Comments

Commented 18 years ago2006-07-30 09:17:35 UTC in vault item: de_dustruction Comment #12692
it looks really small for a de_map
Commented 18 years ago2006-07-30 00:58:12 UTC in vault item: Horror Map Comment #12691
I think a masterful horror map should NOT be horribly dark, whilst yes it IS atmospheric, it's annoying more than anything else, especially with HL's pitiful flashlight. I haven't actually played the map, i will whenever my PC is fixed, but i thought it was going to be singleplayer? :o
Commented 18 years ago2006-07-29 11:28:54 UTC in vault item: Horror Map Comment #12690
yea, very true, but its a deathmatch map, and I had recent concerns about lighting, and being too dark. I had no choice but to make it brighter then what it was originally. Thanks for the reviews guys!
Commented 18 years ago2006-07-29 08:15:20 UTC in vault item: dm_cigaro Comment #12687
:D

Map looks cool, i'd download and play it, but my Video card seems to have shat itself, so i'll be sure to look at it whenever i'm able to.
Commented 18 years ago2006-07-28 05:44:39 UTC in vault item: Horror Map Comment #12686
Utter rubbish

If it wasnt OPPOSITES DAY
Commented 18 years ago2006-07-28 01:27:59 UTC in vault item: aim_famas_x Comment #12685
Now, this is a well-made fy_ map. It is truly fun, and perhaps even more fun than some de_ and cs_ maps.

http://z.npire.de/markus/map/homevshome/homevshome.htm
Commented 18 years ago2006-07-27 19:04:46 UTC in vault item: Horror Map Comment #12684
+Great brushwork
+Great atmosphere
+Lighting, though I would have prefered it to be a little darker(but then of course people would complain)
+Texturing, I noticed that you use the asylum WAD. I'm using those same textures for a project of my own. Great set.
+Pretty spooky, though nothing really made me flinch
+/- The map had no real theme. It looked great, but it looked like you combined every single possible horror idea in this map. At one point I was in a kitchen and the next I was in some operating room?
+/- Weapon placement. Kinda sparse on the weaponry in my opinion.
-Fairly small and claustrophobic, would probably affect gameplay. But I'll definitely take visuals over gameplay for this one.
-The crying girl got a little repetitive after a while.

Overall 4 stars. Great work but there is always room for improvement. I'd love to see an extended sequel to this and possibly a single player version.
Commented 18 years ago2006-07-27 17:25:55 UTC in vault item: Horror Map Comment #12683
actually, my net, phone, and cable was down, I contacted eastlink, and was told they where trying to fix it.. so yea, you should have no problem anymore.
Commented 18 years ago2006-07-27 16:53:45 UTC in vault item: Horror Map Comment #12682
aaack! really, really slow server!
Commented 18 years ago2006-07-27 16:05:06 UTC in vault item: aim_famas_x Comment #12681
im sorry if you think im being unfair, but im not.. Aim and Fy maps can be fun, and are fun. But maps like aim_akcolt are dreadful.. Make a theme to your map. make it more interesting. add props - nice lighting.. SOMETHING that makes it different from all the countless other aim_omgdismaprrulelawls
Commented 18 years ago2006-07-27 12:56:16 UTC in vault item: Horror Map Comment #12679
ah, cool. Glad you enjoyed it. More vents is a good idea, and I tried the eye thingy with the painting, but had no luck.. you see, the hole where the eye is, it's only a unit and a half big so I had a hard time working with a turret that small, I got many bugs like wierd shadows and whatnot. But hey, thanks for the rating, and I hope to see you in Muzzles server once its added!

Keep a lookout for my next one, due in a couple days. Look here:
https://twhl.info/thread/view/10124?page=8
Commented 18 years ago2006-07-27 12:51:27 UTC in vault item: Life's End Comment #12678
I have to bump this, but you are my hero :D You gave me inspiration to get back to mapping!
Commented 18 years ago2006-07-27 11:16:14 UTC in vault item: aim_famas_x Comment #12677
when you made this piece of nothing excuse for a map.
Commented 18 years ago2006-07-27 10:18:12 UTC in vault item: Horror Map Comment #12676
Ok so I played it and I did jump a bit actually...The bang type noises got me but who wouldn't be scared by it...

Anyway it was a bit small but I like how you converted the HL2 models...You also edited the Zombie which I thought was cool.

I didn't quite understand the trap because at first I thought it was gonna make that body do something...Anyway it was great overall and had a nice mood to it.

4.5 out of 5 because the things that could be improved are:

Maybe more areas to move in (Vents)
Some more scares like that painting...She could follow you with her eyes...

Good good!

4.5 rounded to 5
Commented 18 years ago2006-07-27 09:52:36 UTC in vault item: Horror Map Comment #12675
I'll give it a go cause it'll give me ideas as well for something scary. I'll report after I've played it ok?
Commented 18 years ago2006-07-27 08:53:44 UTC in vault item: Orb (Compo 20) Comment #12674
This is awesome.....
You could build a whole SP mod around this 'orb'.
Great work!
Commented 18 years ago2006-07-27 08:24:51 UTC in vault item: dm_cigaro Comment #12673
Leave it to Strider to make SOAD references =P
It looks neat, I like the theme, I'll download it tonight if i get a chance.
Commented 18 years ago2006-07-27 06:43:08 UTC in vault item: dm_cigaro Comment #12672
Cool, in denial, we're the cruel regulators smoking cigaro, cigaro, cigaro.
Commented 18 years ago2006-07-26 19:54:29 UTC in vault item: dm_cigaro Comment #12671
Excellent map!

Pros:

Superb building structure and design.
Excellent use and coordination of textures.
Very unique feel, but still feels very much like a classic HL2 level (in a good way :) )
Cool use of soundscapes, ambients, and 3d skyboxing.
Very realistic look. Actually looks as it should in RL.
Good lighting.
Good weapon placements.
Excellent prop locations.

Cons: Too small :(

All in all its a 5 out of 5! Quite an excellent map good sir XD
Commented 18 years ago2006-07-26 18:34:33 UTC in vault item: dm_cigaro Comment #12670
why is the map called de_cigaro (bomb defusion for CSS) and the tag is for HL2DM?
Commented 18 years ago2006-07-26 17:25:48 UTC in vault item: Invisible Bad surface extents Comment #12669
These sometimes occur for me.

I usually check to see if a cylinder or arch, or any curve for that matter, slices into a plane that is rather large in size. Sometime when compiling, it can't read the subdivides right, and adding a skip brush that encompasses the problematic corner can fix it.
Commented 18 years ago2006-07-26 17:10:40 UTC in vault item: Srry's Minicompo #2 Entry Comment #12668
Very well done. You've put in some nice detail here and there. :)

The couch however was bit... boring. But the bridge was awesome!
Commented 18 years ago2006-07-26 13:05:32 UTC in vault item: Invisible Bad surface extents Comment #12667
find any semi-complex VMd parts and remake them.
Thats like 300 brushes I VMd!
And the remakeing the selected brushes in your ss didn't fix it :(
Commented 18 years ago2006-07-26 11:52:05 UTC in vault item: Invisible Bad surface extents Comment #12666
I would delete these brushes and make new ones. That's where the error points to. If that doesn't work, find any semi-complex VMd parts and remake them.

http://img206.imageshack.us/img206/6424/untitled222hu8.jpg
Commented 18 years ago2006-07-26 10:44:35 UTC in vault item: cs_bulletheory Comment #12664
The attention to detail was great, only part I didn't like was that the rain was really weak compared to (I think) the sound but that's just minor.
Commented 18 years ago2006-07-26 05:57:36 UTC in vault item: Srry's Minicompo #3 Entry Comment #12663
i will let my brother lay it
He obviously likes my dragon a lot... A little too much! :P
Commented 18 years ago2006-07-26 04:47:39 UTC in vault item: dm_apocalyptica Comment #12662
If I recall I released quite a few DM maps...
I look the mood in that picture and can imagine that being a good SP horror map because imagine those lights popping out one by one.
Commented 18 years ago2006-07-26 04:45:46 UTC in vault item: Srry's Minicompo #3 Entry Comment #12661
Now that's just wrong :P Ride him like a horsie heh...And I thought Zombie had a sick sense of humour :P

So who won this compo? @_@
Commented 18 years ago2006-07-26 04:40:39 UTC in vault item: Multi-example (incl. rappel) Comment #12660
P.S. I pwn Madcow at Mapping and I want a word with him on MSN.
Commented 18 years ago2006-07-25 18:35:46 UTC in vault item: Srry's Minicompo #3 Entry Comment #12659
Yes he's a dragon, but you ride him like a horsie ;)
Commented 18 years ago2006-07-25 17:23:10 UTC in vault item: "Build A Statue" Entry Comment #12658
Yeah lol, I like the way he turned out too.

TY for the comments :)
Commented 18 years ago2006-07-25 16:49:11 UTC in vault item: aim_famas_x Comment #12657
satchmo, don't get me wrong. When did I ever say de_ and cs_ maps aren't fun?
Commented 18 years ago2006-07-25 14:58:37 UTC in vault item: aim_famas_x Comment #12656
So it is impossible for you to have fun with de_ or cs_ maps?

I have lots of fun playing defusion and hostie maps all the time.
Commented 18 years ago2006-07-25 08:22:52 UTC in vault item: aim_famas_x Comment #12655
ok, but why does nobody ever make aim or fy maps with themes?

I mean look at this!

You're using lab textures in a forest setting surrounded by a random wall.

PHAIL
Commented 18 years ago2006-07-25 07:30:33 UTC in vault item: "Build A Statue" Entry Comment #12654
Rofl...Out of no-where comes talented staue mappers...You should cnvert that into a model and make it into the 3rd person player.
Commented 18 years ago2006-07-25 07:28:43 UTC in vault item: Srry's Minicompo #3 Entry Comment #12653
Go dragon go!...don't you mean ;)
Commented 18 years ago2006-07-24 22:36:55 UTC in vault item: aim_famas_x Comment #12652
Okay, it's not full bright. I just made it dim. I also added lights in all four corners if you didnt notice. fy maps and aim maps are made for fun, which is mainly the reason why counter-strike was made. If you don't like those kind of maps, it's very simple, go to a different server.
Commented 18 years ago2006-07-24 21:00:21 UTC in vault item: aim_famas_x Comment #12651
Okay, it's full bright.

But I don't really understand the concept of fun yard maps. Can't people have fun in regular, beautiful maps? cs_office is not fun? de_corse is not fun? Can't people get the same training in a regular map?
Commented 18 years ago2006-07-24 19:43:56 UTC in vault item: xdm_dream Comment #12650
fixed for you,,, give it a try
Commented 18 years ago2006-07-24 18:17:32 UTC in vault item: Life's End Comment #12649
Just finished this yesterday :) . Man, I love this mod! It has a blend of humour ( Which is very original if you ask me ) and is fun to play in a way. Hey, are you planning on a sequel :o ?
Commented 18 years ago2006-07-24 17:46:11 UTC in vault item: xdm_dream Comment #12648
looks nifty... but it also looks like deathmatch.. is it?
If so - tag it properly
Commented 18 years ago2006-07-24 12:42:17 UTC in vault item: Srry's Minicompo #3 Entry Comment #12647
Yeah habboi--go horsie go!

Very beautiful srry, great entry!

The little room is nice too, those pillars are simple, yet elegant :)
Commented 18 years ago2006-07-24 08:25:17 UTC in vault item: de_labyrinth Comment #12646
hmm.. in g-mod it might not work because you wont find whoever you're playing with :P
Commented 18 years ago2006-07-24 08:24:05 UTC in vault item: Srry's Minicompo #3 Entry Comment #12645
That would make a fun CS car.
Commented 18 years ago2006-07-24 08:23:26 UTC in vault item: Srry's Minicompo #3 Entry Comment #12644
wow. typo and a half
Commented 18 years ago2006-07-24 08:17:23 UTC in vault item: Srry's Minicompo #3 Entry Comment #12643
Yay, another one from glorius SRRY!

(i will let my brother lay it) =)
Commented 18 years ago2006-07-23 21:39:10 UTC in vault item: "Build A Statue" Entry Comment #12642
Nice and detailed!
Commented 18 years ago2006-07-23 17:13:03 UTC in vault item: dm_apocalyptica Comment #12641
ooh. a welcome HL2DM map.. not many released.
Commented 18 years ago2006-07-23 15:40:28 UTC in vault item: Srry's Minicompo #2 Entry Comment #12640
Fantastic! Seemed very realistic.
Commented 18 years ago2006-07-23 10:34:51 UTC in vault item: dm_apocalyptica Comment #12639
Looks very nice. In fact, it's probably better than most places in F.E.A.R.