Comments

Commented 18 years ago2006-05-03 11:58:09 UTC in vault item: fun_pitch-black Comment #11634
hmmm, interesting layout. inspiring! ;)
Commented 18 years ago2006-05-03 10:47:14 UTC in vault item: fun_pitch-black Comment #11633
I think the idea seems quite fun! :D
Commented 18 years ago2006-05-03 08:51:52 UTC in vault item: fun_pitch-black Comment #11632
What kind of fun is this?

51 views, and 0 downloads, doesn't surprise me...
Commented 18 years ago2006-05-02 20:13:03 UTC in vault item: fun_pitch-black Comment #11631
The top of the wall brushes tells me you didnt use the NULL texture correct? Sigh....Pitch black map............what an idea
Commented 18 years ago2006-05-02 18:30:59 UTC in vault item: fun_pitch-black Comment #11630
you could use sound or just spray
Commented 18 years ago2006-05-02 14:48:06 UTC in vault item: Spheres Comment #11629
Your correct, that is because a planet like sphere would be build up from a tehradron.
Commented 18 years ago2006-05-02 14:45:44 UTC in vault item: Spheres Comment #11628
NIce and hollow Inside, I like it, but it's a bit... non-round... I've tried this before using the clip tool, and I'd say that the map you made is alot better than what i got (a star shape) but I'd still say it's got no planet feel to it
Commented 18 years ago2006-05-02 14:41:30 UTC in vault item: Spheres Comment #11627
OMFG! now i can do my ka_moon map!
Commented 18 years ago2006-05-02 13:46:50 UTC in vault item: Bulletproofing Comment #11626
HL2 even has a texture called blocl light!
Commented 18 years ago2006-05-02 13:43:31 UTC in vault item: fun_pitch-black Comment #11625
How do you think that they will be able to kill each other, without even seeing where they are going, fun idea though.But still cannot be considered as a map that has effort in it.
Commented 18 years ago2006-05-02 10:31:00 UTC in vault item: Bean With Bacon Mega Rocket Comment #11624
Commander Keen ftw, I'll download this soon!
Commented 18 years ago2006-05-02 00:10:37 UTC in vault item: Tactical Map Comment #11623
Now I get what you were trying to say, very interesting.

This actually made me want to quit my current project and start a new one :p.
Commented 18 years ago2006-05-01 21:40:53 UTC in vault item: Operation Overlord Comment #11622
op_overlord 1
Impressive work. In the whole thing I didn't see the wpolys go above 800, even when you're in the water and can see the whole thing!

Parajump sequence was cool, like de_volare--I think they copied you!

Did you do the modelling work? Very nice stuff.

My fav part of the map tho was the grappling hooks. Quite realistic for HL, since I was pretty scared climbing up, and down especially! Yes, I am afraid of heights :)

sidenote: I never really play TFC, but for some reason I run it with -dev under launch properties, it freezes at the spalsh screen...

Is there a way to noclip in TFC?

op_overlord 2
Most Impressive stuff. The boat ride was realistic with the roll and yaw.

I didn't play it for that long, but I will explore it more later. Also ver impressed by how you blended the sky with the map features--looks pretty good!

op_overlord 3
Have not played it yet, but I'm sure it's excellent.

Outstanding stuff!
5 stars "for great justice"
Commented 18 years ago2006-05-01 11:42:59 UTC in vault item: Grunt Bust Door Comment #11621
odd though, it showed number of downloads as 1 in my PC in 29 Apr.Probably a bug.Sorry :)
Commented 18 years ago2006-05-01 11:15:12 UTC in vault item: CS:S Arena (remake) Comment #11620
Rednik: Why did you give this a 5? Your an idiot

esmajor: Looks like you build a hollow cube, textured the top with sky, then the rest with brick. Then you threw in random stacks of washer/dryer prop boxes with ONE barrier you made then copied about 10 times.

What can I give this other than a one star? You are not new to mapping Ive looked at your profile. Is this a joke or is this actually a map you seriously made?

If its serious and you need suggestions here they are:

Get creative, Make it in a real life place maybe closed off by fence, hills, or buildings. Put some sounds in there with actual brushwork. AS cover maybe have overturned trucks, cars, crates, etc.
Commented 18 years ago2006-05-01 07:04:59 UTC in vault item: Bean With Bacon Mega Rocket Comment #11619
Good idea, rowley. :)

Hmmm, no its not like Monkey Island or Roger Wilco. Its just a plain 2D run, jump and shoot game. Very freakin addictive. :)
Commented 18 years ago2006-05-01 05:30:56 UTC in vault item: Grunt Bust Door Comment #11618
i did download. ??????
Commented 18 years ago2006-05-01 00:04:14 UTC in vault item: Hollow Toruses Comment #11617
I had an idea, but in my attempts to work with Rowley's and my ideas for the hollow torus on a larger scale failed, my fear that it was Source bound was confirmed. I still appreciate the help though, rowley.
Commented 18 years ago2006-04-30 23:19:57 UTC in vault item: Tactical Map Comment #11616
It should work now. Its a BSP file now.
Commented 18 years ago2006-04-30 17:24:04 UTC in vault item: Bean With Bacon Mega Rocket Comment #11615
Nice, clean stuff!

Add the toony textures and background, and it will look exactly like it!

I never played Commander Keen... was it like Monkey Island or Roger wilco?

Ah the old PC gaming memories...

: )
Commented 18 years ago2006-04-30 16:05:24 UTC in vault item: Bean With Bacon Mega Rocket Comment #11614
I will when I get home
Commented 18 years ago2006-04-30 15:48:12 UTC in vault item: Bean With Bacon Mega Rocket Comment #11613
Haha!

Argh! DOWNLOAD! :P
Commented 18 years ago2006-04-30 15:47:16 UTC in vault item: Bean With Bacon Mega Rocket Comment #11612
LOL i eat bean with bacon soup all the time!

nice.
Commented 18 years ago2006-04-30 14:14:05 UTC in vault item: Bean With Bacon Mega Rocket Comment #11611
Yes, for HL. :) (I always check the appropriate image for the type of game)
Commented 18 years ago2006-04-30 13:20:42 UTC in vault item: Bean With Bacon Mega Rocket Comment #11610
For hl?
Cool
This comment was made on an article that has been deleted.
Commented 18 years ago2006-04-29 17:25:49 UTC in vault item: Grunt Bust Door Comment #11608
oh btw, alexb911 how do you comment without downloading the map? :/
Commented 18 years ago2006-04-29 16:38:53 UTC in vault item: Grunt Bust Door Comment #11607
a nice bright orange texture to denote the molten cut metal hmm, not a bad idea ;)
Commented 18 years ago2006-04-29 16:05:28 UTC in vault item: Grunt Bust Door Comment #11606
yeah, great idea, but application was poor in this example. the whole thing is too 'clean' and the door fits too well anyway. good effect though, and could compliment certain maps well! nice!
Commented 18 years ago2006-04-29 16:00:10 UTC in vault item: Grunt Bust Door Comment #11605
Really cool Saco.

Maybe you could toggle env_sprites to follow the trail of the torch, to make it look like the door was being burned, and/or toggle lights after the torch trail to make it look like it's glowing a bit.

This said, the effect looks excellent as-is.

Another idea, is you could move the torch more towards the middle of the door, and give the "torched" door a more irregular shape. When the door falls you could also give the edges a nice bright orange texture to denote the molten cut metal :P

Really neat stuff, good job!
Commented 18 years ago2006-04-29 15:47:02 UTC in vault item: sk_death Comment #11604
Better than the first two, and the brushwork that IS there is clean, if not blocky.

"Blocky" architecture is denoted by brushes being too square, simplified, and/or too thick...as if someone built your entire map out big ice cubes :P

For example, your stairs are really nice and cleanly brushed--no intersections or invalids--but they are blocky. The steps are way too thick, and the stairwell design is oversimplifed to the point it doesn't look real--no supports on the corners.

This map is skyboxed like the previous two. In a map as sparsely detailed as this, performance isn't an issue, but once your maps become more robust, skyboxing is going to boost your wpolys, and make your lighting look shitty.

If you don't know what skyboxing is, seach the forums, and ther is also an example map about it.

The layout is wide open and basically a 1-room killbox. If that's what you're going for, fine, but I don't think it would be that fun to play.

From the looks of your maps, it looks like you play lot's of FY maps. Though these maps are fun, they are certainly nothing to brag about aesthetically. Try mapping a place you know well and like, or any "real" place.
Commented 18 years ago2006-04-29 02:24:33 UTC in vault item: Bulletproofing Comment #11603
Well aren't you HL2 mappers just so luckeeeee... :P
Commented 18 years ago2006-04-28 21:44:29 UTC in vault item: Hollow Toruses Comment #11602
Thank you!

I know what you mean in terms of practicality. The whole thing is a func_wall too, so lighing is pretty basic/limited too unfortunately.

Another flaw is that after I rotated/clipped each part, I tried to shore up the verticies to make it cleaner, but it created 50,000 invalid solids...so it's pretty much as clean as I could get it.

All in all an interesting shape, if nothing else, and while not entirely practical, it gives a bit of an idea the flexibility Daub's method allows.

Sort of reminds me of the Nemodian ships from Episode I, or the original "Lost In Space" spacecraft lol :)
Commented 18 years ago2006-04-28 21:14:23 UTC in vault item: Hollow Toruses Comment #11601
Neat. I tried to make a torus yesterday when the question came up in the forums but failed. Although I wonder if it would have any practical use in a map... I wouldn't really know what to do with it (the inside, I mean).
Commented 18 years ago2006-04-28 00:43:59 UTC in vault item: Tactical Map Comment #11600
I think you need to re-zip and upload the file again, what meant when i said it wouldn't load right was that Winzip thinks its an "invalid archive file" whatever that means.
Commented 18 years ago2006-04-27 21:14:48 UTC in vault item: Hollow Toruses Comment #11599
Thanx again...I'll be sure to remember this.
Commented 18 years ago2006-04-27 10:38:46 UTC in vault item: Bulletproofing Comment #11598
HL2 has a texture titled 'Blockbullets' XD
Commented 18 years ago2006-04-27 02:16:27 UTC in vault item: Justice Comment #11597
There are two Easter Eggs in this map.

Descend the stairs leading to the basement. When you're half-way down, turn on your flashlight and look to your right. You'll find a Magnum.

Go to the large generator that is fenced off behind the courtyard. Climb the ladder on the side of the generator, and you'll find a surprise there.
Commented 18 years ago2006-04-26 22:39:25 UTC in vault item: Snps Challenge Comment #11596
thanks guys, for the bottomless room just had a normal boxed room with a NOLOD brush going across the bottom just below the jumping parts (blocked the light) then had a trigger_hurt brush with 100 damage and the crush type. Hope you can use it! :D

Should I try to do a sequel?
Commented 18 years ago2006-04-26 19:21:43 UTC in vault item: Shadow Example Comment #11595
Oh, yeah I was trying some other things and must have forgotten to delete that one :(

I originally had a trigger_once parented to an npc but when he moved it wouldnt turn, only move with him sort of thing
Commented 18 years ago2006-04-26 18:20:39 UTC in vault item: Shadow Example Comment #11594
For what it's worth:

Playing around with the LOS texture, I found that it does have an effect on the metropolice. I added an LOS area away from the trigger_prox's which does, indeed, create a shadowed area.

When in that shadowed area, the NPCs will draw and aim at the player but do not fire. Weird. Other than for shadowed areas, it would seem to have limited use blocking line-of-sight of NPCs.
Commented 18 years ago2006-04-26 17:59:09 UTC in vault item: Shadow Example Comment #11593
Good example. I like the idea!

Note: only 1 ai_relationship is really needed. The default disposition of metropolice to the player is "hate."

The map can be simplified by deleting one of the ai_relationship entities. For the remaining ai_relationship, set disposition to "Like," "Start Active" to NO, and trigger that ai_relationship with the trigger_prox's (entering the prox triggers Apply, leaving triggers Revert).
Commented 18 years ago2006-04-26 14:28:33 UTC in vault item: Tactical Map Comment #11592
I haven't gotten it to work yet, as I only had time to install and update steams SDK kit, and go from there with default path settings and such. If I get time this week, maybe even today, I will put a fix to this. If you would happen to get it to work, let me know.
Commented 18 years ago2006-04-26 13:19:55 UTC in vault item: Snps Challenge Comment #11591
Nice. I like puzzles.

+ puzzles
+ especially liked the 'break the wall' puzzle
+ several things happened I didn't expect
+ liked the bottomless room with the jumping bit. How'd you get that effect?
+ liked the small-font text, that looks cool!

+/- simple mapping, but clean
+/- texturing is ok in some places but a bit poor in others imo.
+/- the lighting's ok, there are light sources and it all looks ok, I
just didn't find it particularly inspiring

- bit short!

Good job.

3.5 stars, rounded to 4 cos I like puzzles and it was well thought out, but slightly hampered by its ok-but-not-brilliant environment.
Commented 18 years ago2006-04-26 09:16:48 UTC in vault item: Snps Challenge Comment #11590
nice map! I love the thingy where you have to brake the wall.
Commented 18 years ago2006-04-26 01:50:05 UTC in vault item: de_vine Comment #11589
sweeeeeet.
Commented 18 years ago2006-04-25 22:56:55 UTC in vault item: Justice Comment #11588
I found out about those too, but it was already months after I initially released the map.

Can you believe it's been almost two years since I made this map? I finished this map even before I finished playing HL2 itself (I got as far as "Route Kanal" when I completed this map).
Commented 18 years ago2006-04-25 22:34:06 UTC in vault item: Justice Comment #11587
I was playing through this map again for fun and noticed some of the fade in fade out values of some of the desks on the courtroom are too low. You can see it fade out.

BTW great map (Again) :)
Commented 18 years ago2006-04-25 21:52:19 UTC in vault item: de_vine Comment #11586
I looked at the screen and said: THis is crap, a one out of 5! But then I noticed it was HL1 and crapped myself! Holy shit its an amazing map! Top notch mapping!
Commented 18 years ago2006-04-25 17:03:05 UTC in vault item: CS:S Arena (remake) Comment #11585
I'll get a screenshot up in a bit

Radnik what's funny?