Comments

Commented 17 years ago2007-03-23 15:40:23 UTC in vault item: nice-room Comment #14461
small, and idk what to say about it, basicly that it makes me think of a bathroom
Commented 17 years ago2007-03-23 15:18:09 UTC in vault item: EnclosedSpace Comment #14460
Ha ha im first, well there obviously wasnt a point to this map, but it was a little funny. But every room is complety square, but some of the stuff was just funny random.
Commented 17 years ago2007-03-23 01:00:27 UTC in vault item: Alternate Points Comment #14459
Still gotta test this, just came back from camp.
Commented 17 years ago2007-03-23 00:19:19 UTC in vault item: dm_vertico Comment #14458
Thanks, The Hunter, for the comprehensive review and the exciting gameplay video.
Commented 17 years ago2007-03-23 00:11:49 UTC in vault item: aim_arcadiariflecup Comment #14457
Oh noes!

How could you . . . . ? :P

P.S. Hey, if someone pays me to make a map, I would make any piece of shit they want me to make too. :)
Commented 17 years ago2007-03-22 20:15:12 UTC in vault item: Alternate Points Comment #14456
and i thought I had an obssession with what my first level of Independent Force was gonna be
Commented 17 years ago2007-03-22 17:35:54 UTC in vault item: EnclosedSpace Comment #14455
Omg, be the first to comment this map... umm, okayyyy
Commented 17 years ago2007-03-22 17:09:23 UTC in vault item: dm_vertico Comment #14454
https://www.youtube.com/watch?v=Pz1NrtJx6Ak

The lone, unshaven rebel awakens in the belly of a steel beast. He is hardly able to hear the sound of the generator visible through a doorway over the sound of his beating heart. His only posessions - An SMG, 2 grendades, a crowbar and a Zero Point Energy Manipulator, or gravity gun to those without a doctorate in quantum phsyics.

He starts walking towards the generator. The heat eminating from the thing is hazing the area above it, and the rebel never sees the crossbow bolt until it plants itself in his forehead, and pins him to the wall.

A laughing Combine super soldier reloads his crossbow.
Gameplay:

Perfectly sized for three players, dm_vertico provides great gameplay for 2 to 4 people. The short, narrow coridoors, while sometimes feeling like a bit of a maze, never leave you searching for an opponent for long. Vertical gameplay plays a significant role in the map as well, but perhaps not as much as the name might suggest, nor as much as i believe the author had in mind while making the map.
Weapon placement is superb. The power weapons are all well-spaced from each other, and there is only one shotgun to find, which in a map with so many narrow halls is very important.
The missile launch, or whatever it actually is that kills players in the middle of the map is a little pointless when it's 1v1, but would provide a much more interesting gameplay aspect to a game of say, 6 people where the middle would be a high traffic area.

Aesthetics:

If a first time player was to spawn underground, say on the bottom floor, then i bet they'd be really disappointed at the architecture, which is bad. But if they work their way up, it gets better and better, with the topside being quite realistically described as "pretty."
Definately a major improvement on the last version I played graphically, what with the steam burst, little protrudings things and more importantly the improved lighting, but i still think that it's lacking in places.
The newly added green lights are one of my favourite points. They may seem really simple, but they just add something huge to the ambience and feel of the map.
Overall, a very middly opinion on the looks... I still dont like the texturing, but then i just plain dont like the Citadel textures at all.

Sound:

Meh. What can i say? There was very little, but not to a noticable effect... It doesn't need sound to add ambience, as it's already rather ambient.

Overall:

I like it.. It's a fun map to play even if you dont have many people to play with, which, if i am correct, was the original aim of the map.
Textures and architecture could be improved upon in my opinion, and perhaps something that makes which floor you're on more obvious.

Score:
87%
The combine soldier carelessly climbs a ladder, and would have regretted had his brains not been splattered over the wall.
The Hunter reloads the shotgun and grins.
"Nice map." he exclaims
Commented 17 years ago2007-03-22 17:02:15 UTC in vault item: Srry's Minicompo #2 Entry Comment #14453
Played this map a while ago, looks like I forgot to rate.

What can I say that hasn't already been said? Excellent work.
Commented 17 years ago2007-03-22 16:32:43 UTC in vault item: Tribute to Rowleybob Comment #14452
doesnt realy make much sense...
Commented 17 years ago2007-03-21 23:22:08 UTC in vault item: xdm_sharppains Comment #14451
i actualy made the ground in the front of the map by hand..
the back yard bumpy half of the map back side of the map was made in terrein generator. but it was designed for tau jumping as well..
tks fellas
Commented 17 years ago2007-03-21 22:33:54 UTC in vault item: aim_arcadiariflecup Comment #14450
Oh stop making such a big deal about aim/fy/fun maps. I've made a few... hundred. >_>
Commented 17 years ago2007-03-21 18:51:18 UTC in vault item: WallTurretExampleMap Comment #14445
LOL> who is he?
Commented 17 years ago2007-03-21 18:50:49 UTC in vault item: WallTurretExampleMap Comment #14444
wtf^
Commented 17 years ago2007-03-21 18:50:26 UTC in vault item: WallTurretExampleMap Comment #14443
santas atacking in a chicken suit, hydeph is gay and Riley Tima is attacking
Commented 17 years ago2007-03-21 18:49:55 UTC in vault item: WallTurretExampleMap Comment #14442
okay... wait why
Commented 17 years ago2007-03-21 18:49:38 UTC in vault item: WallTurretExampleMap Comment #14441
call 911
Commented 17 years ago2007-03-21 18:48:44 UTC in vault item: WallTurretExampleMap Comment #14440
thought so, well, I tried, but im keeping this map hear to prove that this BOX room with LIGHTS and TURRETS is better then Hydeph's map.
Commented 17 years ago2007-03-21 18:46:43 UTC in vault item: WallTurretExampleMap Comment #14439
not really
Commented 17 years ago2007-03-21 18:43:13 UTC in vault item: WallTurretExampleMap Comment #14438
its been so long since I posted this map... did anyone find this usefull anyways?
Commented 17 years ago2007-03-21 17:50:15 UTC in vault item: aim_arcadiariflecup Comment #14437
I'd feel dirty.

Only one thing can save you now - How much did you get payed for it?
This comment was made on an article that has been deleted.
Commented 17 years ago2007-03-21 14:11:54 UTC in vault item: Gordans Secrets Comment #14435
yer i know its s**t ive given up and working on a new project
Commented 17 years ago2007-03-20 23:52:32 UTC in vault item: TP Comment #14434
Negative reaction generally motivates people to post something rather than positive ones.
Commented 17 years ago2007-03-20 23:38:51 UTC in vault item: Fog Effect Comment #14433
yeah, I did it pretty poorly... But I noticed there was no example map to show the idea of how to make a room... foggy, so I decided to post one.

That brightness effect can be pretty interesting for more abstract maps, though I admit here it looks... silly.
Commented 17 years ago2007-03-20 18:52:06 UTC in vault item: The Pool - Compo 23 Comment #14432
It worked this time. Very nice map.
Commented 17 years ago2007-03-20 18:24:57 UTC in vault item: Fog Effect Comment #14431
Meh I believe this could of been achieved in a much cooler way using func_conveyeurs. Its a good map for learning how to use triggers and sprites but the fog is a bit static and incredibly bright because of the additive setting :)
Commented 17 years ago2007-03-20 17:07:58 UTC in vault item: Gordans Secrets Comment #14430
really boxy
Commented 17 years ago2007-03-20 12:48:40 UTC in vault item: The Pool - Compo 23 Comment #14429
Erm.... it could be but it isn't for me, please try again as it seems fine now. Thanks
Commented 17 years ago2007-03-20 12:09:26 UTC in vault item: TP Comment #14428
Man, this really makes me sad.

This map gets lots of replies, while most good maps here get like 1 or 2.

Stop bashing maps like these, what is it going to solve?
Try to give some advise on how to improve instead.
Then maybe in the future, he'll start posting some beautifull maps.

Personally I don't mind people releasing their 1st map.
They can improve their mapping abilities from helpfull replies.

..

About the map itself, don't place the spawn points so close to each other, trust me, getting killed while you spawn is really annoying.
The map is just a big block, try to make some trees or something to give the map a feeling of a place, realistic or unrealistic.
Commented 17 years ago2007-03-20 05:43:45 UTC in vault item: The Pool - Compo 23 Comment #14427
External download link is dead.
This comment was made on an article that has been deleted.
Commented 17 years ago2007-03-20 04:48:21 UTC in vault item: TP Comment #14425
sorry for double post Forgot to mention you can put it into the Unfinished category, get comments on that, build on from there.
Commented 17 years ago2007-03-20 04:46:57 UTC in vault item: TP Comment #14424
First of all, put an in-game screenshot if you can (It should look better). Now before posting a map on TWHL, think, does it look decent to play? Did you actually spend good amount time putting really good effort into it? Give it to a friend or a TWHL member to try it out. You might (or should I say will) get bad comments from it but just improve from em. Get ideas from them.
Commented 17 years ago2007-03-20 02:14:10 UTC in vault item: TP Comment #14423
??? ???? ?????
? ?????? ??????? ????

This comment likely had Cyrillic text. A database migration broke non-ASCII characters. - Oskar Potatis 2022
Commented 17 years ago2007-03-19 23:53:38 UTC in vault item: TP Comment #14422
"I think the "TP" really stands for "toilet paper" because this is the kind of thing I use to wipe the shit off my ass.
No, that was harsh, sorry."

Damn funny, though.
Commented 17 years ago2007-03-19 23:28:34 UTC in vault item: The Pool - Compo 23 Comment #14421
WHAT? you made a pool too? so did I! but, i canned the map, after got annoyed with its lighting
Commented 17 years ago2007-03-19 19:59:21 UTC in vault item: TP Comment #14420
I think the "TP" really stands for "toilet paper" because this is the kind of thing I use to wipe the shit off my ass.
No, that was harsh, sorry.
Really though, there is a fine line between a fun map that looks bad and a maps that blatantly scream "I DIDN'T TRY!". Better luck next time, stick around TWHL and you'll get the kind of help you need to do better in the future.

And Srry: The best advice will come from critisism found on someone's first map. I HATE it when people tell new guys not to release their first map. Its a load of bullshit, a lot of people have something worth showing off. And if it doesn't live up the community's standards, big deal. Help the guy improve.
Commented 17 years ago2007-03-19 19:18:11 UTC in vault item: TP Comment #14419
"This is a site for art and creativity rather than maps for the actual game."

I don't know how you got that idea, but you're totally wrong. :

Still, don't go posting your first (or second or third) maps here, please. They aren't worth it, no matter what you think. If you become a well known mapper, then people might want to see your earlier works out of interest, but 95% of the time they aren't fun to play.

Now, the problem is that when people are told this, they start thinking they might be part of that 5 percent. It's not true, and you'd just be tricking yourself to think so.
Commented 17 years ago2007-03-19 19:12:22 UTC in vault item: Fog Effect Comment #14418
its just a bunch of sprites close to eachother, well i guess its a neat affect how it comes out of the door....kewlness
Commented 17 years ago2007-03-19 19:11:09 UTC in vault item: Ai_Goal_Follow Comment #14417
I didnt find it helpful, cause I dont have HL2
Commented 17 years ago2007-03-19 19:06:33 UTC in vault item: TP Comment #14416
rofl
Commented 17 years ago2007-03-19 17:54:26 UTC in vault item: TP Comment #14415
Ok, first of all, you all have no heart nor sympathy. this kids prolly crying in a corner right now. Youre all evil!

With that being said, there right. Put a little effort and creativity in your maps! Also, if u want to make maps for people to actually play, dont post on here. This is a site for art and creativity rather than maps for the actual game. My advice to u is make your maps but not to post them on here but rather email them to a couple friends who own a server and ask them to put it on there.

Yet the fact remains, no1 is going to want to play a map like this. learn how to use different entities and get some neat architecture. The maps that get played the most are simple yet creative.
Commented 17 years ago2007-03-19 15:46:41 UTC in vault item: TP Comment #14413
The sad part is that we are limited to 2 MB map uploads because we need to leave room for this type of maps :(
Commented 17 years ago2007-03-19 14:30:18 UTC in vault item: Ocean Temple Comment #14411
Yes, I think I'll try to make some costum water textures, I recently discovered some filters that might help me in the procces.
Commented 17 years ago2007-03-19 13:35:42 UTC in vault item: TP Comment #14410
horrible.

No thought was put into this at all.
For shame.
Commented 17 years ago2007-03-19 11:00:07 UTC in vault item: Ocean Temple Comment #14403
Definitely nice enough for some kind of award!

+ Archetecture, texturing, lighting, and overall design was very, very well done.

= Ambiance was kinda off, maybe its just the defaults. Since being in a minimod format, you could have fished up some sounds.

- Could've used a scroll_textures for smoother waterfall animations.
- water felt default. with new textures, you could've done up a better texture, not just that, there are better looking ways to apply it.
Commented 17 years ago2007-03-19 09:06:06 UTC in vault item: Cathedral compo13 Comment #14402
Because the download link above seems to be dead, I have uploaded this map elsewhere:

http://files.filefront.com/3000zip/;6973669;;/fileinfo.html

You can also download a Steam compatible conversion of the splash screen if you wish:

http://files.filefront.com/3000zip/;5317638;;/fileinfo.html
Commented 17 years ago2007-03-19 05:32:07 UTC in vault item: Ocean Temple Comment #14401
Great work!

Some great mapping here, along with the models and textures it makes it look great.

I would like to see some gameplay in this if you continue further.

Some things I liked were

+ Great architecture
+ Nice word with the texturing
+ 20000% better then anything I can make (But I guess thats easy)

Only thing I didn't like was the door, From memory it looked a bit plain. Would have been nice to have some metal over it or something to make it look a bit fortified.
Commented 17 years ago2007-03-18 17:27:50 UTC in vault item: The Pool - Compo 23 Comment #14400
yea the water looked more like blue slime make it much more transparent.