Commented 19 years ago2005-04-18 02:23:57 UTC
in vault item: Timefall (SP Mod)Comment #6818
Simply Amazing. This is as good as it gets in the HL universe IMO. I thought this mod was more fun than HL1, hands down.
+Beautiflly textured/amazing architecture +astounding props and machines--holy crap!! +Challenging/fun puzzles -some areas too small and pretty easy to get stuck.
This is one of the most amazing maps I've seen on this site. You are definitely one of our premeire members. Great Job, as always Tlax!
Commented 19 years ago2005-04-18 01:30:36 UTC
in vault item: Space-shipComment #6817
Fricking amazing Mr. Bigglesworth! This map totally blew me away...I couldn't breath for like thirty seconds after walking through the corridors...simple and beautiful, and all HL sounds and textures? Rarely do I encounter maps of this level of quality and seamlessness.
oh.. and the "lights" texture is a textlight, behind it is a "off" texture non lit, in case you have to "killtarget" the light texture to get it work, itll have a texture behind it for looks.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-15 02:04:16 UTC
in vault item: prison_lifeComment #6782
Very good map but as Kasperg said the r_speeds are a bit high. Get rid of the skybox and use skybrushes instead. And use the null texture wherever possible. Still looks good even on an old engine. 5 stars.
Commented 19 years ago2005-04-13 07:34:11 UTC
in vault item: prison_lifeComment #6769
yes it is sky boxed:(. i did spend some time using the null texture but not across the whole map. since i got some of the structure from hl2 some of the brushes are set to 0.25 instead of 1.00 prolly raising the pollygon count. ty kasperg..:)
Commented 19 years ago2005-04-13 03:20:52 UTC
in vault item: prison_lifeComment #6768
Nice map, although detail comes at the expense of r_speeds as high as 2156 and the likes I noticed that you still havent used the null texture on unseen faces. I dont think those are the ones raising the polygon count, but they would save you lots of compile time if you use them. The map also seems to be skyboxed instead of skybrushed... am I right? skyboxes are eeevil Otherwise the map is very interesting, for example the way you reduce texture scale to get much better shadows (with a hit on r_speeds obviously )
Commented 19 years ago2005-04-13 00:16:20 UTC
in vault item: de_fragfest2Comment #6767
after dling this map ithought to myself, and i pondered the meaning of life i still havent gotten anywhere with that but it looks like one of my early maps its a good start off point but i think that this map needs too be a little bigger and block vis a little bit more thats just my 2 cents good luck on making it better and i agree wit hteh others fps is kinda low Blocking vis a bit should fix that either way stock up on the tutorials and sooner or later ull pop out a map that everyone lieks sry for the spelling errors i cant read my screen anymore (been up for over 24 hrs now)
Chicken
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-12 20:12:01 UTC
in vault item: prison_lifeComment #6763
yup i got bits of the the structure off lockdown, and some from this devtest.vmf and realy tried to make it nice. definit, use the sounds,shout me out as $1REN. tks fellas.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
+Beautiflly textured/amazing architecture
+astounding props and machines--holy crap!!
+Challenging/fun puzzles
-some areas too small and pretty easy to get stuck.
This is one of the most amazing maps I've seen on this site. You are definitely one of our premeire members. Great Job, as always Tlax!
+1000pts
Can I be your understudy?
+2000pts
-Too small IMO
-a couple misaligned brushes, otherwise very clean
-Besides the towers, map is kinda plain IMO
Nice Job
+625pts
+Fun
-little things missing mirrors in bathroom, other little nit-picky stuff.
Overall, Amazing...
+1000pts
+1000pts
+1000 pts
There are many func_ladder tutorials if you google and on this site.
Neat Idea!
I deleted the other map that was part of this download and appropriately, just left the example map.
http://files.filefront.com/SEARCH/;3845262;;/fileinfo.html
Tlax
Can't believe I've been here so long.
I noticed that you still havent used the null texture on unseen faces. I dont think those are the ones raising the polygon count, but they would save you lots of compile time if you use them. The map also seems to be skyboxed instead of skybrushed... am I right? skyboxes are eeevil
Otherwise the map is very interesting, for example the way you reduce texture scale to get much better shadows (with a hit on r_speeds obviously )
i still havent gotten anywhere with that
but it looks like one of my early maps
its a good start off point
but i think that this map needs too be a little bigger and block vis a little bit more
thats just my 2 cents
good luck on making it better
and i agree wit hteh others fps is kinda low
Blocking vis a bit should fix that
either way stock up on the tutorials and sooner or later ull pop out a map that everyone lieks
sry for the spelling errors i cant read my screen anymore (been up for over 24 hrs now)
Chicken