Comments

Commented 19 years ago2005-03-20 15:48:47 UTC in vault item: PVP (Player Vs. Player) Comment #6315
I know the map here is HL1 - it's my map ROFL - but what YOU are talking about.... the blade thing
Commented 19 years ago2005-03-20 15:35:59 UTC in vault item: PVP (Player Vs. Player) Comment #6314
From the looks of the picture I think it is HL1 and as my trap map shows:

http://www.freewebs.com/rlmmod/

Its rather easy :D
Commented 19 years ago2005-03-20 14:14:59 UTC in vault item: PVP (Player Vs. Player) Comment #6313
habboi... is that HL1 or 2?
Commented 19 years ago2005-03-20 12:17:57 UTC in vault item: Mechanical Stairs Comment #6312
Neat...but I'd thought it was an escalator. I must say cool Idea.
Commented 19 years ago2005-03-20 11:33:25 UTC in vault item: PVP (Player Vs. Player) Comment #6311
Have lots of traps e.g. buttons that turn lasers on or make a huge hammer whack the player :D

My favourite is the blade chopper which can chop people in half :D or into gibs lol
Commented 19 years ago2005-03-20 09:44:43 UTC in vault item: PVP (Player Vs. Player) Comment #6310
What kind of map do you want to make? Futuristic? Techno?
Commented 19 years ago2005-03-19 20:53:56 UTC in vault item: hl2_combine_stream_improved Comment #6309
Dont wory about archetecture, it will come. I liked this.
Its fun yeah, and just put what looks good - archetecture wise. Gj keep it up.
Commented 19 years ago2005-03-19 19:49:17 UTC in vault item: ka_club Comment #6308
Yeah but with a cup in the middle so it looks like COCK
Commented 19 years ago2005-03-19 19:03:53 UTC in vault item: ka_club Comment #6307
That says COCKTAIL, habboi.
Commented 19 years ago2005-03-19 16:49:05 UTC in vault item: ka_club Comment #6306
Interesting and I like the word COCK on your map ;) :P
Commented 19 years ago2005-03-19 16:21:16 UTC in vault item: ka_club Comment #6305
Verry nice map top cat
Beaker
Commented 19 years ago2005-03-19 15:48:02 UTC in vault item: Motor Blade Trap (HL2) Comment #6304
Shame...
Commented 19 years ago2005-03-19 15:11:25 UTC in vault item: A film on a screen Comment #6303
Wow...That is totally awsome! Why has nobody commented on this? You submit a fun_wall_toggle tutorial for this!
Commented 19 years ago2005-03-19 14:03:29 UTC in vault item: Rotating Moving Wheels Comment #6302
That is a very interesting concept, that I must explore further... Thanks for the example!
Commented 19 years ago2005-03-19 11:13:17 UTC in vault item: ka_bounce Comment #6301
Commented 19 years ago2005-03-19 10:45:51 UTC in vault item: Rotating Moving Wheels Comment #6300
Heh, thanks. I might. I got an improved version of that map. With some more trees and more.

The rotating wheel affect is achieved by making the wheel rotate around their own axis, next to their normal func_train movement. I only add -180 0 0 to the xyz values of the func_trains. Take a look. :)
Commented 19 years ago2005-03-19 02:15:24 UTC in vault item: cs_boxrat Comment #6299
=/

I was lazy and I didn't want to go into the game and screenshot. Maybe you could-- you know.. Download the map?

Wow.
Commented 19 years ago2005-03-18 20:29:23 UTC in vault item: Rotating Moving Wheels Comment #6298
Oh, BTW, your compo 12 entry/winner was really awsome. Very realistic looking and very true to the reference photos. You should include it under your profile so people can send you comments. Great Job!
Commented 19 years ago2005-03-18 20:27:19 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6297
Verry cool. Great architecture!
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Commented 19 years ago2005-03-18 20:24:39 UTC in vault item: Random triggering Comment #6295
I will check this out eventually, 'cause I have a map I plan to start, which will need something like this...Thanks in Advance!
Commented 19 years ago2005-03-18 20:22:23 UTC in vault item: Motor Blade Trap (HL2) Comment #6294
My comp won't run HL2, so I can't check it out...<slaps self for being a cheap bastrd>
Commented 19 years ago2005-03-18 20:20:06 UTC in vault item: Rotating Moving Wheels Comment #6293
Very frickin' cool. Though I must admit, I still do not understand how the rotation is achieved....
Commented 19 years ago2005-03-18 14:22:42 UTC in vault item: cs_boxrat Comment #6292
Then I will balance it out with 4 stars :P
Commented 19 years ago2005-03-18 13:45:09 UTC in vault item: Rotating Moving Wheels Comment #6291
I saw this done in 'Point of View' and although I'm used to HL2 now I thought of it as looking lame lol.

Now this is one handy prefab!
Commented 19 years ago2005-03-18 13:42:50 UTC in vault item: Motor Blade Trap (HL2) Comment #6290
Yeah, I have no idea why the quality just decreased like that!

Anyway I was told that it was too hard and I only wanted to recreate what I saw in the videos before HL2 was released...

I saw this bit where he dropped down, and there was this open area where zombies where coming from everywhere and he turned the blade trap on.

The zombies walked into it but one got cut in half and I wanted to recreate that lol.
Commented 19 years ago2005-03-18 10:43:28 UTC in vault item: cs_boxrat Comment #6289
Indeed, it is. There's a purple box near the roof, and the sky is light blue...

Oh, ignore the 3 stars...accidentally clicked the rate button and meant to click submit...doh!
Commented 19 years ago2005-03-18 08:39:55 UTC in vault item: cs_boxrat Comment #6288
That screenshot has been taken in Hammer by the looks of it.
Commented 19 years ago2005-03-18 08:14:47 UTC in vault item: cs_boxrat Comment #6287
by the screenshot it looks fullbright...

yuk
Commented 19 years ago2005-03-18 07:50:55 UTC in vault item: cs_concert Comment #6286
Great Map. Could do with some details and texture tweaks around the stage, but mostly, I loved this Map!
Commented 19 years ago2005-03-18 07:20:45 UTC in vault item: The prison Comment #6285
+Custom models
+Crushed tree looked nice
+Rain was cool, but something was a little off that I can't put my finger on.

Overall, really cool!
Commented 19 years ago2005-03-18 06:45:00 UTC in vault item: The Lobby Comment #6284
Looks great IMO!
Commented 19 years ago2005-03-18 06:35:24 UTC in vault item: Spheres Comment #6283
Looks sweet!
Commented 19 years ago2005-03-18 04:59:25 UTC in vault item: Motor Blade Trap (HL2) Comment #6282
Ha Ha I like that. My only problem is the zombie torso just wont god damn die and the screenshot is shit. But great fun anyway!
Commented 19 years ago2005-03-18 03:13:01 UTC in vault item: Motor Blade Trap (HL2) Comment #6281
I must agree! ha, but still, gj!
Commented 19 years ago2005-03-18 02:59:37 UTC in vault item: Motor Blade Trap (HL2) Comment #6280
That's gotta be the worst screenie I've ever seen!
Commented 19 years ago2005-03-15 23:18:10 UTC in vault item: Challenge Comment #6279
I loved it. Good use of archetecture and enemy placement. Kinda crept around corners and glock sniped everyone. The rooms were too small for enemies to maneuver around and fight. Overall: 4 stars!
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Commented 19 years ago2005-03-15 20:37:49 UTC in vault item: dc_desertcity (for Desert Crisis) Comment #6277
The Half-Life Mod called Desert Crisis
Commented 19 years ago2005-03-15 15:55:34 UTC in vault item: Water Kinds 2.0 Comment #6276
Ahlan ya younis, very nice map, shokran...
Commented 19 years ago2005-03-15 15:53:25 UTC in vault item: Level Change Example Map Comment #6275
Nice, thanks alot man it helped alot !!!
Commented 19 years ago2005-03-15 08:37:23 UTC in vault item: dc_desertcity (for Desert Crisis) Comment #6274
Desert HL1 what now?
Commented 19 years ago2005-03-15 06:18:49 UTC in vault item: All Shuttle Crafts from V Comment #6273
Heh, thanks.

Damn, the webmaster of http://prefabs.gamedesign.net/ must be dead or something, i submitted this a prefabs ages ago!
Commented 19 years ago2005-03-15 01:26:24 UTC in vault item: second chance lvl 1 Comment #6272
Even though all the negative comments are true more or less, I must admit it was interesting and fun going throught the level.
Commented 19 years ago2005-03-14 19:17:29 UTC in vault item: aim_va_deagle_usp Comment #6271
LoL
Commented 19 years ago2005-03-14 19:01:05 UTC in vault item: Security Camera Comment #6270
could you make one with a moving camera please!
Commented 19 years ago2005-03-14 08:13:41 UTC in vault item: The Sydney Harbour Bridge Comment #6269
Awsome map. Very clean and fluid, considering the size and complexity of the map. Againe, great job and Congrats!
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This comment was made on an article that has been deleted.