007-05-16 09:38:01 UTC in vault item: de_C5000merchant Comment #14894
Haha that planet looks like tatooine. (Is that how you spell it)

And yes Ghetto is a silly person who I'm sure will be banned sooner or later. (Me hopes) or matures like someone we all know.

Looks quite nice. I'd like to test it but I removed my CS to free up space..(Heh space joke)
Commented 17 years ago2007-05-16 07:18:07 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #14893
*cum*
Commented 17 years ago2007-05-16 06:29:52 UTC in vault item: de_C5000merchant Comment #14892
lol, don't listen to Ghetto. He's like, 8 years old.

Map whatever your imagination inspires you to map. this looks great.
Commented 17 years ago2007-05-16 05:02:34 UTC in vault item: de_C5000merchant Comment #14891
Ghetto, me and my friends play CS, hence the CS-ness. I don't think CS necessarily has to be anything. Although the dude with the headband does look pretty cool jumping around in space! (There's reduced gravity in the map) Actually, I'm keen to sort out mod-ing, but time is not my friend.
Also I realised the planet will be missing from the sky box. That was something I added later. If anyone wants the down-facing sky-box panel PM me and I can mail it to you.
Commented 17 years ago2007-05-16 04:50:19 UTC in vault item: de_C5000merchant Comment #14890
Looks original !

I'll have a look when I get in from work.
Commented 17 years ago2007-05-16 03:05:11 UTC in vault item: de_C5000merchant Comment #14889
That explains all the FY maps and all that other totally realistic stuff.

Anyway, looks cool. I might download it sometime.
Commented 17 years ago2007-05-16 01:25:52 UTC in vault item: de_C5000merchant Comment #14888
ur map is looking nice. but for cs.

i think cs is suposed to be like real life. look at all the real weapons the real stories the real places. i think if ur making a map for cs make somthing real.

hl is the spacie thing.

well anyways looking good.
Commented 17 years ago2007-05-15 20:27:14 UTC in vault item: dm_detritus_v2 Comment #14887
Thanks, I appreciate your dedication to quality reviews.

I'll be patient.

Make sure you got the latest version (v2) when you play. :)
Commented 17 years ago2007-05-15 19:17:54 UTC in vault item: de_villa Comment #14886
I cannot get the download link to work...
Commented 17 years ago2007-05-15 18:58:12 UTC in vault item: Core_Xplosion v2 Comment #14885
How were my comments and ratings any less acceptable than Ghetto's were about my map, eh? I don't see you deleting his spamratings. :
Commented 17 years ago2007-05-15 14:20:33 UTC in vault item: dm_detritus_v2 Comment #14884
... and i make a point not to rate a DM map without having played it with others.
Commented 17 years ago2007-05-15 14:20:09 UTC in vault item: dm_detritus_v2 Comment #14883
i've been trying to play for ages, but hamachi keeps bleeping up.
Commented 17 years ago2007-05-15 11:45:29 UTC in vault item: Minicompo2_IceCavern Comment #14882
Yeah. I spent hours trying to get that flock to work correctly. I just said "Screw it" because it's somethin else to look at. Most of it's just visual, i just wanted to set a theme basically.
Commented 17 years ago2007-05-15 11:17:38 UTC in vault item: Mini compo 2 no name entry Comment #14881
more comments plz
Commented 17 years ago2007-05-15 10:06:24 UTC in vault item: Core_Xplosion v2 Comment #14880
It's a good start, but it could definitely be better.
Commented 17 years ago2007-05-15 08:52:40 UTC in vault item: Core_Xplosion v2 Comment #14879
:|

well i fixed the textures of them 'things' in the bottom of the generals room.

i changed few rooms to make em cool.

i made holes to make it look like explosions.

i changed the bit from 2 minimaids to 1 coke 1 mini maid.

i added sounds to door. :P
Commented 17 years ago2007-05-15 08:42:14 UTC in vault item: Core_Xplosion v2 Comment #14878
I don't see any differences, apart from a different vending machine...

- Still the same badly alligned brush and texture work

- FIRE DOOR textures mirrorred.

- Light texture applied to all sides of the light fixtures

- You brushboxed your map. Bad.

Work on these.
Commented 17 years ago2007-05-15 06:59:34 UTC in vault item: Minicompo2_IceCavern Comment #14877
Downloads

I like it. I don't see any fullbright textures. The light tiles on the floor is part of the texture (I think)

Here is my mini-review

+ Like the cave, good use of VM
+ Like the alterations to the room before the cave too for that matter.

- Light textures along the bottom of the wall are off center in several places.
- Not a lot happening in the cave and the boid flock always seems kinda glitchy to me.
- Lighting in the cave seems off. :/
Commented 17 years ago2007-05-14 13:15:20 UTC in vault item: Storage Comment #14876
Gah I wrote a longer review and hit submit and it never appeared. SO here's the short version:-

You've tried to make more detailed brushwork, I'll give you that.

But it's all wrong.

Stop carving your arches!

It's a big square room full of physics crates (which lag the map like hell for the first few seconds as they all settle to the floor) with a corridor which joins the ends of the room together. Interesting.

The corridor walls are badly made, but what you've tried to do with them is a tough skill to master (at first), so a pat on the back for giving it a try. I think most mappers here will happily admit that the first time they attempted to make a corridor with curved (or merely slanted, in this case) walls go around a corner smoothly, that they failed horribly. It's something that I have only become comfortable doing myself fairly recently.

At least you have a reason for the lights being emitted now.

Keep trying.

PM me if you want help with making curvy corridors go around corners.
Commented 17 years ago2007-05-13 15:37:10 UTC in vault item: Srry's Minicompo #2 Entry Comment #14875
He's just spamrating. I doubt if anything actually happened to his computer, or he even downloaded the map.
Commented 17 years ago2007-05-13 15:19:56 UTC in vault item: FacingWorlds Comment #14874
@ spinakerjones: There were no ladders on the outsides of the buildings...

DLing now...
Commented 17 years ago2007-05-13 13:22:04 UTC in vault item: gg_kerplunk Comment #14873
I think i know what you mean, but that is what i was going for.. i like the shaded glass lines in the kerplunk game... is this what you mean?
Commented 17 years ago2007-05-13 13:19:19 UTC in vault item: gg_forest Comment #14872
why you move it, if you didnt' even test it? hehe. just wondering.
Commented 17 years ago2007-05-13 13:18:10 UTC in vault item: gg_grassworld Comment #14871
Nope, it's all good, i agree with ya's! thanks for the feedback!
Commented 17 years ago2007-05-13 13:16:22 UTC in vault item: gg_glassworld Comment #14870
Thanks for the comments fellas! appreciate it!
Commented 17 years ago2007-05-13 13:14:41 UTC in vault item: gg_forest Comment #14869
nope it's not fullbright, just looks that way in the picture.
Commented 17 years ago2007-05-13 12:04:21 UTC in vault item: gg_glassworld Comment #14868
True, but it still looks a little fullbright... ;P
Commented 17 years ago2007-05-13 11:49:56 UTC in vault item: gg_grassworld Comment #14867
Haha, i've placed this map in CS a few times.
I actually liked it, but heh, I even like iceworld.

It does look dull tho, can't deny that.

@ Duffm@n.

You would be suprised how many people play iceworld and copied versions, such a these. In other words, ppl do like to look at bland textures blocks. ;)
Commented 17 years ago2007-05-13 10:30:58 UTC in vault item: Srry's Minicompo #2 Entry Comment #14866
Haha so you rate it one star just like that when it might be a PC problem or something...Silly boy.
Commented 17 years ago2007-05-13 09:21:00 UTC in vault item: gg_grassworld Comment #14865
Once again....

an iceworld remake.

im sorry mate but your not going to get very far posting these types of maps on this website, to be perfectly honest. im not going to say anything really harsh, although i wouldnt be surpised if someone else does. Where is the originality?

However, (from the screenshot, there's no way im dl) the texturing pretty erm, bland/not too impressive. You might say you're going for gameplay than appeal factor, but nobody really wants to look at a grass cube.

I hope this is constructive and not too destructive criticism.

One more thing, don't upload or reveal that it was your first map.
Commented 17 years ago2007-05-13 09:01:12 UTC in vault item: gg_kerplunk Comment #14864
If you null the faces of the glass that touch each other, you wont be able to see the polygons in the structure.
Commented 17 years ago2007-05-13 07:51:08 UTC in vault item: gg_glassworld Comment #14863
I think he has a skybox around it...
The lack of creativety stops me from downloading this map
Commented 17 years ago2007-05-13 07:51:04 UTC in vault item: gg_forest Comment #14862
Looks fullbright.
Fullbright = Leak/noHLRAD/else = unfinished = moved to Unfinished.
Commented 17 years ago2007-05-13 06:40:07 UTC in vault item: gg_glassworld Comment #14859
Um...If it was made entirely of glass, as you say, and it is breakable, then that would mean all brushes would be entities, making a leak...But, I don't have CS, so I can't test it... :( Makes me so freaking sad...
This comment was made on an article that has been deleted.
Commented 17 years ago2007-05-13 04:13:11 UTC in vault item: New to mapping? Try this... Comment #14857
I dont see why some people complain about some members first map, cause I have one, its just I would have to reconstruct it to post it, my first map had 4 differnt rooms, but was not long, but I know that if its thier first map, then its thier first try, and I know my first try was good. I have no clue how this map looks because its 4:11AM and I want to go to bed, so ill come back sometime to see how it looks.
Commented 17 years ago2007-05-13 03:52:37 UTC in vault item: gg_forest Comment #14856
Oh cool, i reuploaded the zip file, i guess it worked.. haha...