Comments

This comment was made on an article that has been deleted.
Commented 19 years ago2005-03-13 10:59:42 UTC in vault item: Besieged_101 Comment #6264
Seems small and the mountains look a tad flat..
Commented 19 years ago2005-03-12 07:24:08 UTC in vault item: Playing as terrorist crashes the game - forest Comment #6263
A couple comments/suggestions:

-The map is in no way to big, just tuck the sky brushes in flush to the forest walls.
-Fix your overlapping brushes--tree and elsewhere--your architeture is achievable without being sloppy and blatantly overlapping stuff.
-Use VM to align verticies to grid corners.
-Include .wad

Overall I think the design is interesting and had some really cool elements. Finish this!
Commented 19 years ago2005-03-12 06:32:16 UTC in vault item: Playing as terrorist crashes the game - forest Comment #6262
Include the .wad and I will check it out!!!!!!!!!! I'm intrigued.
Commented 19 years ago2005-03-12 06:24:31 UTC in vault item: Thunder! Comment #6261
Neat. I like the tree--kinda weird, but cool--, and the lamps. Might consider making the switch toggle on, and have the lightning and subsequent lights trigger at intervals.

Cool Idea!
Commented 19 years ago2005-03-11 17:55:05 UTC in vault item: Random triggering Comment #6260
Thank you, I'll look at it soon :)
Commented 19 years ago2005-03-10 22:01:57 UTC in vault item: Random triggering Comment #6259
I congratgulate TWHL on its 100 example map
Commented 19 years ago2005-03-10 12:15:36 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6258
You better get that finsished, it looks awesome. Pretty cool name too.
Commented 19 years ago2005-03-10 11:08:58 UTC in vault item: Easy Breakable lamp Comment #6257
Umm,, you didn't say anything about that.. ^^
You just told me that I misspelled something,, it's OK!
I do that a lot. =)
Commented 19 years ago2005-03-10 10:51:39 UTC in vault item: A film on a screen Comment #6256
On this exemple I used:
A texlight - My own TV
6 multi_managers - to organize my sequence
28 func_wall_toggles - It's my sequence (1 func_wall_toggle per frame)
1 light - to make a effect of flick
Commented 19 years ago2005-03-10 07:26:01 UTC in vault item: Easy Breakable lamp Comment #6254
It seemed like HL1 graphics so excuse my comment and I hope it does help others!

I blightently misforgot those who have started mapping as I only think of myself which is stupid of me and very suplistic :(
This comment was made on an article that has been deleted.
Commented 19 years ago2005-03-09 15:45:43 UTC in vault item: Map Rope Swingy Thing Comment #6249
Theres a tutorial on this at the snarkpit. Its acting like a rubber band because you didnt use a phys_lengthconstraint.
Commented 19 years ago2005-03-09 13:53:16 UTC in vault item: Water Kinds 2.0 Comment #6248
COMMENTS!
Commented 19 years ago2005-03-09 07:06:46 UTC in vault item: Water Kinds 2.0 Comment #6239
The New Voter : 4 stars hmmm ..
I think GamSoft (Member in MAXForums.net) Voted .
Commented 19 years ago2005-03-09 02:49:51 UTC in vault item: Besieged_101 Comment #6238
Hey Slasher_101, this map rocks (no pun intended).
DeAnt
Commented 19 years ago2005-03-09 01:57:24 UTC in vault item: Skybox Problem Comment #6237
there is another box around the sky box, when i took that away, the sky worked, but its a little misaligned. make sure you select the whole outer box for the sky, and it should look ok, and very detailed, i like what it could be, but with all that stuff and it being that big and open it might lag a little. But to fix the sky thing, delete the outer box, worked for me.
Commented 19 years ago2005-03-09 00:25:17 UTC in vault item: LaserTest Comment #6236
:o...Im glad my problem helped I guess.
Commented 19 years ago2005-03-08 15:42:29 UTC in vault item: Easy Breakable lamp Comment #6235
1)sorry: There might be someone that can't make a breakable lamp, maby you isn't one of them?
2)sorry: Fixed it now..
3) Fixed too..

There is some people out there that might just have started with mapping.. Maby they will have use for this example map... =)
Commented 19 years ago2005-03-08 15:06:41 UTC in vault item: Easy Breakable lamp Comment #6234
Could've told us it was for HL2..
Commented 19 years ago2005-03-08 12:42:41 UTC in vault item: Easy Breakable lamp Comment #6232
I didn't got a "broken lamp texture"

Bad English although I don;t know where you live :S and to be honest, its a block with a texture on it!
Commented 19 years ago2005-03-08 12:24:55 UTC in vault item: Easy Breakable lamp Comment #6231
Omg.

Why don't you show us how to use a spoon next :o
Commented 19 years ago2005-03-08 11:35:56 UTC in vault item: Water Kinds 2.0 Comment #6230
UP..UP..
Please , NEW COMMENTS !
.........NEW VOTES !
Commented 19 years ago2005-03-08 00:40:45 UTC in vault item: Thunder! Comment #6223
Yeah, didn't want to use custom resources, as mentioned in the readme. If you actually want me to use custom resources, go ahead and tell me, but give me more comments!
Commented 19 years ago2005-03-08 00:12:17 UTC in vault item: Thunder! Comment #6222
from the pics, looks like snow, not rain.
Commented 19 years ago2005-03-07 16:01:14 UTC in vault item: The Barcelona Gig [w/ source] Comment #6221
32 player spawns by default.
Commented 19 years ago2005-03-07 13:38:45 UTC in vault item: Water Kinds 2.0 Comment #6220
No Hurts in water Without any trigger_hurts BUT in func_water in Contents Property in the List Just Haves 3 Kinds (Water*, Slime, Lava)
*Water Value Has No Damages .
Commented 19 years ago2005-03-07 13:07:57 UTC in vault item: Thunder! Comment #6219
Oh yeah, forgot to mention the lightning is completely random.
Commented 19 years ago2005-03-07 12:53:03 UTC in vault item: Level Change Example Map Comment #6217
Sure will!
I thought it just was posseble to make levelchanges with XSI first,,
Lol.
Commented 19 years ago2005-03-07 10:10:10 UTC in vault item: Water Kinds 2.0 Comment #6216
Ok, well done. Thanks for makign an example map.

3 Stars.

Based on teh useful-ness of the example alone. I've seen this question a few times before. I hope you included the fact that water itself has a damage amount you an set, without having to use any trigger_hurts anyway.
Commented 19 years ago2005-03-07 09:57:48 UTC in vault item: Water Kinds 2.0 Comment #6215
The Changes is :
Lights in Waters : Acid , BAcid , Lava , Slime(Toxic) .
Suit Item Activating when Playing this map .
No Delaies in Texts .
Commented 19 years ago2005-03-07 09:51:59 UTC in vault item: Water Kinds 2.0 Comment #6214
The Changes Has been Completed !
Commented 19 years ago2005-03-07 08:29:21 UTC in vault item: Water Kinds 2.0 Comment #6213
Ok , Let's Change the Map !
Commented 19 years ago2005-03-07 07:58:35 UTC in vault item: Sector C Dormitory Comment #6212
Great Map! Refreshing elements i've never seen before, like clothes--great! Detail of the dorm room was awsome, the rest was lacking, but you expained that. Great!
Commented 19 years ago2005-03-07 07:37:31 UTC in vault item: n00b_climb_r2 Comment #6211
Nope its all possible ppl have done it e.g (<@>)Sideralenix First go :D pretty easy map
Commented 19 years ago2005-03-07 04:59:29 UTC in vault item: Level Change Example Map Comment #6210
Good, this should help plenty people :P
Commented 19 years ago2005-03-06 23:00:19 UTC in vault item: The Discombobulator Comment #6209
Oh I for got the:

MWHAHAHAHAHAHAHHAHAAHHAAHAHAHAHAAAA!

Sorry. :)
Commented 19 years ago2005-03-06 21:26:12 UTC in vault item: n00b_climb_r2 Comment #6208
some of your map is impossible. Theres a part where the ceiling is low at the beginnin and you have to jump across some rails. you cant get across there.
Commented 19 years ago2005-03-06 18:36:50 UTC in vault item: Carousel [beta] Comment #6207
I'll see how to improve the fog, it works ok for the actual play area, but admitably doesn't blend well with the skybox. Maybe it would be easier to handle by simply adding some func_dustcloud brushes at the edges.

Btw, it is currently in a two-map rotation with Steamlab on this server: 67.19.41.45:27015 (ASFE Wacko SB Hosting Solutions.com)
Commented 19 years ago2005-03-06 18:06:49 UTC in vault item: Carousel [beta] Comment #6206
very nice and detailed!
maybe the fog value for the skybox should be a bit lower, or have a fog color that blends more with the sunset sky :)
Commented 19 years ago2005-03-06 11:26:38 UTC in vault item: Solutions Comment #6205
I thought that you needed a prop_dynamic to make a mattress.. ^^
Commented 19 years ago2005-03-06 10:35:49 UTC in vault item: Carousel [beta] Comment #6204
Seems nice!

Somebody puts their love into their maps :)
Commented 19 years ago2005-03-06 10:34:54 UTC in vault item: Water Kinds 2.0 Comment #6203
Indeed it must have taken you a tiny amount of time but if people are lazy to even make water damage then they should'nt even map!

None the less it's an 'o k' kinda map so I stick with my voting of 3 stars plus lighting does'nt matter in an example because the mapper makes their own lighting on their maps.
Commented 19 years ago2005-03-06 10:33:06 UTC in vault item: Solutions Comment #6202
No wonder my mattresses were rock hard :S hint hint and went through the floor :/
Commented 19 years ago2005-03-06 08:21:41 UTC in vault item: Water Kinds 2.0 Comment #6201
But a Beginners !
3 stars (Y?)
Give 3 + and 2 - , Example :
+ Good Light
+ Hurt is not Bad
+ Good Texts
- No Transpant of Waters
- Texts Can't Repeat
Commented 19 years ago2005-03-06 00:37:08 UTC in vault item: Carousel [beta] Comment #6200
Thanks for the love! :)

The tightness of the skybox was already brought up to me and will be dealt with in the final by replacing func_clip_vphysics with trigger_teleports placed further away from play area.
Commented 19 years ago2005-03-05 19:13:59 UTC in vault item: Water Kinds 2.0 Comment #6199
I gave it 3 for ok but anyone can do it.
Commented 19 years ago2005-03-05 13:32:03 UTC in vault item: Water Kinds 2.0 Comment #6198
Hey !
No Comments and NO VOTES !?
Commented 19 years ago2005-03-05 10:46:57 UTC in vault item: Solutions Comment #6197
Hey, I didn't know that.. So that's how you make mattresses.
Thanks Anthony! :)
Commented 19 years ago2005-03-05 08:15:47 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6196
Looks cool from screenie, will check when I have more time.