Commented 18 years ago2006-01-25 14:23:29 UTC
in vault item: ka_dhsComment #10680
+lights have sources +interesting and good architecture +good detail in some places but -not enough detail in others -dark area kind of annoying -some of the scaling is a bit weird -a bit more texture variety would be nice. You should make your own or use the counter-strike textures since the half-life ones aren't too good although I think blue-shift uses higher res textures than half-life so you might want to use those.
All in all, your map looks great in some places but bland in others. Also, you seem to have a weird texturing error on the door way to the 2nd floor, I don't know if that bug is what you meant when you talked about the skybox. I would keep working on the map and just test the layout to see if it works with knives.
Commented 18 years ago2006-01-25 12:33:03 UTC
in vault item: DM_Stranded V2Comment #10679
I'm to tired to write a big ass review so i'll keep it as short as possible
I didn't liked this map. I didn't liked it at all. Mainly because of the crappy lightning, this map is just to fucking dark at some places. I thought some textures looked to toony and some textures didn't match with each other. I liked those chargers by the way, they looked fucking sexy!
The architecture was rather basic, but it did the trick. Nice shit! Ambience was nice aswell. The traps were rather nice, I would like to see how the gameplay would be with them.
I really didn't thought it was a space ship without the lil' space plane btw!
I'm doubting between 3 and 4 stars. I'll be nice and give it a 4. I really don't think this map deserves 5 stars. 5 stars are for brilliant and excellent maps, this is far from that.
Commented 18 years ago2006-01-25 05:29:37 UTC
in vault item: fy_smb_b4Comment #10677
whhen is this going to be released cuz it kicks arse and if you need some tips you should talk to dock rock who has made a whole collection of mario levels for hldm www.docrocksmaps.homestead.com/ folow the links and youll see his mario levels
Commented 18 years ago2006-01-25 02:52:31 UTC
in vault item: Lab17: StorageComment #10676
K. Before I forget I would like again to say your readme.html files are the most beautiful I've seen, and a pleasure to read!! Excellent Stuff!
+First room looks absolutely pwn, pipes, original ladder, mangroves on top, lights, rock, lift, ambients, etc--all excellent! +nice hidden/secret stuff +neat that you have to use grenades/satchel to destroy the unbreakable glass. +Neat interactivity: forklift forks! +Nice detail item: Pallet! lol awsome +wharehouse--storage lol--room looked awsome, especially round balcony atop +Neat scream as you fall to your death--though I noclipped through much of that +more neat secret stuff, elevator of death! probably didn't see it all +hidden vents!
-That first puddle--first room--, is not as nicely styled as what I'd expect from a DarkPhoenix map!
Highly detailed, great architecture, and everything else in this one. I even liked the track lighting in this map, while not in one of your previous ones.
Excellent work in all categories. More great work from Dark_phoenix68!
Commented 18 years ago2006-01-24 17:25:16 UTC
in vault item: fy_smb_b4Comment #10672
Thanks for the comments rowleybob. My original idea was to create an smb texture set and recreate every level of the first SMB game, which would be single player, from thirdperson side view. I actually completed world 1-1 but the project just gathered dust after that.
Commented 18 years ago2006-01-24 17:20:05 UTC
in vault item: cs_castleComment #10671
he he, thanks man. Notice, that this map was made almos 2 yars ago! i was very beginner then if you'll edit this map please let me know, i want to check it too (upload here or somwere i could d/l it)
Commented 18 years ago2006-01-24 14:48:31 UTC
in vault item: de_simcComment #10669
Well the spiral staircase was really a challenge, because I had to make it step-by-step, due to the complexity of the stairwell, I had to tie the stairs to func_wall in the end and make it opaque, because they really shredded the walls up. So yea - they really made my compile times quite long..
Commented 18 years ago2006-01-24 12:56:24 UTC
in vault item: Lab17: SlimeLabComment #10667
This is literally some of the best mapping I've ever seen, especially for a DM map.
+Superb Airlock sequence:Highly detailed and sweet red lights! +Superb big Lift--I kept trying to jump to the balcony as it went up! +I loved those lights around the chargers! +Superb and inventive use of original HL textures! +Superb detail +I loved the beds lol--FREAKIN' AWSOME ++Everything--Againe, FREAKIN' AWSOME
The only thing I could honestly say I didn't like, was the track lighting on the hallway floors. Other than that Uber-pwn!
Commented 18 years ago2006-01-24 12:51:24 UTC
in vault item: de_simcComment #10666
Good detail, nice custom textures. Some of the stairs were amazing, and I bet they affected compile time greatly However, other sets of stairs suffer from the repetition problem (see the first tip in the Mapping Tips HL thread) The airplane sounds were also a great touch.
Commented 18 years ago2006-01-24 12:26:50 UTC
in vault item: Pandemic Start MapComment #10663
Excellent Stuff...
+Wicked, Detailed brushwork +Neat white textures--reminded me of Princess Leia's Blockade Runner! +Neat sign and glass outside
-Pointlights with no apparent source -Nasty brush intersection when you open doors--use lip value so they don't retract all the way
You might try using hlfix on this, not because there is a problem with your brushwork--I checked the rmf and it looked perfect--, but because of the way Hammer creates and fucks up geometry
Your brushwork looked way cleaner in-editor, and HLfix is supposed to make the translation from editor to game much better.
Excellent work!
This comment was made on an article that has been deleted.
Commented 18 years ago2006-01-24 11:22:37 UTC
in vault item: fy_smb_b4Comment #10661
Holy fffing shit this map is amazing! It is literally Super Mario Bros. in 3D, and for Half-Life!
+Pwn custom textures and inventive idea for using the animated ones +Pwn music--death, pipe, etc +Pwn train Koopas and Goombas --LOL AWSOME +Pwn everthing really, you've translated the theme perfectly1 +Fun to play!
The only possible things I can think of to add would be to streamline using the sewer pipe--easy to get stuck, and maybe make the coin boxes spit out coins when you shoot at them--make them func_buttons triggering an env_shooter with custom coin model gibs.
Make an HLDM version to through on the TWHL server!
Oes!!! In that case, I would recommend providing the correct directory structure/files for you downloading public!
Models Sprites Maps Sound/ambience/ Strider.wad
Also you don't have to include the sprites, we have them already in halflife.pak. If they are different, I would recommend giving them an original filename, or putting it minimod format.
K. Review:
Oes!!! In that case, I would recommend providing the correct directory structure/files for you downloading public!
Models Sprites Maps Sound/ambience/ Strider.wad
Also you don't have to include the sprites, we have them already in halflife.pak. If they are different, I would recommend giving them an original filename, or putting it minimod format.
K. Review:
W00t! I've never started a level by falling through a skylight before--great!
Excellent detail work...some of the best I've seen in singleplayer maps--Look out Tlax!
The nice round curves of rubbish, or the nice jagged broken glass looks great. The red alert siren was pwn as well. In fact, the only negative thing I can think of is the ceilings are a bit low in places.
Commented 18 years ago2006-01-23 14:21:20 UTC
in vault item: de_simcComment #10651
Wow, excellent map. Great detail and brushwork. Looks like a lot of work went into this. I'm almost in the same situation as you, I also have an unfinished school map.
Commented 18 years ago2006-01-23 10:57:58 UTC
in vault item: fy_DONT_look_down!Comment #10644
HEY TAKE IT EASY THIS MY FIRST MAP WITH OUT HELP!!! the two other was just a test so my friend helps me too put on this site... SO PLEASE DONT CALL ME A NOOB... plzzz
Commented 18 years ago2006-01-23 10:03:57 UTC
in vault item: Kaufmann HouseComment #10643
I had a vis group with all the trees so I could deactivate them in Hammer. Sorry about the waterfall, but it really isnt easy to do that when props are irregular and placed in non standard angle. I'm glad it runs better than I thought it would!
Commented 18 years ago2006-01-23 09:24:21 UTC
in vault item: de_simcComment #10641
Woah.. That's some review there, rowley. Thanks
I'll probably work on this map a bit more and fix some bugs after HLHS and some other projects I'm in.
Yea, the doors are oogleh.. I'll have to fix that fo' shaw. And I've just noticed that you can get stuck between the chairs and the table; another must fix.
The angled bricks? Well I rotated them on purpose to hide the pattern, since the texture is small.
It would look really oogleh without the rotation.. :
@Muzz: I dunno if a map that is so CS-balanced would work out well in HLDH (actually, the layout is 100% original, I didn't have to alter anything), but I guess I could try..
And I'm gettin Steam HL in the beginning of Feb, I guess.. :S
Commented 18 years ago2006-01-23 08:26:54 UTC
in vault item: de_simcComment #10639
+Radical panoramic custom sky...Excellent!!! +Great custom textures througout--vents, coats! lol, windows, railings, tables, etc. +Excellent bruswork throughout +Excellent dynamic window breakables! Basketball pushable w00t! +Pwn detail work everywhere. +Neat fading helo ambient +Good performance considering the level of detail. +Nice, clean lighting.
-gutter climbing is cool and interersting, but You might put a support strucure or something at the part where you can't climb anymore. Sort of annoying because it's easy to fall off. -easy to get stuck on the computer chairs/computers if you jump on them -maybe make the vent spaces a little larger so they're easier to pass through. -Great custom tetures balnced out in areas by bad ones/poorly aligned ones--basketball backboard, angled brick by the court, those light grey doors all over are drab/underdetailed!! and sometimes poorly aligned, scaled. Some of the railings, tables--physics room desks?--looked neat, but a little strange because of the transparent parts. -There's tons of doors in here you can't open, which I understand, but it's still a tad annoying. Maybe make them func_doors "locked" so at least they're a little bit interactive--locked sound. Maybe add some emergience door push bars too that you see in schools all the time. -Layout is interesting, but a bit too confusing imo. -The nice railings on the L-shaped stairs are great, but maybe if you made the rungs smaller, to avoid the brush intersection, it might look better. I understand why you did it the way you did--because of the gaps hammer would show if you tried to link up the brushes flush.
You might also try hlfix, which is supposed to eliminate this annoying hammer bug--lining up stuff at angles flush--, but I've never tried it personally.
I know there's lots of stuff I probably missed, but there is a lot of nice detail to this map!
Superb work, with some hangups that wouldn't take that much work to fix imo.
I still have to go 5 for this one for the unprecedented amount of detail items, custom textures, and the amount of work that obviously went into this.
Commented 18 years ago2006-01-23 07:42:58 UTC
in vault item: VertManipProbComment #10638
Ninja Grinch have completely right! HLfix do this work for you, I have compile your map in Batch Compiler v3.1.2 with HLfix on and it be a nice brush work. A link to Batch Compiler and Nem'stools http://nemesis.thewavelength.net/index.php?p=3 Tlax
Commented 18 years ago2006-01-23 05:44:35 UTC
in vault item: DM_Stranded V2Comment #10635
Amazing. This is definitely you're best work yet imo.
+Excellent Custom textures and animated textures, all nicely crafted/placed. +Excellent doodads and props--death chamber, snark machine--pwn! +Excellent/interesting layout, relief, nice! +Excellent/interesting brushwork and detail work +Lighting is nice enough, albeit some questionable shadows, but no biggie. +Excellent Ambients! +Long Danrk hallway Looks superb! +Muzzie's ship fits in the setting perfectly
-Perhaps a bit big, and the layout is slightly confusing, but not a huge detail. -Broken glass by slime room could be better imo, too uniform looking.
This map is proof you're really coming into your own, and with this map you've crossed over into the coveted realm of premiere mappers!
Edit: Don't need to ban me i already removed my account
+interesting and good architecture
+good detail in some places but
-not enough detail in others
-dark area kind of annoying
-some of the scaling is a bit weird
-a bit more texture variety would be nice. You should make your own or use the counter-strike textures since the half-life ones aren't too good although I think blue-shift uses higher res textures than half-life so you might want to use those.
All in all, your map looks great in some places but bland in others. Also, you seem to have a weird texturing error on the door way to the 2nd floor, I don't know if that bug is what you meant when you talked about the skybox. I would keep working on the map and just test the layout to see if it works with knives.
I didn't liked this map. I didn't liked it at all.
Mainly because of the crappy lightning, this map is just to fucking dark at some places. I thought some textures looked to toony and some textures didn't match with each other. I liked those chargers by the way, they looked fucking sexy!
The architecture was rather basic, but it did the trick. Nice shit!
Ambience was nice aswell.
The traps were rather nice, I would like to see how the gameplay would be with them.
I really didn't thought it was a space ship without the lil' space plane btw!
I'm doubting between 3 and 4 stars. I'll be nice and give it a 4.
I really don't think this map deserves 5 stars.
5 stars are for brilliant and excellent maps, this is far from that.
and if you need some tips you should talk to dock rock who has made a whole collection of mario levels for hldm
www.docrocksmaps.homestead.com/
folow the links and youll see his mario levels
+First room looks absolutely pwn, pipes, original ladder, mangroves on top, lights, rock, lift, ambients, etc--all excellent!
+nice hidden/secret stuff
+neat that you have to use grenades/satchel to destroy the unbreakable glass.
+Neat interactivity: forklift forks!
+Nice detail item: Pallet! lol awsome
+wharehouse--storage lol--room looked awsome, especially round balcony atop
+Neat scream as you fall to your death--though I noclipped through much of that
+more neat secret stuff, elevator of death! probably didn't see it all
+hidden vents!
-That first puddle--first room--, is not as nicely styled as what I'd expect from a DarkPhoenix map!
Highly detailed, great architecture, and everything else in this one. I even liked the track lighting in this map, while not in one of your previous ones.
Excellent work in all categories. More great work from Dark_phoenix68!
5 stars
That was taken before I took all the doors out, and before I fixed the lighting...
Thanks for the comments Guys!
I'm glad my first map wasn't bad!
+Superb Airlock sequence:Highly detailed and sweet red lights!
+Superb big Lift--I kept trying to jump to the balcony as it went up!
+I loved those lights around the chargers!
+Superb and inventive use of original HL textures!
+Superb detail
+I loved the beds lol--FREAKIN' AWSOME
++Everything--Againe, FREAKIN' AWSOME
The only thing I could honestly say I didn't like, was the track lighting on the hallway floors. Other than that Uber-pwn!
<Adds DarkPhoenix_68 to list of fav mappers>
5 Stars
However, other sets of stairs suffer from the repetition problem (see the first tip in the Mapping Tips HL thread)
The airplane sounds were also a great touch.
Some excellent detail in there... reminds me of Rabid's Sector C dorms a bit.
The wall detail and rooms looked great!
+Wicked, Detailed brushwork
+Neat white textures--reminded me of Princess Leia's Blockade Runner!
+Neat sign and glass outside
-Pointlights with no apparent source
-Nasty brush intersection when you open doors--use lip value so they don't retract all the way
You might try using hlfix on this, not because there is a problem with your brushwork--I checked the rmf and it looked perfect--, but because of the way Hammer creates and fucks up geometry
Your brushwork looked way cleaner in-editor, and HLfix is supposed to make the translation from editor to game much better.
Excellent work!
+Pwn custom textures and inventive idea for using the animated ones
+Pwn music--death, pipe, etc
+Pwn train Koopas and Goombas --LOL AWSOME
+Pwn everthing really, you've translated the theme perfectly1
+Fun to play!
The only possible things I can think of to add would be to streamline using the sewer pipe--easy to get stuck, and maybe make the coin boxes spit out coins when you shoot at them--make them func_buttons triggering an env_shooter with custom coin model gibs.
Make an HLDM version to through on the TWHL server!
Simply amazing work and attention to detail.
5 Stars
Models
Sprites
Maps
Sound/ambience/
Strider.wad
Also you don't have to include the sprites, we have them already in halflife.pak. If they are different, I would recommend giving them an original filename, or putting it minimod format.
K. Review:
Oes!!! In that case, I would recommend providing the correct directory structure/files for you downloading public!
Models
Sprites
Maps
Sound/ambience/
Strider.wad
Also you don't have to include the sprites, we have them already in halflife.pak. If they are different, I would recommend giving them an original filename, or putting it minimod format.
K. Review:
W00t! I've never started a level by falling through a skylight before--great!
Excellent detail work...some of the best I've seen in singleplayer maps--Look out Tlax!
The nice round curves of rubbish, or the nice jagged broken glass looks great. The red alert siren was pwn as well. In fact, the only negative thing I can think of is the ceilings are a bit low in places.
Superb work as usual.
Finish! Finish now
Should be a few months...
Until then say if you want to be in it.
I liked the lighting a lot though, that also helps
http://www.cstrike-planet.com/maps/969
<hugs entire member population of TWHL in one, suffocating many innocent people>
SO PLEASE DONT CALL ME A NOOB... plzzz
That's awesome! I wouldn't know where to start with that.
How many trees? hehe
My only tiny complaint would be that the waterfalls below the house look a bit square compared to everything else.
But completely deserving of 5 stars!
I got around 40fps on most of the map. It dipped a few times to 20 (18 was the lowest I saw) but mostly wavered around 30-40fps.
That was in 1600x1200......so I wouldn't say the performance was toooooo bad. The new official cs_militia hurts my FPS about the same amount!
Mind you, I bet Hammer was lagging like a bitch during the late stages of putting this together, Kasperg?
Woah.. That's some review there, rowley. Thanks
I'll probably work on this map a bit more and fix some bugs after HLHS and some other projects I'm in.
Yea, the doors are oogleh.. I'll have to fix that fo' shaw. And I've just noticed that you can get stuck between the chairs and the table; another must fix.
The angled bricks? Well I rotated them on purpose to hide the pattern, since the texture is small.
It would look really oogleh without the rotation.. :
@Muzz: I dunno if a map that is so CS-balanced would work out well in HLDH (actually, the layout is 100% original, I didn't have to alter anything), but I guess I could try..
And I'm gettin Steam HL in the beginning of Feb, I guess.. :S
I see some serious improvement there, compared to those those screens you send me through msn.
Now, make an HLDM version of this map, and ill upload it to my server.
Whan are you getting HL?
+Great custom textures througout--vents, coats! lol, windows, railings, tables, etc.
+Excellent bruswork throughout
+Excellent dynamic window breakables! Basketball pushable w00t!
+Pwn detail work everywhere.
+Neat fading helo ambient
+Good performance considering the level of detail.
+Nice, clean lighting.
-gutter climbing is cool and interersting, but You might put a support strucure or something at the part where you can't climb anymore. Sort of annoying because it's easy to fall off.
-easy to get stuck on the computer chairs/computers if you jump on them
-maybe make the vent spaces a little larger so they're easier to pass through.
-Great custom tetures balnced out in areas by bad ones/poorly aligned ones--basketball backboard, angled brick by the court, those light grey doors all over are drab/underdetailed!! and sometimes poorly aligned, scaled. Some of the railings, tables--physics room desks?--looked neat, but a little strange because of the transparent parts.
-There's tons of doors in here you can't open, which I understand, but it's still a tad annoying. Maybe make them func_doors "locked" so at least they're a little bit interactive--locked sound. Maybe add some emergience door push bars too that you see in schools all the time.
-Layout is interesting, but a bit too confusing imo.
-The nice railings on the L-shaped stairs are great, but maybe if you made the rungs smaller, to avoid the brush intersection, it might look better. I understand why you did it the way you did--because of the gaps hammer would show if you tried to link up the brushes flush.
You might also try hlfix, which is supposed to eliminate this annoying hammer bug--lining up stuff at angles flush--, but I've never tried it personally.
I know there's lots of stuff I probably missed, but there is a lot of nice detail to this map!
Superb work, with some hangups that wouldn't take that much work to fix imo.
I still have to go 5 for this one for the unprecedented amount of detail items, custom textures, and the amount of work that obviously went into this.
Superb work!
5 Stars
HLfix do this work for you, I have compile your map in Batch Compiler v3.1.2 with HLfix on and it be a nice brush work.
A link to Batch Compiler and Nem'stools
http://nemesis.thewavelength.net/index.php?p=3
Tlax
www.fileupyours.com
+Excellent Custom textures and animated textures, all nicely crafted/placed.
+Excellent doodads and props--death chamber, snark machine--pwn!
+Excellent/interesting layout, relief, nice!
+Excellent/interesting brushwork and detail work
+Lighting is nice enough, albeit some questionable shadows, but no biggie.
+Excellent Ambients!
+Long Danrk hallway Looks superb!
+Muzzie's ship fits in the setting perfectly
-Perhaps a bit big, and the layout is slightly confusing, but not a huge detail.
-Broken glass by slime room could be better imo, too uniform looking.
This map is proof you're really coming into your own, and with this map you've crossed over into the coveted realm of premiere mappers!
Superb work.
5 Stars
Window sills are a bit blocky though. you might add a scrolling texture outside ot simulate movement and possibly env shake.
Nice work!
Nice readme.html pimpage btw!