Commented 19 years ago2005-02-28 06:47:53 UTC
in vault item: PacManHLComment #6133
Super cool! Awsome and fun! One suggestion, maybe, show where you are on the map with those little mini-map things, kinda like a fire exit map--'You are here X.'
Commented 19 years ago2005-02-27 04:49:15 UTC
in vault item: Nightmare AssaultComment #6117
-Sounds are some of the most awkward Half life sounds I could find(extract squeeks2.wav and open it with a sound recorder, then lower the pitch to .5 and you might hear something familiar) -Textures are from me, from scratch. Made with my own sweat and BLOOD!
It's a Hide-n-Seek map, habboi. The Ts only have knives because you don't want them killing the seekers, so they should hide from the CTs. The CTs look for the Ts (like hide n seek) and have an m4a1 to kill them..
Commented 19 years ago2005-02-23 20:34:37 UTC
in vault item: dm_highergroundComment #6102
Thanks bro. To some extent I agree, maps with a good ambienceare alot of fun of play, but I sometimes I just feel like playing a map like this. They are small, and reasonably easy to plan out, so I chose this idea as a first map for the source engine. I've actually settled on a bigger, and I think better layout, still based on roughly the same concept.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-02-23 14:34:54 UTC
in vault item: dm_highergroundComment #6099
In terms of just the layout like you said, I really dont like it. Its way to small and seems just like an Overdeathmatch level. But then again some people like small maps like these that are just like KILL KILL KILL KILL, oh and KILL SOME MORE. I am not one of those people, id prefer something with atmosphere and reasoning behind it, and not die the second I respawn 20 times in a row. But id bet when your done with this it will show up on a server before my map canyon oasis, or rabid's petrol level (which is very badass) ever does. Its just the way of the world Good luck with the killing.
Commented 19 years ago2005-02-23 13:26:54 UTC
in vault item: Kimaru Jr's Map Pack 1.3Comment #6098
ratings may be falsificated... all your maps are with VERY simple architecture. these maps are not worth to publish yet. minuses: -default sky -default textures -cubic architecture -bad lighting -poor gameplay pluses: -use of entities overall ** i suggest you to examinate good maps, and practise...
not anymore, its 4 skyscrapers, a lift in one, a fightclub in one a few rooms ontop of them and a chopper with parts that blow up, its for multiplay or with the specialists bots.
Commented 19 years ago2005-02-22 17:12:09 UTC
in vault item: Kimaru Jr's Map Pack 1.3Comment #6092
I got other things to do, DUH! Well, "play"-maps are often squared based...! Right now I'm working on a serious map so I aint got no time to update them now! Maybe next week or sometin'
Commented 19 years ago2005-02-22 16:56:31 UTC
in vault item: fy_clubComment #6091
Hay, guys, don't be such severe and strict. I see he's only a newbie, as everybody was.... and I'm sure you guys commited the same fucking errors, but now, as you have learned from them, you don't commite them. BUT THAT DOES NOT GIVE YOU THE RIGHT TO DISENCOURAGE FUTURE MAPPERS!!!! (I include myself in this)
Commented 19 years ago2005-02-22 14:17:38 UTC
in vault item: Kimaru Jr's Map Pack 1.3Comment #6088
well im sorry but these maps are all so... square.. no detail whatsoever and each looks as if it was made in less that an hour.. and then submitted instead of fixing the bugs
The textures are the best I've seen, the architecture is incredible, and the layout and gameplay is genius !
I only give it five because that's as high as it goes
(SCREENEH SOON)
-Textures are from me, from scratch. Made with my own sweat and BLOOD!
-default sky
-default textures
-cubic architecture
-bad lighting
-poor gameplay
pluses:
-use of entities
overall **
i suggest you to examinate good maps, and practise...
2/5
It's way too blocky and why should we be serious about your map when your not serious about improving it!
have a pan galactic gargle blaster, read the hitchhikers guide and then remake them all.. at use VM on them. add something that really MAKES the map