Comments

Commented 19 years ago2005-02-28 07:04:34 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6135
this map is good i love it its have lot of features and i love the exploding when press a button!!! :D
Commented 19 years ago2005-02-28 06:57:44 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #6134
Sweet and very xmasy.
Commented 19 years ago2005-02-28 06:47:53 UTC in vault item: PacManHL Comment #6133
Super cool! Awsome and fun! One suggestion, maybe, show where you are on the map with those little mini-map things, kinda like a fire exit map--'You are here X.'
Commented 19 years ago2005-02-28 05:32:44 UTC in vault item: Dark Skies Comment #6132
Looks great, can't wait to try it!
Commented 19 years ago2005-02-28 05:31:40 UTC in vault item: Starshiptroopers Comment #6131
Looks cool!
Commented 19 years ago2005-02-28 04:37:54 UTC in vault item: gm_vertsmap_v3a Comment #6130
Looks awesome! but why CS :S
Commented 19 years ago2005-02-27 23:17:07 UTC in vault item: Water Kinds 2.0 Comment #6129
Thanks
Commented 19 years ago2005-02-27 20:21:02 UTC in vault item: Nightmare Assault Comment #6128
Kool thanks!
Commented 19 years ago2005-02-27 17:51:21 UTC in vault item: Backdraft Comment #6126
Chicken man, this map is far better than all your maps so far!
Commented 19 years ago2005-02-27 17:50:21 UTC in vault item: HS_abandon-v2 (Hide & Seek) Comment #6125
So in the end the CT's always win?
Commented 19 years ago2005-02-27 17:10:27 UTC in vault item: Water Kinds 2.0 Comment #6124
sorry for double : good idea though
Commented 19 years ago2005-02-27 17:10:16 UTC in vault item: Water Kinds 2.0 Comment #6123
Im amazed you were able to use the same texture for over 2 different kinds of damage :o.
Commented 19 years ago2005-02-27 16:21:34 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6122
Update: Now, with YELLOW light, not white.. >_<
Commented 19 years ago2005-02-27 16:20:28 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6121
omg screen :)
Commented 19 years ago2005-02-27 16:11:13 UTC in vault item: de_priory Comment #6120
This is honestly the best Counter-Strike map I have ever played !

The textures are the best I've seen, the architecture is incredible, and the layout and gameplay is genius !

I only give it five because that's as high as it goes :)
Commented 19 years ago2005-02-27 16:06:16 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6119
sure, but it will be from HL2,, I can't start it in GM cuz my console won't show up.. =)
(SCREENEH SOON)
Commented 19 years ago2005-02-27 15:25:44 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #6118
screeneh :P
Commented 19 years ago2005-02-27 04:49:15 UTC in vault item: Nightmare Assault Comment #6117
-Sounds are some of the most awkward Half life sounds I could find(extract squeeks2.wav and open it with a sound recorder, then lower the pitch to .5 and you might hear something familiar)
-Textures are from me, from scratch. Made with my own sweat and BLOOD!
Commented 19 years ago2005-02-27 02:44:24 UTC in vault item: All Shuttle Crafts from V Comment #6116
Just looked at them...they're beautiful. 'Gave me flashbacks of the Visitors shenanigans! Great Job!
Commented 19 years ago2005-02-27 02:38:19 UTC in vault item: Nightmare Assault Comment #6115
Liked the ambient generic sound you used--scary. where did you get the textures? Reminds me of Tron. Kool and scary!
Commented 19 years ago2005-02-27 02:16:52 UTC in vault item: Nightmare Assault Comment #6114
Looks cool, can't wait to try it.
Commented 19 years ago2005-02-27 02:13:20 UTC in vault item: All Shuttle Crafts from V Comment #6113
Really cool!
Commented 19 years ago2005-02-27 01:13:11 UTC in vault item: Weebl Comment #6112
So that's where you guys got those AVs from!
Commented 19 years ago2005-02-26 18:30:32 UTC in vault item: cs_house Comment #6110
nice work, that's some house, but lol, the trees
Commented 19 years ago2005-02-26 12:25:44 UTC in vault item: HS_abandon-v2 (Hide & Seek) Comment #6109
It's a Hide-n-Seek map, habboi. The Ts only have knives because you don't want them killing the seekers, so they should hide from the CTs. The CTs look for the Ts (like hide n seek) and have an m4a1 to kill them..
Commented 19 years ago2005-02-26 11:43:39 UTC in vault item: HS_abandon-v2 (Hide & Seek) Comment #6108
Sounds a bit unfair :P
Commented 19 years ago2005-02-26 00:18:51 UTC in vault item: Challenge Comment #6107
neat puzzles inside too!
Commented 19 years ago2005-02-25 13:50:11 UTC in vault item: Magasan a legjobb Comment #6106
YEAH! IT OWNED ;) 5 Stars 4 u!!
Commented 19 years ago2005-02-25 12:27:23 UTC in vault item: Map Rope Swingy Thing Comment #6105
Weird.. Everything looks right in hammer..
Commented 19 years ago2005-02-25 08:42:00 UTC in vault item: dm_lakeside Comment #6104
I fixed it now but you could host it on servers if you wanna help :P
Commented 19 years ago2005-02-24 14:01:00 UTC in vault item: dm_lakeside Comment #6103
i'll host if u want habboi.. i got webspace
Commented 19 years ago2005-02-23 20:34:37 UTC in vault item: dm_higherground Comment #6102
Thanks bro. To some extent I agree, maps with a good ambienceare alot of fun of play, but I sometimes I just feel like playing a map like this. They are small, and reasonably easy to plan out, so I chose this idea as a first map for the source engine. I've actually settled on a bigger, and I think better layout, still based on roughly the same concept.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-02-23 15:07:29 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6100
????????????? tror du va?
Commented 19 years ago2005-02-23 14:34:54 UTC in vault item: dm_higherground Comment #6099
In terms of just the layout like you said, I really dont like it. Its way to small and seems just like an Overdeathmatch level. But then again some people like small maps like these that are just like KILL KILL KILL KILL, oh and KILL SOME MORE. I am not one of those people, id prefer something with atmosphere and reasoning behind it, and not die the second I respawn 20 times in a row. But id bet when your done with this it will show up on a server before my map canyon oasis, or rabid's petrol level (which is very badass) ever does. Its just the way of the world :P Good luck with the killing.
Commented 19 years ago2005-02-23 13:26:54 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6098
ratings may be falsificated... all your maps are with VERY simple architecture. these maps are not worth to publish yet. minuses:
-default sky
-default textures
-cubic architecture
-bad lighting
-poor gameplay
pluses:
-use of entities
overall **
i suggest you to examinate good maps, and practise...
Commented 19 years ago2005-02-23 12:32:50 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6097
2 stars it is :P

2/5

It's way too blocky and why should we be serious about your map when your not serious about improving it!
Commented 19 years ago2005-02-23 02:55:53 UTC in vault item: dm_higherground Comment #6096
Did you read anything up there... it sais "texturing/architecture most definetly not done." It's an idea for a layout, I just threw some textures on.
Commented 19 years ago2005-02-23 02:31:04 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6095
Comments are more important than ratings. I can say right now from the screenie that this deserves no more than 2 stars.
Commented 19 years ago2005-02-22 19:16:05 UTC in vault item: Building Jump (for The Specialists) Comment #6094
not anymore, its 4 skyscrapers, a lift in one, a fightclub in one a few rooms ontop of them and a chopper with parts that blow up, its for multiplay or with the specialists bots.
Commented 19 years ago2005-02-22 17:12:29 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6093
Rate it instead of just submit a comment ...!!!!
Commented 19 years ago2005-02-22 17:12:09 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6092
I got other things to do, DUH! Well, "play"-maps are often squared based...! Right now I'm working on a serious map so I aint got no time to update them now! Maybe next week or sometin'
Commented 19 years ago2005-02-22 16:56:31 UTC in vault item: fy_club Comment #6091
Hay, guys, don't be such severe and strict. I see he's only a newbie, as everybody was.... and I'm sure you guys commited the same fucking errors, but now, as you have learned from them, you don't commite them. BUT THAT DOES NOT GIVE YOU THE RIGHT TO DISENCOURAGE FUTURE MAPPERS!!!! (I include myself in this)
Commented 19 years ago2005-02-22 16:08:11 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6090
sorry for double post..

have a pan galactic gargle blaster, read the hitchhikers guide and then remake them all.. at use VM on them. add something that really MAKES the map
Commented 19 years ago2005-02-22 14:51:52 UTC in vault item: dm_higherground Comment #6089
That ceiling texture looks odd, change it to something shiny like metal!
Commented 19 years ago2005-02-22 14:17:38 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6088
well im sorry but these maps are all so... square.. no detail whatsoever and each looks as if it was made in less that an hour.. and then submitted instead of fixing the bugs
Commented 19 years ago2005-02-22 13:50:17 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6087
I dont care, Im just happy that I get feedback :)
Commented 19 years ago2005-02-22 12:49:42 UTC in vault item: dm_higherground Comment #6086
there ya go, I would have put one up earlier but I've been busy.
Commented 19 years ago2005-02-22 12:03:12 UTC in vault item: dm_lakeside Comment #6085
Wow thanks for the 5 star rating :)
Commented 19 years ago2005-02-22 12:02:29 UTC in vault item: Kimaru Jr's Map Pack 1.3 Comment #6084
Whats to say i have not played it :)