Comments

Commented 18 years ago2006-05-06 13:17:10 UTC in vault item: TWV_scoutzknivez Comment #11687
I did! :P I think G_kid remembers it hehe...It was so good that he asked "Why I wrecked Half-Life with such a terrible map".
Commented 18 years ago2006-05-06 12:43:36 UTC in vault item: TWV_scoutzknivez Comment #11686
yeah, totaly agree with worldcraft dude here. The guy was ( and I repeat "was" ) so proud he made a map. It's realy typcial, the pro's giving comments to the newby's. You were newby to remember. Or did you just got hammer installed and made the best map ever? aha don't think so.
Commented 18 years ago2006-05-06 12:35:06 UTC in vault item: TWV_scoutzknivez Comment #11685
You people need to stop attacking the guy for making a simple map. TWHL isn't about who can submit the best looking maps.
Commented 18 years ago2006-05-06 10:30:45 UTC in vault item: dm_poisongarden Comment #11684
Nice.
Commented 18 years ago2006-05-06 10:12:40 UTC in vault item: Falling Balcony Comment #11683
finally checked this out :)

I thought it was rather cool for a detailed use of trains and such. Kinda nicely done.
Commented 18 years ago2006-05-06 07:21:02 UTC in vault item: TWV_scoutzknivez Comment #11682
aaaah cmon folks, scoutknivez isn't a original map, but it's fun gameplay. So To all who think skoutknivez sucks, it's 500 to 1. Use the steam map filter and put skoutknivez in it.... you'll see.
Commented 18 years ago2006-05-06 07:07:11 UTC in vault item: TWV_scoutzknivez Comment #11681
De_Spaceship3? A classic.. XD
Hi, you shouldn't waste your time, making remakes to maps, that are already sad and ugly.
Try creating something original and interesting, rather than just something the crowd wants. :)
Commented 18 years ago2006-05-06 04:24:06 UTC in vault item: TWV_scoutzknivez Comment #11680
2) you used point lights instead of textlights <URGH!>

..

Does De_spaceship3 bring any memories The Hunter?
Commented 18 years ago2006-05-06 04:18:06 UTC in vault item: fun_pitch-black Comment #11679
Come on guys give him a break,

He at least had to learn how to make lights in order to not use the properly...
Commented 18 years ago2006-05-06 04:13:44 UTC in vault item: sk_death Comment #11678
Very nice work, I hope this gets put in the bests maps of this year place (Where ever that is)
Commented 18 years ago2006-05-06 04:11:50 UTC in vault item: fun_pitch-black Comment #11677
Wow, just wow. I can't belive you made this.

Its all just so great like the textureing, the brushwork, the lighting, placement of prefabs. WOW!

I wish there were higher ratings because this would be up there.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-06 01:27:22 UTC in vault item: TWV_scoutzknivez Comment #11675
Did you expect anything else from releasing an almost exact copy of ScoutzKnivez?

This is a mapping site more than a CS map dump, so you might consider making some nice improvements to it from what you've learned at this site.

That said, I've logged tons of hours on this sort of map, becuase it IS lots of fun.
Commented 18 years ago2006-05-05 21:31:30 UTC in vault item: TWV_scoutzknivez Comment #11674
dont judge it poorly unless you have downloaded it hunter.
Commented 18 years ago2006-05-05 18:50:46 UTC in vault item: fun_pitch-black Comment #11673
A huh.... Maps that dont deserve 5 dont get it. Stupid way to make a joke...
Commented 18 years ago2006-05-05 14:07:05 UTC in vault item: fun_pitch-black Comment #11672
5 stars for what?... I dont have cs to play it, but from the screenie its not 5-star.
Commented 18 years ago2006-05-05 14:03:31 UTC in vault item: TWV_scoutzknivez Comment #11671
(judging from the screenshot so i wont rate but - )
  1. the ambient light is nothing like the sky
  2. you used point lights instead of textlights <URGH!>
  3. a remake of an already poor map
  4. boring repetative textures
Commented 18 years ago2006-05-05 13:37:53 UTC in vault item: TWV_scoutzknivez Comment #11670
Because, the light_enviorment made map look fugly.
Commented 18 years ago2006-05-05 13:08:06 UTC in vault item: TWV_scoutzknivez Comment #11669
tell me,
WHY THE HELL DID YOU USE POINTLIGHTS?

that is all
Commented 18 years ago2006-05-05 12:49:29 UTC in vault item: sk_death Comment #11668
Your absolutely right, how could I forget to rate...

5 stars all the way...excelent...

5 Stars
This comment was made on an article that has been deleted.
Commented 18 years ago2006-05-05 11:39:06 UTC in vault item: fun_pitch-black Comment #11666
Elon: This is a 5 Star map...deal with it.

5 Stars.
Commented 18 years ago2006-05-05 11:12:37 UTC in vault item: de_railstation Comment #11665
This map is great!!!
Commented 18 years ago2006-05-05 08:14:29 UTC in vault item: Hollow Toruses Comment #11664
Sweet! ^^
I bet it took a whole lot of time to rotate, shear & cut the pipes (hollow even!)
Great work :)
Commented 18 years ago2006-05-05 08:06:00 UTC in vault item: de_simc Comment #11663
It's... not a basketball map? :S
Commented 18 years ago2006-05-05 07:13:02 UTC in vault item: fun_pitch-black Comment #11662
Nice joke, but this wont make it to the top maps.
Commented 18 years ago2006-05-05 06:37:53 UTC in vault item: fun_pitch-black Comment #11661
You forgot to rate again :P
Commented 18 years ago2006-05-05 04:51:54 UTC in vault item: fun_pitch-black Comment #11660
Shit I forgot to rate...

This map is clearly 5 stars.
Commented 18 years ago2006-05-05 04:42:02 UTC in vault item: sk_death Comment #11659
Brilliant map, i'm a big fan of your work!
Commented 18 years ago2006-05-05 04:41:34 UTC in vault item: fun_pitch-black Comment #11658
No really.. this map is 5 star worthy.
Commented 18 years ago2006-05-05 03:56:46 UTC in vault item: fun_pitch-black Comment #11657
Shit I forgot to rate...

This map is clearly 5 stars.
Commented 18 years ago2006-05-05 02:37:24 UTC in vault item: de_railstation Comment #11656
An astonishing map.. :o

************************

+ Architecture. Great detail throughout the map makes it really feel like a railstation. The fuel towers, the trucks, the pylons, the train cars - they all make it look and feel great. The outside and inside architecture felt very realistic too. There were some scale problems in the map, though. The main problem was the oversized trucks. They were just HUGE. That didin't look right.

+ Texturing. Now the textures and their use were superb. Great inside and outside area texturing. The trucks were textured right, although the black texture for the fuel tanks didin't fit them at all. And once I've decided to reveal your secret to low r_speeds (low gravity) - i realised, that you've nulled EVERY face, that's not visible to the player. I bet, that it took a whole lot of time. Great work :)

+ Layout. The layout was quite original and interesting, although you must admit, that the map is pretty huge, so you really should have added directions. I also liked the CT-friendly fence near the fuel car bombsite. That's a very interesting way of balancing the map.

+ Gameplay. I'm almost sure, that this map would play great. The layout is quite balanced, although very tricky at first (that's bad, cause most players expect a killbox without ANY layout in a custom map :) Another problem were the bombsites. Now the bombsite in the crate room was easily noticeable, although it took me quite awhile, till' I found the 2nd bombsite. Some chemical crates, like in the 1st bombsite would have made a connection between them and made it easier to notice.

+ Lighting. What I really liked in this map was the interesting lighting. The outside areas had a nice sunny theme, when the tunnels and inside areas were really lit, like they're supposed to. I bet, that getting the colours right took quite awhile. Again - great work.

+/- Ambience. Thee were light sounds inside, although that's not enough. You could have added some wind/passing train/industrial sounds to the map (take de_rotterdam (old 1.5 map) as an example)

*********************

Overall - an astonishing map with awesome levels of detail and perfect r_speeds everywhere. The only con would be the tricky layout, although that really goes into minority.

Awesome work. 5* - without any doubt. :D
Commented 18 years ago2006-05-04 18:39:33 UTC in vault item: Dam outside Beta Comment #11655
Ooh thats awsome. Too bad your not finishing it :(
Commented 18 years ago2006-05-04 17:40:22 UTC in vault item: Dam outside Beta Comment #11654
So that means give it one star right?
Commented 18 years ago2006-05-04 16:41:18 UTC in vault item: Bean With Bacon Mega Rocket Comment #11653
Nice, now you need to make the bed from keen's dreams(7).
Commented 18 years ago2006-05-04 14:25:35 UTC in vault item: cc_box Comment #11652
no offense howdy, I accidently gave 1 :P
We all know that cube maps are not treated as map
Commented 18 years ago2006-05-04 13:12:58 UTC in vault item: fun_pitch-black Comment #11651
What do you YOU think? ;)
Commented 18 years ago2006-05-04 13:01:06 UTC in vault item: cc_box Comment #11650
the screenie is like woa!!
Commented 18 years ago2006-05-04 12:53:53 UTC in vault item: Dam outside Beta Comment #11649
The remote link is dead Rating removed by admin - don't rate if you haven't played
Commented 18 years ago2006-05-04 12:52:54 UTC in vault item: fun_pitch-black Comment #11648
Lol... Are you like serious?
Commented 18 years ago2006-05-04 12:19:11 UTC in vault item: fun_pitch-black Comment #11647
BEST MAP EVER DUDE!!
Commented 18 years ago2006-05-04 11:40:38 UTC in vault item: fun_pitch-black Comment #11646
Dont have friendly fire on then :P
Commented 18 years ago2006-05-04 09:40:16 UTC in vault item: de_simc Comment #11645
Ohh... A basketball map... Cool! Get like 400 in gravity and use the C4 as basketball :P
Commented 18 years ago2006-05-04 09:19:35 UTC in vault item: fun_pitch-black Comment #11644
Quote:
"Still a mildly interesting idea to possibly increase your skills, determining where another player is just by sound."

Add echo, and then it will be imposseble to tell where your enemies are, but you might kill your own people.
FF off
Commented 18 years ago2006-05-04 06:48:26 UTC in vault item: The Sydney Harbour Bridge Comment #11643
Wow dude! This looks very nice! I had like 4 fps ;P
Commented 18 years ago2006-05-04 00:07:26 UTC in vault item: fun_pitch-black Comment #11642
Night vision hell.
Commented 18 years ago2006-05-03 22:14:05 UTC in vault item: CS:S Arena (remake) Comment #11641
The purpose of the map is to basically have something that people can battle in... the boxes were placed randomly so no "line of site" is possible to the other's hiding places...

I'll take your suggestions seriously though.

My mapping capabilities are not all that great for source. It's more complex, and even texturing is a bit weird to me.
Commented 18 years ago2006-05-03 18:43:00 UTC in vault item: Tactical Map Comment #11639
I hope to make one more intricate than this one. This one lacked many of the available ideas I wanted. I was so rushed to get something out that I whipped this one out. It isn't quite as fun on HL2 since the grenades tend to playful, by detonating rather late.

The next one will include a much more functional and spacial map, though I cannot promise any texturing advances. I want to include the use of different height levels, possibly like a tunnel under the units. Some more open area with various types of cover. The more compact you make it, the more large cover areas you have to make, which allows you to pick off guards with the pistol.

Once I figure out how to incorporate weapons from maybe counter strike, we will see some really interesting stuff. Unless I can find someone who likes the idea enough, it will be a while until we see new weapons.
Commented 18 years ago2006-05-03 18:36:34 UTC in vault item: fun_pitch-black Comment #11636
I almost never comment on a map without playing it first, but since I have no one to play it with, I don't see the point if it's pitch black.

Still a mildly interesting idea to possibly increase your skills, determining where another player is just by sound.
Commented 18 years ago2006-05-03 17:28:23 UTC in vault item: fun_pitch-black Comment #11635
The fun thing is that you can't see a shit! So just burst as hell and hopefully you will get some M M M M M MONSTER KILLS!!!