Commented 19 years ago2005-04-19 16:43:29 UTC
in vault item: Rimrook ResortComment #6867
Great, the final lighting and background look much better than the beta. Nice effects and ambience and very interesting architectural areas. Some minor tweaks for future maps (I hope you wont give up mapping because of college): try to keep all textures with the same X and Y proportions at all times (building with the grid helps) Dont use the same texture on the floor and a wall if they are together :'( Great map(s) Rimrook
Commented 19 years ago2005-04-19 13:26:39 UTC
in vault item: Rimrook ResortComment #6862
+VM and layout are boss +Waterfalls look beautiful -When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of. -A little too dark IMO. -There is no whiskey or wine anywhere at this resort. -There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>
Commented 19 years ago2005-04-19 13:11:21 UTC
in vault item: Rimrook ResortComment #6861
You can also make the whole thing a func_wall, just for the purpose of a quick compile. Because of the way my compo 13 submission worked, I had to make the enitre background a func_wall. It was fairly huge, and complex, but only took about 9 seconds to compile!
Commented 19 years ago2005-04-19 13:06:02 UTC
in vault item: Windows... with blinds!Comment #6860
At my school, in all the administrateive buildings have really big windows with really long vertical blinds. I was actually going to make an example for it, but you beat me to it!!
Commented 19 years ago2005-04-19 12:59:10 UTC
in vault item: Tribute to TWHLComment #6858
Thought of some suggestions in case your interested in expanding on this already sweet map:
-Use env_renders in the map vault to cycle between differnt map vault categories. -Under formus, have some kinda tribute to the moderators, with theire names and maybe avatars displayed. -Atom's name should be displayed in her someplace
After playing some more, some more misc. comments: Againe, really sweet map. It sort of reminds me of the jedi archives from Star Wars: Episode II. Also transitions into other areas of the map are very fluid and harmoic. Your style of mapping is clean, visually captivating, and distinctive. Bravo!
Commented 19 years ago2005-04-19 12:16:30 UTC
in vault item: cs_retreatComment #6857
Ok well I had a go on it and the gameplay was great, the layout was great but... The mountains textures were really stretched!!!
I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know) The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/
Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Commented 19 years ago2005-04-19 03:14:39 UTC
in vault item: Tribute to TWHLComment #6845
now what ya shoulda done would be to do a 5 star maps bit in the map vault and shove screenies of all ur maps in there and also made a profile page/room and shoved yer profile in there.. i didnt expect it but the gameplay is actually pretty awsome but i have one major complaint..
u didnt mention ur best mate the hunter... dangit man.. we've been awsome friends for... 2 secs. AND YOU DIDNT MENTION ME?!?!?!? me cries
Commented 19 years ago2005-04-18 17:42:23 UTC
in vault item: cs_castleComment #6833
Nice map, but it's missing somethings imo: -barely no props --you could have suits of armor, crests, dungeon stuff, torches, just to name a few -texturing is great in some places and dodgy in others. +Interesting and unique layout.
Keep woriking on this one! It's nice, but could be very much better!
Commented 19 years ago2005-04-18 17:10:57 UTC
in vault item: ka_battlefield2Comment #6829
A great start. I would recommend widening, or closing the gap between the bunker and the rockface, 'cause you can get stuck there. Landines a neat touch.
Map is missing somethin that I can't quite put my finger on. Nice work though!
Some minor tweaks for future maps (I hope you wont give up mapping because of college): try to keep all textures with the same X and Y proportions at all times (building with the grid helps)
Dont use the same texture on the floor and a wall if they are together :'(
Great map(s) Rimrook
Mod_LoadBrushModel:maps/mapname.bsp has wrong version number [571084155 should be 30]"
Shame aboutthe R speeds though
+Waterfalls look beautiful
-When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of.
-A little too dark IMO.
-There is no whiskey or wine anywhere at this resort.
-There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>
Nice job overall!
+1000pts
There IS some thing to this whole collective consiousness thingy after all!
-Use env_renders in the map vault to cycle between differnt map vault categories.
-Under formus, have some kinda tribute to the moderators, with theire names and maybe avatars displayed.
-Atom's name should be displayed in her someplace
After playing some more, some more misc. comments:
Againe, really sweet map. It sort of reminds me of the jedi archives from Star Wars: Episode II. Also transitions into other areas of the map are very fluid and harmoic. Your style of mapping is clean, visually captivating, and distinctive. Bravo!
I felt as though I was playing the old cs all over again because of the huge stretched textures. Also the bit under the electrical bit seemed like the old cs cause the water looked cheap (maybe on purpose I don't know)
The sun is great, the house is ok and the computer prop (silver one) well if you shoot it you will notice it has no bottom :/
Not bad so far, it is a great map but could be improved greatly. Consider this on your next beta.
Tis a shame some of the maps are not 5 star ones
That is the cool room,, the rest of the map sucks..
I made a screenshot there to make more downloads! MUHUHAHAHAHAHAHAH!
Notice: Mad
Framerate is not to bad - about the same as the official maps.
I'll take a look at it when I get back from college
I hope huge size wont mean tiny framerates
"this is nice..."
u didnt mention ur best mate the hunter... dangit man.. we've been awsome friends for... 2 secs. AND YOU DIDNT MENTION ME?!?!?!? me cries
I want source so I can dl it and play it :~(
I like how you did teh weaponstrip from the colt to Ak...neat.
+Arch/texturing looks great
-Like glass entry, visually stunning, but too short imo.
Your sequence has inspired me to do something of my own like this. Great job, but I would recommend expanding upon it.
+1000 pts
+nice texturing.
-barely no props --you could have suits of armor, crests, dungeon stuff, torches, just to name a few
-texturing is great in some places and dodgy in others.
+Interesting and unique layout.
Keep woriking on this one! It's nice, but could be very much better!
IMO:
+Nice Architecture
+Texturing
+Lighting
-no sounds besides the torches, maybe some sand blowing in the wind?
Nice Job!
+Nice texturing
-What's with the floating knife?
Nice Job!
+Neat effect with teleport, but i would make the tunnel longer.
+Looks nice.
Map is missing somethin that I can't quite put my finger on. Nice work though!
Not much to say excpet slightly better than the last one and it needs much more detail!
Mis-aligned textures, repeating textures, horrible friggin textures! AAAAAAAH