Comments

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Commented 19 years ago2005-04-28 11:49:31 UTC in vault item: Several things like multimanagers Comment #7052
How d'ya use BSP's anyhow?
Commented 19 years ago2005-04-28 10:31:41 UTC in vault item: Lost&Found Comment #7042
XDXDXDXDXDXDXDXDXD * a bunch more
Commented 19 years ago2005-04-28 10:30:23 UTC in vault item: BigLots Comment #7041
therearesme wads thati don nothave... can you put them?
Commented 19 years ago2005-04-28 10:25:31 UTC in vault item: regen Comment #7040
where is the superjump module? I can'tfind it...
Commented 19 years ago2005-04-28 08:39:53 UTC in vault item: map_house Comment #7039
CARVER!

Never carve.

Also, it's funny how you made a skybox yet the map would still leak. Take off that skybox by learning here: http://www.twhl.co.za/mapvault_map.php?id=2950
Commented 19 years ago2005-04-28 07:36:48 UTC in vault item: dc_desertcity (for Desert Crisis) Comment #7038
Where can I get Desert Crisis?
Commented 19 years ago2005-04-28 00:22:22 UTC in vault item: regen Comment #7037
tks
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Commented 19 years ago2005-04-27 18:50:49 UTC in vault item: A film on a screen Comment #7035
wow! Very good Nemo! Like we say in Brazil: "T? muito foda"!!!
Commented 19 years ago2005-04-27 18:43:55 UTC in vault item: regen Comment #7034
Great.
Commented 19 years ago2005-04-27 18:18:20 UTC in vault item: Several things like multimanagers Comment #7032
No .Bsp, no lookie. Sorry.
Commented 19 years ago2005-04-27 18:02:23 UTC in vault item: Mkay Comment #7031
+very cool lighting and textures--bluuuee!
+great layout
+falling off the side spawns you back to middle

Great Job! +1000 pts
Commented 19 years ago2005-04-27 17:56:17 UTC in vault item: Bulybrawl Comment #7030
Very interesting use of sounds and lighting. Great for your first map. Keep working on it.
Commented 19 years ago2005-04-27 17:35:17 UTC in vault item: cs_chaos Comment #7029
No offense, but this is almost an exact copy of one of the assault clones.

+exploding truck
+elevator
Commented 19 years ago2005-04-27 17:31:07 UTC in vault item: cs_1337siege Comment #7028
Nice detail work and ambients. Would like to see your 1337 Assault version!
Commented 19 years ago2005-04-27 15:07:07 UTC in vault item: fall Comment #7027
Neat perpetual falling if you miss all the platforms! Nice!
Commented 19 years ago2005-04-27 14:37:03 UTC in vault item: firing_range Comment #7026
Keep working don't give up. It's a great Idea!!!
Commented 19 years ago2005-04-27 14:35:09 UTC in vault item: Multi-Level-Player Comment #7025
Nice little DM map!

-face splitting in the narrow hallways
+nice lighting
Commented 19 years ago2005-04-27 14:25:30 UTC in vault item: Blue/invisible textures turning black Comment #7024
I hope your going to finish the thought and upload your completd 'sovtest' map. It looks interesting.
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Commented 19 years ago2005-04-27 14:15:56 UTC in vault item: regen Comment #7022
Looks sweet.
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Commented 19 years ago2005-04-27 13:50:26 UTC in vault item: regen Comment #7020
Nice.
Commented 19 years ago2005-04-27 09:27:06 UTC in vault item: cs_retreat Comment #7019
Fix the detail in and around the house it looks sort of bare and out of scale and it should be much better
Commented 19 years ago2005-04-27 08:27:15 UTC in vault item: Windows... with blinds! Comment #7018
excellent! i never thought i would see something so cool.
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Commented 19 years ago2005-04-27 01:05:25 UTC in vault item: ANTI-Skybox Comment #7016
I think each sky brush only counts as 1 wpoly. And yes, if you must use a skybox, null anything that cant be seen.
Commented 19 years ago2005-04-26 20:41:30 UTC in vault item: Tribute to TWHL Comment #7015
What's all that of the BIG f.....g WIDE WORLD???? I don't get it....
Commented 19 years ago2005-04-26 19:28:03 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #7014
Cool, keep at it, and good luck as well.
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Commented 19 years ago2005-04-26 11:22:51 UTC in vault item: Windows... with blinds! Comment #7012
The old cs? I'd say "The good cs". Good idea, horney.
Commented 19 years ago2005-04-26 10:49:46 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #7011
im at school :)
Commented 19 years ago2005-04-26 09:58:14 UTC in vault item: cs_retreat Comment #7009
holy SHIT!!
Commented 19 years ago2005-04-26 00:29:40 UTC in vault item: ENIGMA 7 Comment #7008
Nice texturing and good flowing layout.
Commented 19 years ago2005-04-25 23:49:48 UTC in vault item: hal Comment #7007
Pretty blue. Tried something like that once but had to stop because I was overdoing it with the evil carve tool (didn't know how to use vertex manipulation then)
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Commented 19 years ago2005-04-25 15:32:44 UTC in vault item: The Lobby Comment #7005
HEH, 2 comments, 42 votes ! :)
Commented 19 years ago2005-04-25 02:11:30 UTC in vault item: Multi-Level-Player Comment #7000
Your layout is very interesting. I may use that as a map.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-24 22:48:34 UTC in vault item: surf_water-run Comment #6997
man i've been trying to make a surf map but i cant figure out how to connect 2 waves together and do i have to hollow them ? i tried vertex manipulation but it just messes up the waves :( i was hoping u can help me ... if u can e-mail me - pcdestroyer@gmail.com
Commented 19 years ago2005-04-24 21:30:36 UTC in vault item: ANTI-Skybox Comment #6996
Probably not because you'll always be able to see the sky-floor.
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Commented 19 years ago2005-04-24 17:36:53 UTC in vault item: Hollywood Holocaust Comment #6994
Looks pretty good so far, the most important part of this level is the cinema. If you get that right then this will be very good:) I'll try it when there is more to see
Commented 19 years ago2005-04-24 16:27:46 UTC in vault item: simple button code Comment #6993
Very interesting.
Commented 19 years ago2005-04-24 16:23:42 UTC in vault item: ANTI-Skybox Comment #6992
Anthony, from what you said, than would it be ok to skybox, if you null everything the player won't see?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.